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Showing 1 to 15 of 18 results Save | Export
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Filippas, Alexandros; Xinogalos, Stelios – Education and Information Technologies, 2023
Serious games (SGs) about Chemistry have the potential to cope with challenges, such as students' low performance and lack of motivation for the subject. However, the majority of existing SGs for Chemistry have the form of educational applications infused with some elements of entertaining games. The aim of the study presented was to design and…
Descriptors: Educational Games, Science Education, Chemistry, Computer Oriented Programs
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Asri Widowati; Rizki Arumning Tyas – Cogent Education, 2024
Mobile-based learning has emerged as the best solution for the constraints posed by traditional educational methods. This article makes an important contribution by filling the research gap in current trends in mobile inquiry-based learning in science and providing valuable insights for educational researchers and practitioners in developing more…
Descriptors: Electronic Learning, Science Education, Educational Trends, Educational Research
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Zhadyra Akhatayeva; Kakim Sagindykov; Bazarbek Mukushev; Nurgul Kurmangaliyeva; Ardak Karipzhanova – Education and Information Technologies, 2024
The goal of the study is to create Visual Basic and MATHCAD apps to create programs that show the core force using physical forces as an example. The research subjects are high school teachers and students; the inherent context is high school STEM courses. Programs for computer visualization have been developed, and theoretical investigations have…
Descriptors: High School Teachers, High School Students, STEM Education, Computer Uses in Education
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López-Moranchel, Ignacio; Franco, Evelia; Urosa, Belén; Maurelos-Castell, Patricia; Martín-Íñigo, Esther; Montes, Victoria – Education Sciences, 2021
Mobile learning (mLearning) is now being increasingly used in university education, with positive impacts on the motivation and predisposition of students when learning. The aim of this study was to evaluate the impact of the use of mobile applications as a learning resource in applied biomechanics, with regard to attitudinal variables (interest,…
Descriptors: College Students, Electronic Learning, Science Education, Biomechanics
Grethel G. Bactong; Abegial Dianne H. Sabas; Krezel Marie M. Salva; Albert John B. Lituañas; Angelo Mark P. Walag – Online Submission, 2021
The integration of information and communication tools in education has been a common trend in the last decade which resulted in increased student engagement, motivation, and even achievement and learning. Despite these improvements, science teachers still report challenges with its use in science education. Several abstract topics in chemistry…
Descriptors: Science Education, Science Instruction, Teaching Methods, Chemistry
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Marc A. Zambri; John R. De Backere – Journal of Chemical Education, 2024
Molecular symmetry and orbitals are two important chemical concepts which can be difficult for students to visualize in three dimensions; as such, instructors have traditionally adopted a variety of approaches to teach them including the use of physical models and digital renderings/resources. This paper describes a new mobile device application…
Descriptors: Molecular Structure, Science Education, Chemistry, Handheld Devices
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Stenlund, Jörgen Ingemar; Schönborn, Konrad Janek; Tibell, Lena Anna Elisabet – Journal of Science Education and Technology, 2021
Central to evolution is the concept of a common ancestry from which all life has emerged over immense time scales, but learning and teaching temporal aspects of evolution remain challenging. This study investigated students' interpretation of evolutionary time when engaging with a multi-touch tabletop application called DeepTree, a dynamic…
Descriptors: Evolution, Time, Scientific Concepts, Computer Oriented Programs
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Vollmer, Michael; Möllmann, Klaus-Peter – Physics Education, 2018
Video analysis with a 30 Hz frame rate is the standard tool in physics education. The development of affordable high-speed-cameras has extended the capabilities of the tool for much smaller time scales to the 1 ms range, using frame rates of typically up to 1000 frames s[superscript -1], allowing us to study transient physics phenomena happening…
Descriptors: Physics, Science Education, Motion, Time
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Carvalho, Paulo Simeão; Hahn, Marcelo – Physics Teacher, 2016
The result of additive colors is always fascinating to young students. When we teach this topic to 14- to 16-year-old students, they do not usually notice we use maximum light quantities of red (R), green (G), and blue (B) to obtain yellow, magenta, and cyan colors in order to build the well-known additive color diagram of Fig. 1. But how about…
Descriptors: Science Experiments, Teaching Methods, Hands on Science, Color
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Sharples, Mike; Aristeidou, Maria; Villasclaras-Fernández, Eloy; Herodotou, Christothea; Scanlon, Eileen – International Journal of Mobile and Blended Learning, 2017
The authors describe the design and formative evaluation of a sensor toolkit for Android smartphones and tablets that supports inquiry-based science learning. The Sense-it app enables a user to access all the motion, environmental and position sensors available on a device, linking these to a website for shared crowd-sourced investigations. The…
Descriptors: Computer Oriented Programs, Handheld Devices, Active Learning, Inquiry
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Vieyra, Rebecca; Vieyra, Chrystian; Jeanjacquot, Philippe; Marti, Arturo; Monteiro, Martín – Science Teacher, 2015
Mobile devices have become a popular form of education technology, but little attention has been paid to the use of their sensors for data collection and analysis. This article describes some of the benefits of using mobile devices this way and presents five challenges to help students overcome common misconceptions about force and motion. The…
Descriptors: Handheld Devices, Telecommunications, Science Laboratories, Educational Technology
Christensen, Claire; Hoisington, Cindy; Vahey, Phil; Hupert, Naomi; Pasnik, Shelley – Education Development Center, Inc., 2019
Education Development Center, Inc. (EDC) and SRI International conducted an independent study of the Public Broadcasting Service (PBS) KIDS "Play & Learn Science" app, which includes in-app and direct hands-on science explorations for children ages 3 to 6 and their parents. This study explored the impact of the PBS KIDS "Play…
Descriptors: Play, Hands on Science, Inquiry, Young Children
Truxal, John G. – Weaver of Information and Perspectives on Technological Literacy, 1983
Discusses how the topic of spectral (Fourier) decomposition is introduced in a communications course at State University of New York (Stony Brook). Includes background information on this engineering concept (without focusing on calculus), how it is demonstrated, applications, and how the spectrum of a given signal can be measured. (JN)
Descriptors: Communication (Thought Transfer), Computer Oriented Programs, Engineering, Engineering Education
Garb, Yaakov; And Others – 1985
This study describes efforts to apply principles of systematic knowledge representation (concept mapping and computer-based semantic networking techniques) to the domain of ecology. A set of 24 relationships and modifiers is presented that seem sufficient for describing all ecological relationships discussed in an introductory course. Many of…
Descriptors: Cognitive Psychology, Computer Oriented Programs, Concept Formation, Concept Mapping
Lowery, Bennie R. – 1985
A "Xenograde system" is an imaginary science system. As an imaginary science, it contains a set of concepts and principles which mimic many of the concepts and principles found in physics and other physical sciences. Xenograde is a highly complex closed system which simulates the movement of satellites orbiting a nucleus and some small particles…
Descriptors: Cognitive Processes, Computer Oriented Programs, Concept Formation, Research Tools
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