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Bruno Bousquet; Martin Hachet; Vincent Casamayou; Erwan Normand; Jean-Paul Guillet; Lionel Canioni – Discover Education, 2024
HOBIT, which stands for "Hybrid Optical Bench for Innovative Teaching and learning" is an educational platform that leverages the combination of numerical simulation and physical manipulation to facilitate learning of complex phenomena and motivate users about wave optics in practical work. HOBIT operates in real time and is…
Descriptors: Physics, Scientific Concepts, Optics, Science Education
Wörner, Salome; Kuhn, Jochen; Scheiter, Katharina – Review of Educational Research, 2022
Conducting experiments fosters conceptual understanding in science education. In various studies, combinations of real (hands-on) and virtual (computer-simulated) experiments have been shown to be especially helpful for gaining conceptual understanding. The present systematic review, based on 42 experimental studies, focuses on the following: (1)…
Descriptors: Science Education, Science Experiments, Computer Simulation, Conventional Instruction
Yu-Cin Jian; Leo Yuk Ting Cheung; Yi-Jye Wu; Fang-Ying Yang; Guo-Li Chiou – Instructional Science: An International Journal of the Learning Sciences, 2024
Computer-simulated experiments have been gaining popularity over hands-on experiments in science education, given the availability of technology and the trend of distance learning. Past studies have focused primarily on comparing the learning outcomes and user experiences of the two experiment modes. In this study, we used an eye tracker to…
Descriptors: Eye Movements, Experiential Learning, Computer Simulation, Science Experiments
Lexi Elara; Kathryn S. McCarthy – Grantee Submission, 2023
Virtual experiments offer opportunities for students to engage in the scientific process and observe scientific phenomena. However, virtual experiments are not always effective for learning. The current study examined how two small manipulations might support better learning from virtual experiments and the extent to which this varied across…
Descriptors: Science Education, Science Process Skills, Science Experiments, Computer Simulation
Zipeng Qi; Lei Xu; Yun Chen; Shuanglian Cai – Journal of Chemical Education, 2024
This study revamps and optimizes the teaching and learning process and instrument for the classic binary vapor-liquid equilibrium experiment by combining activity coefficient model simulations and practical exercises. Our teaching process combines a software simulation and practical exercises. Utilizing Aspen software, students can predict phase…
Descriptors: Learning Processes, Instruction, Instructional Improvement, Educational Improvement
Durkaya, Figen – Hungarian Educational Research Journal, 2023
In science class, students learn by making and living information, enabling them to make sense of knowledge effectively and permanently and to associate it with daily life. Applied science courses make learning more qualified. While science teaching is carried out in application areas such as laboratories, virtual laboratories are used with the…
Descriptors: Computer Simulation, Science Laboratories, Laboratory Training, Science Education
A. Lynn Stephens – Journal of Research in Science Teaching, 2024
It is widely recognized that we need to prepare students to think with data. This study investigates student interactions with digital data graphs and seeks to identify what might prompt them to shift toward using their graphs as thinking tools in the authentic activity of doing science. Drawing from video screencast data of three small groups…
Descriptors: Graphs, Data, Interaction, Electronic Learning
Mirjana Maricic; Stanko Cvjeticanin; Branko Andic; Mia Maric; Aleksandar Petojevic – Journal of Research on Technology in Education, 2024
This research aimed to determine the effectiveness of applying instructive simulation experiments (SE) to the development of deeper conceptual understanding, retention of static electricity contents, and engagement of 4th-grade students. The correlation between student achievements and engagement was examined. 76 4th graders (10-11 years) were…
Descriptors: Scientific Concepts, Science Education, Energy, Science Experiments
Krüger, Johanna T.; Höffler, Tim N.; Wahl, Martin; Knickmeier, Katrin; Parchmann, Ilka – Instructional Science: An International Journal of the Learning Sciences, 2022
Interactive computer simulations and hands-on experiments are important teaching methods in modern science education. Especially for the communication of complex current topics with social relevance (socioscientific issues), suitable methods in science education are of great importance. However, previous studies could not sufficiently clarify the…
Descriptors: Computer Simulation, Teaching Methods, Secondary School Students, Hands on Science
Lai, Ting-Ling; Lin, You-Sheng; Chou, Chi-Yin; Yueh, Hsiu-Ping – Journal of Educational Computing Research, 2022
The study aims to evaluate the effectiveness of an inquiry-based virtual reality (VR) science lab used in junior high school science classes. The "Scientific Investigation VR Lab" ("SIVRLAB") is designed for 9th-grade students to learn about electrochemical cells. It is situated in a guided problem-solving context, where…
Descriptors: Curriculum Evaluation, Inquiry, Active Learning, Electronic Learning
Achuthan, Krishnashree; Raghavan, Dhananjay; Shankar, Balakrishnan; Francis, Saneesh P.; Kolil, Vysakh Kani – International Journal of Educational Technology in Higher Education, 2021
Access and personalized instruction required for laboratory education can be highly compromised due to regulatory constraints in times such as COVID-19 pandemic or resource shortages at other times. This directly impacts the student engagement and immersion that are necessary for conceptual and procedural understanding for scientific…
Descriptors: Science Laboratories, Computer Simulation, Science Education, COVID-19
Bose, Lakshmi S.; Humphreys, Steven – Journal of Science Education and Technology, 2022
In this paper, the effectiveness of training faculty in laboratory teaching (the teaching of science in a laboratory setting using experiments and similar exercises) through the use of Information and Communications Technology (ICT)--virtual technologies for faculties in institutions of higher education in the Indian state of Kerala--was evaluated…
Descriptors: Foreign Countries, Science Education, Science Laboratories, Science Experiments
Bumbacher, Engin; Salehi, Shima; Wieman, Carl; Blikstein, Paulo – Journal of Science Education and Technology, 2018
Manipulative environments play a fundamental role in inquiry-based science learning, yet how they impact learning is not fully understood. In a series of two studies, we develop the argument that manipulative environments (MEs) influence the kind of inquiry behaviors students engage in, and that this influence realizes through the affordances of…
Descriptors: Manipulative Materials, Active Learning, Inquiry, Science Education
Berg, Craig; Carvan, Michael; Hesselbach, Renee; Luo, Zhihui; Petering, David; Pickart, Michael; Tomasiewicz, Henry; Weber, Daniel; Shukla, Rekha; Goldberg, Barbara – Journal of STEM Outreach, 2021
The objective of our program is to foster and facilitate authentic research experiences in middle and high school science courses. We do so by providing students with a complete experience in scientific experimentation and communication. The centerpiece is a set of experiment modules in which students investigate the effects of toxic chemicals on…
Descriptors: Sciences, Science Education, Science Programs, COVID-19
Childers, Gina; Jones, M. Gail – International Journal of Science Education, 2017
Through partnerships with scientists, students can now conduct research in science laboratories from a distance through remote access technologies. The purpose of this study was to explore factors that contribute to a remote learning environment by documenting high school students' perceptions of science motivation, science identity, and virtual…
Descriptors: High School Students, Student Attitudes, Student Motivation, Factor Analysis