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Wong, Michael; Al-Arnawoot, Ahmed; Hass, Katrina – Teaching & Learning Inquiry, 2022
In undergraduate science education, emphasis is often placed on teaching subject matter rather than science process skills (e.g., critical thinking, problem solving). Although important to scientific training, these skills are often not taught because they are challenging to teach. We therefore present a case-scenario activity that aims to…
Descriptors: Science Process Skills, Undergraduate Students, Science Education, Student Attitudes
Hilal Palta Benek; Ayse Gül Çirkinoglu Sekercioglu – Journal of Educational Technology and Online Learning, 2023
The aim of this study was to examine the effect of the Common Knowledge Construction Model (CKCM) on the conceptual understanding of science teacher students about Radioactivity. CKCM was used. In order for the students to adapt the radioactivity subject, which they see as difficult and abstract, to daily life by knowledge structuring. This study…
Descriptors: Knowledge Level, Preservice Teachers, Science Education, Public Colleges
Bhattacharya, Devarati; Steward, Kimberly Carroll; Chandler, Mark; Forbes, Cory – Science Teacher, 2020
To enhance teaching and learning about Earth's climate and global climate change (GCC) in secondary science classrooms, the authors are engaged in a four-year, National Science Foundation (NSF)-funded project to develop, implement, and evaluate a new four-week curriculum module grounded in the use of a data-driven, computer-based climate modeling…
Descriptors: Climate, Change, Science Education, Science Curriculum
Richter, Juliane; Lachner, Andreas; Jacob, Leonie; Bilgenroth, Friederike; Scheiter, Katharina – Journal of Computer Assisted Learning, 2022
Background: Engaging students in computer-assisted guided inquiry learning has great potential to scaffold their scientific understanding: Students are expected to improve their scientific problem-solving skills, and at the same time gain a deep conceptual understanding of the subject-matter. Additional generative activities such as creating video…
Descriptors: Self Concept, Problem Solving, Video Technology, Computer Assisted Instruction
Pallant, Amy; Pryputniewicz, Sarah; Lee, Hee-Sun – Science Teacher, 2017
This article describes a five-day online energy module, developed by the Concord Consortium (an educational research and development organization) in which students compare the effects of various energy sources on air quality, water quality, and land use. The module's interactive models explore hydraulic fracturing, real-world data on energy…
Descriptors: Energy, Scientific Concepts, Science Education, Units of Study
Llevot-Calvet, Núria, Ed. – IntechOpen, 2018
In a plural, complex, and diverse society, the school faces many challenges. Teachers must prepare their students for future professions, unthinkable nowadays, and the digital competences of teachers and students are one of the axes of an advanced school. This book presents a set of works rigorously elaborated by authors of different disciplines,…
Descriptors: Information Technology, Electronic Learning, Educational Quality, Technology Integration
Rands, Sean A. – Bioscience Education, 2012
Models are an important tool in science: not only do they act as a convenient device for describing a system or problem, but they also act as a conceptual tool for framing and exploring hypotheses. Models, and in particular computer simulations, are also an important education tool for training scientists, but it is difficult to teach students the…
Descriptors: Physical Activities, Biology, Sciences, Computer Assisted Instruction
Huang, Chenn-Jung; Chang, Shun-Chih; Chen, Heng-Ming; Tseng, Jhe-Hao; Chien, Sheng-Yuan – Interactive Learning Environments, 2016
Structured argumentation support environments have been built and used in scientific discourse in the literature. However, to the best our knowledge, there is no research work in the literature examining whether student's knowledge has grown during learning activities with asynchronous argumentation. In this work, an intelligent computer-supported…
Descriptors: Learning Activities, Cooperative Learning, Natural Sciences, Science Education
Baloian, Nelson; Pino, Jose A.; Hardings, Jens – Interactive Learning Environments, 2011
The discovery or re-construction of scientific explanations and understanding based on experience is a complex process, for which school learning often uses shortcuts. On the basis of the example of analyzing real seismic measurements, we propose a computer-facilitated collaborative learning scenario which meets many of the requirements for…
Descriptors: Computer Assisted Instruction, Seismology, Educational Environment, Models
Gaydos, Matthew J.; Squire, Kurt D. – Cultural Studies of Science Education, 2012
Research has shown that video games can be good for learning, particularly for STEM topics. However, in order for games to be scalable and sustainable, associated research must move beyond considerations of efficacy towards theories that account for classroom ecologies of students and teachers. This study asks how a digital game called "Citizen…
Descriptors: Science and Society, STEM Education, Predictor Variables, Use Studies
Guertin, Laura; Neville, Sara – Science Activities: Classroom Projects and Curriculum Ideas, 2011
The United States is currently experiencing its worst man-made environmental disaster, the BP Deepwater Horizon oil leak. The Gulf of Mexico oil spill is severe in its impact, but it is only one of several global oil spill disasters in history. Students can utilize the technology of Google Earth to explore the spatial and temporal distribution of…
Descriptors: Fuels, Environmental Education, Foreign Countries, Emergency Programs
Chmiel, Marjee – Cultural Studies of Science Education, 2012
This paper is a response to "Challenges and Opportunities: Using a science-based video game in secondary school settings" by Rachel Muehrer, Jennifer Jenson, Jeremy Friedberg, and Nicole Husain. The article highlights two critical areas that I argue require more research in the studies of video games in education. The first area focuses on the…
Descriptors: Educational Games, Play, Video Games, Educational Research
Wong, Shin Y.; Connelly, Robin K.; Hartel, Richard W. – Journal of Food Science Education, 2010
The current generation of students coming into food science and engineering programs is very visually oriented from their early experiences. To increase their interest in learning, new and visually appealing teaching materials need to be developed. Two diverse groups of students may be identified based on their math skills. Food science students…
Descriptors: Foods Instruction, Curriculum Development, Engineering Education, Focus Groups
Saitta, E. K. H.; Bowdon, M. A.; Geiger, C. L. – Journal of Science Education and Technology, 2011
Technology was integrated into service-learning activities to create an interactive teaching method for undergraduate students at a large research institution. Chemistry students at the University of Central Florida partnered with high school students at Crooms Academy of Information Technology in interactive service learning projects. The…
Descriptors: Undergraduate Students, Learning Activities, Kinetics, Service Learning
Amend, John R.; And Others – Journal of High School Science Research, 1991
Discusses how computers can help students learn to design experiments, collect data, and quickly analyze that data both mathematically and graphically. Demonstrates some of the capabilities of the spreadsheet for these purposes with examples of data from gas law experiments. (JJK)
Descriptors: Classroom Techniques, Computer Assisted Instruction, Learning Activities, Physics