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Roth, Wolff-Michael; Lee, Yew-Jin – Educational Media International, 2006
Data-logging exercises in science classrooms assume that with the proper scaffolding and provision of contexts by instructors, pupils are able to meaningfully comprehend the experimental variables under investigation. From a case study of knowing and learning in a fish hatchery using real-time computer statistical software, we show that…
Descriptors: Prior Learning, Computers, Learning Processes, Educational Technology
Walton, Susan – Learning, 1984
Elementary school children need hands-on experiences to understand science concepts. Computers can be used to store and analyze data collected by students, but educators seem to agree that students need to manipulate data themselves to really comprehend their discoveries. (DF)
Descriptors: Computer Assisted Instruction, Computer Software, Educational Media, Elementary Education

Fifield, Steve; Peifer, Rick – Journal of College Science Teaching, 1994
Uses illustrations and text to discuss convenient ways to organize and present computer-based multimedia to students in lecture classes. Includes the following topics: (1) Effects of illustrations on learning; (2) Using computer-based illustrations in lecture; (3) MacPresents-Multimedia Presentation Software; (4) Advantages of computer-based…
Descriptors: Biology, College Science, Computer Software, Computer Uses in Education

Palacio-Cayetano, Joycelin; Allen, Robert D.; Stevens, Ronald H. – American Biology Teacher, 1999
Describes the integration of Interactive Multimedia Experiences (IMMEX) software into 10th-grade biology classes. IMMEX allows teachers to custom design and author their own simulations which can then be used to provide students with problem-solving and critical-thinking opportunities. Student problem-solving skills can be tracked through a…
Descriptors: Biology, Computer Assisted Instruction, Computer Assisted Testing, Computer Software

Hannaway, David B.; And Others – Journal of Natural Resources and Life Sciences Education, 1992
Describes the development and advantages of LEGUME ID, a multimedia module for agricultural education. LEGUME ID is an example of how teachers, given the opportunity through accessible computer software programs, can create powerful teaching tools. Summarized is a student response to the use of this teacher-produced software program. (MCO)
Descriptors: Agricultural Education, Computer Assisted Design, Computer Assisted Instruction, Computer Software