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Showing 1 to 15 of 16 results Save | Export
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Chatchadaporn Pinthong; Natpawee Poungkaew; Titapa Ampaipis; Jirapipat Thanyaphongphat; Panu Pimviriyakul; Somchart Maenpuen – Journal of Chemical Education, 2024
The coronavirus (COVID-19) pandemic prevented students from attending on-site classes. Consequently, their face-to-face interactions decreased. Thus, it became crucial to design learning activities to enhance the motivation of students and inspire them to achieve the desired learning outcomes during the long disruption of on-site classes. Mobile…
Descriptors: Undergraduate Study, Educational Games, Game Based Learning, Learning Activities
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Christopher R. Vyhnal – Journal of Chemical Education, 2023
How do cultural heritage scientists and art conservators identify pigments and other painting media in a decorated object or painting, preferably without taking samples that could potentially damage the artwork? A major emphasis in the characterization, authentication, and conservation of works of art and cultural heritage objects is the use of…
Descriptors: Interdisciplinary Approach, Science Education, Archaeology, Art Education
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Wong, Michael; Al-Arnawoot, Ahmed; Hass, Katrina – Teaching & Learning Inquiry, 2022
In undergraduate science education, emphasis is often placed on teaching subject matter rather than science process skills (e.g., critical thinking, problem solving). Although important to scientific training, these skills are often not taught because they are challenging to teach. We therefore present a case-scenario activity that aims to…
Descriptors: Science Process Skills, Undergraduate Students, Science Education, Student Attitudes
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Avinal, Merve; Aydin, Abdullah – Journal of Turkish Science Education, 2022
The aim of this study is to investigate the effectiveness of the activities designed with 3D printing technology on the teaching of the sixth-grade systems in our body unit and to determine the views of students on this technology. In this study, a mixed research design in which quantitative and qualitative research methods are used together was…
Descriptors: Learning Activities, Science Education, Printing, Computer Peripherals
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Eguz, Sule – Cypriot Journal of Educational Sciences, 2020
Virtual museum applications allowed individuals to access the museums that are located in distant areas and those who could not visit due to various reasons independent of time and space. The aim of this study was to determine the utilisation of virtual museum applications in life science courses based on the views of classroom teachers and the…
Descriptors: Museums, Computer Simulation, Science Education, Computer Software
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Saitta, E. K. H.; Bowdon, M. A.; Geiger, C. L. – Journal of Science Education and Technology, 2011
Technology was integrated into service-learning activities to create an interactive teaching method for undergraduate students at a large research institution. Chemistry students at the University of Central Florida partnered with high school students at Crooms Academy of Information Technology in interactive service learning projects. The…
Descriptors: Undergraduate Students, Learning Activities, Kinetics, Service Learning
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Chase, Catherine C.; Chin, Doris B.; Oppezzo, Marily A.; Schwartz, Daniel L. – Journal of Science Education and Technology, 2009
Betty's Brain is a computer-based learning environment that capitalizes on the social aspects of learning. In Betty's Brain, students instruct a character called a Teachable Agent (TA) which can reason based on how it is taught. Two studies demonstrate the "protege effect": students make greater effort to learn for their TAs than they do…
Descriptors: Learning Activities, Student Motivation, Grade 8, Grade 5
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Smith, Hilary; Underwood, Joshua; Fitzpatrick, Geraldine; Luckin, Rosemary – Educational Technology & Society, 2009
Engaging students in science learning can be challenging, and incorporating new forms of technology into science has been shown to provide creative learning experiences. However most technology enhanced learning and e-Science experiences to date have been designed and run by researchers. There is significant challenge in moving these experiences…
Descriptors: Cooperative Learning, Science Instruction, Research Projects, Environmental Education
Mihich, Orlando – Learning & Leading with Technology, 1996
Describes a science project at Booker T. Washington Middle School #54 (New York City) where seventh and eighth graders computed the Hudson River's water quality using ClarisWorks spreadsheets and MicroWorlds software. Students gained technology skills and public recognition, as well as scientific and environmental information. Includes sample…
Descriptors: Class Activities, Computer Software, Computer Uses in Education, Experiential Learning
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Linn, Marcia C.; Eylon, Bat-Sheva – Journal of Science Education and Technology, 2000
Contrasts spontaneous and reflective knowledge integration instruction delivered using a computer learning environment to enhance understanding of displaced volume. Distinguishes the impact of instruction on students who believed scientific phenomena are governed by principles (cohesive beliefs) versus students who believed that science is a…
Descriptors: Animation, Attitudes, Computer Software, Evaluation
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Marco, Oscar Barbera – American Biology Teacher, 1993
Presents a simple model that can help students think about evolution and better understand the gradualist and punctuationist macroevolution approaches. The model also improves instruction for concepts of mutation, selection, fitness, extinction, and origin of life. Describes an IBM computer program for instruction in these areas. (PR)
Descriptors: Biology, College Science, Computer Software, Computer Uses in Education
Kloza, Brad – Instructor, 2000
Presents a collection of computer software programs designed to spark learning enthusiasm at every grade level and across the curriculum. They include Reader Rabbit's Learn to Read, Spelling Power, Mind Twister Math, Community Construction Kit, Breaking the Code, Encarta Africana 2000, Virtual Serengeti, Operation: Frog (Deluxe), and My First…
Descriptors: Beginning Reading, Class Activities, Computer Games, Computer Software
Hin, Leo Tan Wee, Ed.; Subramaniam, R., Ed. – Information Science Publishing, 2005
"E-Learning and Virtual Science Centers" addresses an aspect of Web-based education that has not attracted sufficient attention in the international research literature--that of virtual science centers, the cyberspace annex of traditional science centers. It is the first book to be published on the rapidly advancing field of science education.…
Descriptors: Informal Education, Museums, Information Dissemination, Science Education
James, Amy – Jossey-Bass, An Imprint of Wiley, 2006
This new addition to the Knowledge Essentials series, "Kindergarten Success," shows parents how to enrich their children's classroom learning and take an active role in their kindergartners' educations by exploring: (1) What your children are learning at school and the educational standards to expect in math, language arts, science, and social…
Descriptors: Teaching Methods, Grade 1, Computer Software, Thinking Skills
James, Amy – Jossey-Bass, An Imprint of Wiley, 2005
Part of the new Knowledge Essentials series, "First Grade Success" shows parents how to enrich their children's classroom learning and take an active role in their first graders' education by exploring: (1) What their first graders are learning at school and the educational standards to expect in math, language arts, science, and social studies;…
Descriptors: Grade 1, Grade 2, Thinking Skills, Academic Achievement
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