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Stelz-Sullivan, Eleanor J.; Marchetti, Barbara; Karsili, Tolga – Education Sciences, 2022
Computational and atmospheric chemistry are two important branches of contemporary chemistry. With the present topical nature of climate change and global warming, it is more crucial than ever that students are aware of and exposed to atmospheric chemistry, with an emphasis on how modeling may aid in understanding how atmospherically relevant…
Descriptors: Computation, Chemistry, Science Education, Simulation
Jen, Tessaly; Morales, Christina; Greenwald, Eric; Montgomery, Ryan; Loper, Suzanna; Barber, Jacqueline – International Journal of Science Education, 2020
The United States' Next Generation Science Standards (NGSS) elevate engineering design to the same stature as scientific inquiry, calling on science teachers to engage students in engineering practices to solve real-world problems. In response, researchers and curriculum developers designed and studied Virtual Engineering Internships (VEIs) to…
Descriptors: Science Education, Standards, Engineering Education, Learner Engagement
Sandra K. Law; Michele Jacobsen – International Journal of Designs for Learning, 2015
This design case describes the work involved in developing a digital game-based learning environment, work that was part of a PhD research project. The designer was involved in all aspects of the project: conducting research into content that was included in the game, exploring the gaming platform (Second Life), adapting scientific literature for…
Descriptors: Game Based Learning, Climate, Change, Curriculum Development
Ioannidou, Andri; Repenning, Alexander – Online Submission, 2010
The comprehension of interdependent complex systems, which is part of state and national standards, is an enormous challenge for learners. In traditional physiology teaching materials, which structure the human body into decoupled subsystems (e.g., respiratory and cardiovascular) isolated in separate chapters, there is a ubiquitous absence of…
Descriptors: Physiology, Human Body, Science Instruction, Science Education
Klopfer, Eric; Scheintaub, Hal; Huang, Wendy; Wendel, Daniel; Roque, Ricarose – E-Learning, 2009
StarLogo The Next Generation (TNG) enables secondary school students and teachers to model decentralized systems through agent-based programming. TNG's inclusion of a three-dimensional graphical environment provides the capacity to create games and simulation models with a first-person perspective. The authors theorize that student learning of…
Descriptors: Curriculum Development, Creative Thinking, Secondary School Students, Pilot Projects
Clarke, Jody; Dede, Chris – Journal of Science Education and Technology, 2009
One-size-fits-all educational innovations do not work because they ignore contextual factors that determine an intervention's efficacy in a particular local situation. This paper presents a framework on how to design educational innovations for scalability through enhancing their adaptability for effective usage in a wide variety of settings. The…
Descriptors: Educational Innovation, Virtual Classrooms, Case Studies, Middle Schools
Barab, Sasha A.; Scott, Brianna; Siyahhan, Sinem; Goldstone, Robert; Ingram-Goble, Adam; Zuiker, Steven J.; Warren, Scott – Journal of Science Education and Technology, 2009
Drawing on game-design principles and an underlying situated theoretical perspective, we developed and researched a 3D game-based curriculum designed to teach water quality concepts. We compared undergraduate student dyads assigned randomly to four different instructional design conditions where the content had increasingly level of…
Descriptors: Environmental Education, Undergraduate Students, Water Quality, Test Items
Hickey, Daniel T.; Ingram-Goble, Adam A.; Jameson, Ellen M. – Journal of Science Education and Technology, 2009
This study used innovative assessment practices to obtain and document broad learning outcomes for a 15-hour game-based curriculum in Quest Atlantis, a multi-user virtual environment that supports school-based participation in socio scientific inquiry in ecological sciences. Design-based methods were used to refine and align the enactment of…
Descriptors: Feedback (Response), Test Items, Student Evaluation, Achievement Tests

School Science Review, 1985
Describes (in separate articles): computer simulations in science education; how junior high school students revised an experiment; a framework for assessment in science; physics, relevance, and understanding; a science module for a sixth form general studies course; and assessment of providing science education for the 16-19 age group. (JN)
Descriptors: Computer Simulation, Curriculum Development, Educational Assessment, Elementary Secondary Education

Geysen, W.; And Others – European Journal of Engineering Education, 1990
Presented is a philosophy for the education of professional engineers in Belgium. Modern techniques that may be used in classical studies are analyzed. Described is a curriculum that is specific for the Belgium situation in an unified Europe. (KR)
Descriptors: College Science, Computer Assisted Design, Computer Assisted Instruction, Computer Simulation

The Weaver, 1986
Describes curriculum development aimed at increasing quantitative skills or demonstrating relevance of technological tools to studies in humanities. Included are simulations, research design, measurement, analytical techniques, computer software development, and a new laboratory course in social sciences. Also describes attempts to focus on…
Descriptors: Computer Simulation, Computers, Courseware, Curriculum Development

Kari, Roy – Journal of Computers in Mathematics and Science Teaching, 1990
Described are several spreadsheet templates which use the functions of iteration and logical look-up which allow students to calculate and graph quantum mechanical functions and to simulate rotational and vibrational energy level and spectra. The templates are listed in the appendix. (KR)
Descriptors: Chemistry, College Science, Computation, Computer Assisted Instruction

Newman, Denis; And Others – Interactive Learning Environments, 1993
Discusses the integration of technology into the curriculum and how to design an interactive technological learning environment based on the concept of scientific sense-making. Highlights include the importance of sense-making in science education and an experiment on curriculum design for a fifth- to sixth-grade unit on seasonal change. (Contains…
Descriptors: Computer Assisted Instruction, Computer Networks, Computer Simulation, Curriculum Development

Wiley, Scott E. – Engineering Design Graphics Journal, 1990
Proposed is a hierarchy of visual learning giving three primary stages of visual learning as well as seven hierarchical stages. A clarification of terms associated with visual learning is presented. (KR)
Descriptors: Cognitive Development, College Science, Computer Assisted Design, Computer Assisted Instruction

Shavelson, Richard J.; And Others – Applied Measurement in Education, 1991
Guidelines for developing performance assessments in science education allied with current research and reform are presented. The guidelines are applied to 3 hands-on science investigations performed by over 300 fifth and sixth graders and scored by science educators. Although difficult to develop, such assessments can be scored reliably. (SLD)
Descriptors: Academic Achievement, Computer Simulation, Curriculum Development, Educational Assessment
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