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Zeynel Abidin Yilmaz; Ali Ibrahim Can Gözüm – Southeast Asia Early Childhood, 2023
This study aims to determine the learning outcomes of children in educational settings by using an AR (Augmented Reality) app for animals in classroom activities. To achieve this, the study used sequential exploratory research design, applied in both quantitative and qualitative research. The participants in the study are 2 teachers and 37…
Descriptors: Physical Environment, Simulated Environment, Information Technology, Computer Simulation
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Havlícková, Veronika; Šorgo, Andrej; Bílek, Martin – Problems of Education in the 21st Century, 2023
Hands-on dissections of animals are traditionally regarded as an essential part of biology education. Nowadays, regardless of the reported educational benefits, there is a gradual change in the concept and acceptance of hands-on dissection, leading in many cases to its abandonment in schools and its replacement with alternatives such as 3D models,…
Descriptors: Laboratory Procedures, Biology, Science Education, Educational Technology
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Priyanka Parekh; Joseph L. Polman; Shaun Kane; R. Benjamin Shapiro – Journal of the Learning Sciences, 2023
Background: Natureculture (Fuentes, 2010; Haraway, 2003) constructs offer a powerful framework for science education to explore learners' interactions with and understanding of the natural world. Technologies such as Augmented Reality (AR) designed to reveal pets' sensory worlds and companionship with pets can facilitate learners' harmonious…
Descriptors: Science Education, Caring, Inquiry, Summer Programs
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Ormandy, Elisabeth; Schwab, Janella C.; Suiter, Samantha; Green, Nicole; Oakley, Janice; Osenkowski, Pamela; Sumner, Christine – American Biology Teacher, 2022
Animal dissection is practiced to varying degrees around the world and is particularly prevalent in North America throughout all levels of education. However, a growing number of studies suggest that nonanimal teaching methods (NAMs) (e.g., virtual anatomy tools and three-dimensional models) are better for achieving learning goals compared to…
Descriptors: Animals, Laboratory Procedures, Teaching Methods, Computer Simulation
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Durand, Marina de Toledo; Restini, Carolina Baraldi Araujo; Wolff, Amora C. D.; Faria, Milton, Jr.; Couto, Lucélio Bernardes; Bestetti, Reinaldo Bulgarelli – Advances in Physiology Education, 2019
Over the years, much criticism against animal use for physiology teaching has been made. Hence, replacement by suitable alternatives has increased in several pedagogical approaches. This study examined students' perceptions of animal versus virtual (video/computer) laboratory classes in physiological sciences associated with the effectiveness of…
Descriptors: Foreign Countries, Animals, Science Laboratories, Computer Simulation
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Amahmid, Omar; El Guamri, Youssef; Yazidi, Mohamed; Razoki, Bouchra; Rassou, Khadija Kaid; Rakibi, Youness; Farouk, Ibrahim Amine; Charkaoui, Fadya – Anatolian Journal of Education, 2019
The study aimed to explore Lower Secondary School curriculum of Life Sciences, in Morocco, to establish the current status of animal use and the extent at which it is a curriculum requirement for the introduction of the prescribed concepts and objectives. Two questionnaires were developed and administered to teachers and students to assess their…
Descriptors: Animals, Biological Sciences, Science Education, Teacher Attitudes
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Berg, Craig; Carvan, Michael; Hesselbach, Renee; Luo, Zhihui; Petering, David; Pickart, Michael; Tomasiewicz, Henry; Weber, Daniel; Shukla, Rekha; Goldberg, Barbara – Journal of STEM Outreach, 2021
The objective of our program is to foster and facilitate authentic research experiences in middle and high school science courses. We do so by providing students with a complete experience in scientific experimentation and communication. The centerpiece is a set of experiment modules in which students investigate the effects of toxic chemicals on…
Descriptors: Sciences, Science Education, Science Programs, COVID-19
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Wulfson, Stephen, Ed. – Science and Children, 1990
Reviewed are seven computer software packages including "Frog Dissection Lab Report,""Backyard Birds,""LEGO TC Logo,""Alcohol--Four Interactive Programs,""Windows on Science--Life Science,""Climate and Weather/Our Town Database," and "Weeds to Trees." Discussed are availability, features, strengths, and weaknesses. (CW)
Descriptors: Alcohol Abuse, Animals, Biological Sciences, Computer Simulation
McGilliard, Kip L. – Physiologist, 1985
Describes a program which simulates animal pharmacology experiments involving "all-or-none" responses. Use of the Applesoft BASIC program in the pharmacology teaching laboratory provides students with a rapid and economical way to gain experience in the design and statistical analysis of quantal dose-response experiments. Information on…
Descriptors: Animals, College Science, Computer Simulation, Computer Software
Zawistowski, Stephen – Humane Innovations and Alternatives in Animal Experimentation: A Notebook, 1990
Described is the author's decision to help a student find alternatives to performing several terminal experiments on animals in a college physiology class. Replacement exercises used for studying the properties of muscle types are described. Details about the difficulties and successes of the entire experience are reported. (KR)
Descriptors: Animals, College Science, Computer Assisted Instruction, Computer Simulation
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Kinzie, Mable B.; And Others – Journal of Research in Science Teaching, 1993
A study of 61 high school biology students found that Interactive Video Disk (IVD) simulation was as effective as actual frog dissection in promoting student learning of frog anatomy and dissection procedures. When used as a preparation for dissection, IVD simulation helped students perform better dissections and learn more from doing dissections.…
Descriptors: Academic Achievement, Anatomy, Classroom Research, Computer Simulation
Petty, Linda – NAVS Bulletin, 1997
Describes some alternatives to dissection offered to teachers through the National Anti-Vivisection Society (NAVS) and other sources. These include models, CD-ROMs, and software that enable students to click on scalpels, scissors, and other instruments to cut through videotaped specimens. Also details the Dissection Hotline and the Dissection…
Descriptors: Anatomy, Bioethics, Biology, Computer Simulation
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Dewhurst, D. G.; And Others – Journal of Biological Education, 1988
Describes two computer simulation programs, "Nerve Physiology" and "Frog Heart," as practical alternatives to the use of live animals in class experiments. Discusses the potential of computer simulation as a feasible alternative to experiments with animals in the classroom laboratory. (CW)
Descriptors: Biological Sciences, Computer Simulation, Computer Software, Computer Uses in Education
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Fawver, Amy L; And Others – Advances in Physiology Education, 1990
Information on student learning in terms of amount and efficiency when using interactive video instead of traditional laboratory methods as well as questions on the use of live animals for instruction is provided. The methods, results, discussion, and summary are included. (KR)
Descriptors: Cardiovascular System, College Science, Computer Assisted Instruction, Computer Simulation
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Langley, G. R. – Journal of Biological Education, 1991
Summarizes the animal rights argument that objects to the use or killing of animals for educational purposes. Reviews and evaluates alternative approaches that include the nonanimal options of videotaped experiments, self-experimentation, and computer simulations. (MDH)
Descriptors: Biology, Computer Simulation, Computer Uses in Education, Educational Television
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