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Saunders, Colin P.; Bennett, Jennifer A. – Educational Media and Technology Yearbook, 2019
This chapter provides an overview on how the use of Virtual Reality apps and related activities enhanced student learning in conjunction with a low-tech, team-based, active learning assessment. Our approach for integrating emerging immersive technology in a Cell Biology class, a first of its kind at Otterbein University in Westerville, Ohio, was…
Descriptors: Computer Simulation, Computer Oriented Programs, Active Learning, Educational Technology
Marc A. Zambri; John R. De Backere – Journal of Chemical Education, 2024
Molecular symmetry and orbitals are two important chemical concepts which can be difficult for students to visualize in three dimensions; as such, instructors have traditionally adopted a variety of approaches to teach them including the use of physical models and digital renderings/resources. This paper describes a new mobile device application…
Descriptors: Molecular Structure, Science Education, Chemistry, Handheld Devices
Rita Rodrigues; João Ferreira-Santos; Julia Draghi; Margarida M. Marques; Lúcia Pombo – International Association for Development of the Information Society, 2024
To drive effective change towards sustainable development, several courses of action have been devised, and education was pointed as a way to attain this goal. Recognizing the impact of learning in context, it is essential to develop innovative educational proposals that bring schools into other social contexts. This study aims to present, albeit…
Descriptors: Sustainable Development, Student Attitudes, Handheld Devices, Telecommunications
de Souza, Renata Torres Mattos P.; Kasseboehmer, Ana Cla´udia – Journal of Chemical Education, 2022
This paper reports the development of a digital escape room for high school students using Genially, a web-based media platform. The escape room was used to aid understanding of basic concepts in chemistry and mostly enhance students' classes participation during the COVID-19 pandemic. The activity entitled "The thalidomide mystery"…
Descriptors: Science Education, Secondary School Science, Educational Games, High School Students
Zumbach, Joerg; von Kotzebue, Lena; Pirklbauer, Constanze – Journal of Educational Computing Research, 2022
Augmented Reality (AR) has become an emerging educational technology in classroom practice and science education. While most research and contemporary meta-analyses reveal benefits with regard to knowledge acquisition and motivation of Augmented Reality-based learning environments, most of the studies lack a clear and fair control condition. In…
Descriptors: Computer Simulation, Educational Technology, Science Education, Educational Environment
Papadakis, Stamatios, Ed.; Kalogiannakis, Michail, Ed. – Lecture Notes in Educational Technology, 2022
This book brings together a collection of work from around the world in order to consider effective STEM, robotics, mobile apps education from a range of perspectives. It presents valuable perspectives--both practical and theoretical--that enrich the current STEM, robotics, mobile apps education agenda. As such, the book makes a substantial…
Descriptors: STEM Education, Robotics, Computer Oriented Programs, Handheld Devices
Vance, Amelia – State Education Standard, 2016
As state boards of education and other state policymakers consider the future of schools, sorting fad technology from technology that accelerates learning is key. Virtual reality (VR) is one such technology with promise that seems unlikely to fizzle. Hailed as potentially transformative for education and still in the early stages of application,…
Descriptors: Computer Simulation, Electronic Learning, Educational Technology, Educational Trends
Pombo, Lúcia; Marques, Margarida Morais – International Association for Development of the Information Society, 2018
Augmented Reality (AR) technology and games can enhance motivation for learning. When combined with mobile devices, AR technology can promote authentic learning in outdoor environments, such as urban parks. These spaces can be used for Science Education, particularly, for environmental education and nature conservation. The EduPARK project…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Educational Games

Gerhold, George – Journal of Chemical Education, 1985
Seven possible applications of microcomputers in high school science programs are discussed. They include computers as calculators, computers as black-box number crunchers, computers for teaching computer literacy, computers as blackboards, computer-assisted instruction, computer simulations, and process control. (JN)
Descriptors: Chemistry, Computer Assisted Instruction, Computer Oriented Programs, Computer Simulation

Manning, Robert E.; Potter, Fletcher I. – Journal of Environmental Education, 1984
Describes a computer-based Wilderness Travel Simulation Model that reduces the complexity of the outdoor system under study, allows students to act as managers (devising and testing their own management strategies), and increases student exposure to characteristics of actual park and wilderness areas. Two scenarios of recreational use patterns are…
Descriptors: Administration, Computer Oriented Programs, Computer Simulation, Environmental Education
Metcalf, Michael – Perspectives in Computing, 1983
Examines present and future applications of computers in high-energy physics. Areas considered include high-energy physics laboratories, accelerators, detectors, networking, off-line analysis, software guidelines, event sizes and volumes, graphics applications, event simulation, theoretical studies, and future trends. (JN)
Descriptors: College Science, Computer Oriented Programs, Computer Programs, Computer Simulation

Moore, John W., Ed. – Journal of Chemical Education, 1984
Describes: Apple stereochemistry program; CNDO/2-INDO mini-computer calculations; direct linear plot procedure for enzyme kinetics calculations; construction of nonlinear Scatchard plots; simulation of mass spectral envelopes of polyisotopic elements; graphics with a dot-matrix printer; MINC computer in the physical chemistry laboratory; hallway…
Descriptors: Chemistry, College Science, Computer Graphics, Computer Oriented Programs
Watkins, Beverly T. – Chronicle of Higher Education, 1992
At Boston College (Massachusetts), chemistry faculty are incorporating advanced technology into the classroom to motivate students to further study. A new $31 million chemistry center allows computer-based simulated experiments, computer-assisted instruction, and advanced graphics for visualization. Despite use of incentives, some student…
Descriptors: Chemistry, Computer Assisted Instruction, Computer Oriented Programs, Computer Simulation

Wells, Gordon; Berger, Carl – Journal of Computers in Mathematics and Science Teaching, 1986
Discusses the nature and effectiveness of computer simulations. Also discusses the development of simulations, providing an example of a simulation which deals with population growth. A sample lesson plan related to the simulation is included. (JN)
Descriptors: Computer Oriented Programs, Computer Simulation, High Schools, Higher Education

Suder, Robert – Journal of Chemical Education, 1984
Discusses use of microcomputers for grading, simulating laboratory experiments, data collection, and for communicating with students. Database systems, word processing, and an electronic spreadsheet program are also considered. Programing tips for several of these areas are included. (JN)
Descriptors: Chemistry, Computer Oriented Programs, Computer Simulation, Databases
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