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de Souza, Renata Torres Mattos P.; Kasseboehmer, Ana Cla´udia – Journal of Chemical Education, 2022
This paper reports the development of a digital escape room for high school students using Genially, a web-based media platform. The escape room was used to aid understanding of basic concepts in chemistry and mostly enhance students' classes participation during the COVID-19 pandemic. The activity entitled "The thalidomide mystery"…
Descriptors: Science Education, Secondary School Science, Educational Games, High School Students
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Peterson, Kaitlin; Stone, Brian Andrew – International Journal of the Whole Child, 2019
The authors of this paper discuss the use of Virtual Reality (VR) as a tool for building meaningful connections in science education across different grade levels. The authors elaborate on their experiences with using VR in teacher training programs, in practicum and student teaching experiences, and in providing a professional development…
Descriptors: Theory Practice Relationship, Leadership Training, Computer Simulation, Science Education
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Cheng, Meng-Fei; Cheng, Yufang; Hung, Shuo-Hsien – Teaching Science, 2014
Based on our experience of teaching physics in middle and senior secondary school, we have found that students have difficulty in reasoning at the microscopic level. Their reasoning is limited to the observational level so they have problems in developing scientific models of magnetism. Here, we suggest several practical activities and the use of…
Descriptors: Thinking Skills, Magnets, Science Education, Computer Simulation
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Blake, C.; Scanlon, E. – Journal of Computer Assisted Learning, 2007
This paper proposes a reconsideration of use of computer simulations in science education. We discuss three studies of the use of science simulations for undergraduate distance learning students. The first one, "The Driven Pendulum" simulation is a computer-based experiment on the behaviour of a pendulum. The second simulation, "Evolve" is…
Descriptors: Distance Education, Computer Assisted Instruction, Science Education, Computer Simulation
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Konopka, Allan; Furbacher, Paul; Gedney, Clark – American Biology Teacher, 1999
Advocates using computer-simulated learning environments to allow students to develop their own problem-solving rules when it comes to collecting and evaluating scientific data. Describes the use of "Identibacter interactus" to simulate identification of an unknown microorganism. (WRM)
Descriptors: Biology, Computer Simulation, Higher Education, Microbiology
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Triona, Lara M.; Klahr, David – Science Education Review, 2007
Hands-on science typically uses physical materials to give students first-hand experience in scientific methodologies, but the recent availability of virtual laboratories raises an important question about whether what students' hands are on matters to their learning. The overall findings of two articles that employed simple comparisons of…
Descriptors: Hands on Science, Scientific Methodology, Virtual Classrooms, Laboratory Experiments
Jackson, Shari L.; Stratford, Steven J.; Krajcik, Joseph S.; Soloway, Elliot – 1996
Learner-centered software design (LCSD) guides the design of tasks, tools, and interfaces in order to support the unique needs of learners: growth, diversity and motivation. This paper presents a framework for LCSD and describes a case study of its application to the ScienceWare Model-It, a learner-centered tool to support scientific modeling and…
Descriptors: Computer Simulation, Computer Software Development, Computer Uses in Education, Educational Technology
Stratford, Steven J. – 1997
Computers, because of their computational speed and multi-representational capabilities, are particularly well-suited to the implementation of dynamic models. This paper reviews research conducted on the use of computer-based models in precollege science classrooms. Topics addressed include Investigations of Running Simulations, Investigations of…
Descriptors: Computer Simulation, Computer Software Development, Computer Uses in Education, Educational Research
Hut, Piet; Sussman, Gerald Jay – Scientific American, 1987
Discusses some of the contributions that high-speed computing is making to the study of science. Emphasizes the use of computers in exploring complicated systems without the simplification required in traditional methods of observation and experimentation. Provides examples of computer assisted investigations in astronomy and physics. (TW)
Descriptors: Astronomy, College Science, Computer Graphics, Computer Oriented Programs
Ahtee, Maija, Ed.; Meisalo, Veijo, Ed.; Lavonen, Jari, Ed. – 1994
The 15 conference papers in this report address a variety of issues such as computer applications in mechanics and optics, three-dimensional representation in physics teaching, computers in the physics laboratory, information technologies, the perceptual approach in physics education, improving students' conceptual understanding in physics, using…
Descriptors: Computer Simulation, Computer Software, Computer Uses in Education, Educational Strategies