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de Souza, Renata Torres Mattos P.; Kasseboehmer, Ana Cla´udia – Journal of Chemical Education, 2022
This paper reports the development of a digital escape room for high school students using Genially, a web-based media platform. The escape room was used to aid understanding of basic concepts in chemistry and mostly enhance students' classes participation during the COVID-19 pandemic. The activity entitled "The thalidomide mystery"…
Descriptors: Science Education, Secondary School Science, Educational Games, High School Students
Reimann, Peter – International Group for the Psychology of Mathematics Education, 2005
Computer-based learning environments for science and mathematics education support predominantly individual learning; from first generation drill and practice programs to today's advanced, knowledge-based tutorial systems, one learner interacting with one computer has been the typical setting. Mathematics educators, however, increasingly…
Descriptors: Science Education, Mathematics Education, Design Requirements, Computer Assisted Instruction