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Jessica L. Stellmann; Alexander E. Zambidis; Adam L. MacLean; Dieuwertje J. Kast – Connected Science Learning, 2024
The Joint Educational Project's (JEP) STEM Education Programs at the University of Southern California (USC) present an elementary-level curriculum centered on the science of stem cells in partnership with Dr. Adam MacLean, an Assistant Professor of Quantitative and Computational Biology at USC for the broader impacts of a National Science…
Descriptors: STEM Education, Elementary Education, Cytology, Biology
Fearn, Warren; Hook, Jonathan – Journal of Technology and Science Education, 2023
It has previously been argued that Augmented Reality (AR) has the potential to provide relevant digital information to support pupils learning in real-time through engaging formats. However, the use of AR in the classroom remains uncommon for mainstream adoption. This study uses a service design methodology to focus on a more holistic approach…
Descriptors: Computer Simulation, Educational Technology, Elementary Education, Elementary School Science
Syamsul Ghufron; Nafiyah; Djuwari; Afib Rulyansah; Tiyas Saputri – Pegem Journal of Education and Instruction, 2024
This study attempts to analyze the innovation of learning media in elementary schools during the COVID-19 pandemic. This library and field research has the data collected from Google Scholar database concerning scientific articles about innovative learning media in elementary schools during the pandemic. The data were collected using the keyword…
Descriptors: Educational Media, Elementary Education, COVID-19, Pandemics
Lim, Kyungeun; Lee, Soon Goo – Art Education, 2022
Virtual reality (VR) is no longer a surprisingly novel technology. Most art educators have heard about VR, although they may not have a detailed knowledge of or experience with it. However, as VR has become commercialized, education researchers have also looked at using VR for teaching, and they have discussed its effects on students' learning.…
Descriptors: Computer Simulation, Art Education, Educational Technology, Technology Integration
Christie, Simon – set: Research Information for Teachers, 2018
This article reflects on a school's approach to gamifying the Royal Society Te Aparangi's First CREST Award. The article explains how CREST was reconceived as a quest using elements of live action role playing (LARP) and gamification, and the tools that were used to do this. It describes how progress was measured using a points system and the…
Descriptors: Foreign Countries, Teaching Methods, Play, Role Playing
Papadakis, Stamatios, Ed.; Kalogiannakis, Michail, Ed. – Lecture Notes in Educational Technology, 2022
This book brings together a collection of work from around the world in order to consider effective STEM, robotics, mobile apps education from a range of perspectives. It presents valuable perspectives--both practical and theoretical--that enrich the current STEM, robotics, mobile apps education agenda. As such, the book makes a substantial…
Descriptors: STEM Education, Robotics, Computer Oriented Programs, Handheld Devices
Lamanauskas, Vincentas, Ed. – International Baltic Symposium on Science and Technology Education, 2019
These proceedings contain papers of the 3rd International Baltic Symposium on Science and Technology Education (BalticSTE2019) held in Šiauliai, Lithuania, June 17-19, 2019. This symposium was organized by the Scientific Methodical Center "Scientia Educologica" in cooperation with the Institute of Education, Šiauliai University. The…
Descriptors: Science Education, Technology Education, Formative Evaluation, Chemistry
Nunes, Miguel Baptista, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers and posters of the International Conference on e-Learning (EL) 2019, which was organised by the International Association for Development of the Information Society and co-organised by the Instituto Superior de Engenharia do Porto, in Porto, Portugal, July 17-19, 2019. The EL 2019 conference aims to address the…
Descriptors: Educational Technology, Technology Uses in Education, Mathematics Instruction, Cooperation

Wulfson, Stephen, Ed. – Science and Children, 1990
Reviewed are four computer software packages including "Project Classify: Mammals,""Living Science Textbook--The Frog,""Life Science Help Series," and "Talking Dinosaurs." Discussed are availability, features, strengths, and weaknesses. (CW)
Descriptors: Biological Sciences, Computer Simulation, Computer Software, Computer Software Reviews

Njoo, Melanie; de Jong, Ton – Journal of Research in Science Teaching, 1993
This study investigated what constitutes exploratory learning and what effects instructional support measures have on it. Among the conclusions were that students were reluctant to apply learning processes that are considered characteristic for exploratory learning. Students had problems with the process, especially with the process of generating…
Descriptors: College Science, Computer Assisted Instruction, Computer Simulation, Discovery Learning

Flick, Lawrence B. – Journal of Research in Science Teaching, 1990
The question of how children solve force and motion problems in computer simulations without explicit knowledge of the underlying physics was investigated. Keystroke sequences made by children were saved and analyzed, and children were interviewed to understand their perception of the relationship between keyboard input and on-screen action. (CW)
Descriptors: Cognitive Development, Computer Simulation, Computer Uses in Education, Elementary Education

Ediger, Marlow – Journal of Computers in Mathematics and Science Teaching, 1988
Lists criteria for selecting quality computer software. Describes tutorial, drill and practice, test scoring, and simulations as innovative uses of microcomputers. Establishes a need for the use of computers and courseware as learning opportunities. Defines significant vocabulary terms and concepts to promote literacy. (RT)
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Managed Instruction, Computer Simulation
Children & Animals, 1987
Presents a set of teaching activities which deal with the pet overpopulation problem while improving students' persuasive writing skills. Includes activities that focus on how people can solve problems by working together. The activities range from songs to a computer simulation. (TW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Elementary Education

Wulfson, Stephen, Ed. – Science and Children, 1990
Reviewed are seven computer software packages including "Frog Dissection Lab Report,""Backyard Birds,""LEGO TC Logo,""Alcohol--Four Interactive Programs,""Windows on Science--Life Science,""Climate and Weather/Our Town Database," and "Weeds to Trees." Discussed are availability, features, strengths, and weaknesses. (CW)
Descriptors: Alcohol Abuse, Animals, Biological Sciences, Computer Simulation
Berlin, Donna F.; White, Arthur L. – 1985
This study explores a learning model which suggests that a concept is acquired first through manipulation of concrete objects followed by transformation of the concrete objects into semi-concrete representations, followed by internalization of the concept through abstract representations. Microcomputer simulations of manipulative activities were…
Descriptors: Cognitive Development, Cognitive Processes, Computer Simulation, Concept Formation
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