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Nilsson, Elisabet M.; Jakobsson, Anders – Journal of Science Education and Technology, 2011
The empirical study, in this article, involved 42 students (ages 14-15), who used the urban simulation computer game SimCity 4 to create models of sustainable future cities. The aim was to explore in what ways the simulated "real" worlds provided by this game could be a potential facilitator for science learning contexts. The topic investigated is…
Descriptors: World Problems, Student Attitudes, Focus Groups, Interviews
Marino, Matthew T.; Tsurusaki, Blakely K.; Basham, James D. – Science Teacher, 2011
Have you ever bought a computer program that you thought would be great for your struggling students, only to find that it did not work on your school computers, or that your students found it difficult to use? Selecting science software for students with learning and other disabilities can be a challenge. This Idea Bank provides a list of…
Descriptors: Access to Computers, Computer Software, Educational Technology, Disabilities
Squire, Kurt; Patterson, Nathan – Wisconsin Center for Education Research (NJ1), 2010
This paper explores the possibilities and challenges games and simulations pose for informal science education. The authors begin with a brief overview of the recent history of games and games research. They then attempt to clarify the distinctions between games and simulations. Next, they examine types of informal learning…
Descriptors: Informal Education, After School Programs, Science Education, Educational Games
Klopfer, Eric; Sheldon, Josh – New Directions for Youth Development, 2010
Augmented Reality (AR) simulations superimpose a virtual overlay of data and interactions onto a real-world context. The simulation engine at the heart of this technology is built to afford elements of game play that support explorations and learning in students' natural context--their own community and surroundings. In one of the more recent…
Descriptors: Computer Simulation, Games, Computer Software, Role Playing
Klopfer, Eric; Scheintaub, Hal; Huang, Wendy; Wendel, Daniel; Roque, Ricarose – E-Learning, 2009
StarLogo The Next Generation (TNG) enables secondary school students and teachers to model decentralized systems through agent-based programming. TNG's inclusion of a three-dimensional graphical environment provides the capacity to create games and simulation models with a first-person perspective. The authors theorize that student learning of…
Descriptors: Curriculum Development, Creative Thinking, Secondary School Students, Pilot Projects
Price, Colin B. – Simulation & Gaming, 2008
Commercial computer games contain "physics engine" components, responsible for providing realistic interactions among game objects. The question naturally arises of whether these engines can be used to develop educational materials for high school and university physics education. To answer this question, the author's group recently conducted a…
Descriptors: Physics, Computers, Games, Science Education
Eckman, Tom, Comp. – 1974
This publication consists of a lengthy list of environmental games (35) on the market today, their source and purchase price. Included is a description of the major changes the types of games have undergone. The first group of games resembled closely ordinary board games with success dependent on skill and/or chance rather than understanding of…
Descriptors: Annotated Bibliographies, Class Activities, Educational Games, Environmental Education

Hazen, Jane – Science and Children, 1974
Descriptors: Curriculum, Elementary School Students, Environmental Education, Games
Mauriras-Bousquet, Martine – Prospects, 1974
The author briefly examines the types of simulation games and how they can be used in social science, science, mathematics, and vocational education. (DE)
Descriptors: Educational Development, Educational Innovation, Games, Mathematics Education

Harsch, Gunther – Journal of Chemical Education, 1984
Proposes an approach to chemical kinetics and mechanism using statistical games, illustrating its use in monomolecular, catalytic, autocatalytic, consecutive, and equilibrium reactions. Major features of the games are also outlined and discussed. (JN)
Descriptors: Chemical Equilibrium, Chemical Reactions, Chemistry, College Science

Frost, Michael J. – Journal of Geological Education, 1977
Presents a computer game which assists in learning the classification of igneous rocks and a simulation program which illustrates some aspects of igneous textures. (SL)
Descriptors: Classification, College Science, Computer Assisted Instruction, Earth Science

Stevens, J. Truman – School Science and Mathematics, 1977
Games have become an integral part of many science classrooms. This article describes an electronic game box built by a seventh grade class for use with an adopted version of a television game show. Included are a list of materials, a schematic diagram, and photographs of the completed game box. (MA)
Descriptors: Educational Games, Electronic Equipment, Elementary Secondary Education, Games
Steinwachs, Barbara – 1977
This publication is a selected list of games and simulations concerned with urban, environmental, and social problems. The contents are divided into four major parts: (1) games developed at the University of Michigan; (2) games distributed by Simile II; (3) games distributed by other companies; and (4) computerized gaming/simulations. All titles…
Descriptors: Bibliographies, Elementary Secondary Education, Environmental Education, Games

Ellington, Henry; And Others – Impact of Science on Society, 1982
Three different simulation and gaming techniques are described in detail as examples of exercises that provide education through science, demonstrating how science and technology fit into the broad political, social, and environmental context. These games and simulations also cultivate useful skills and desirable attitudes. (Author/JN)
Descriptors: College Science, Educational Games, Environmental Education, Games

Dougal, R. C. – Physics Education, 1979
Presents a report on a one-day meeting on "Education through Physics" which was held at the University of Stirling, Scotland on Friday 25 May, 1979. (HM)
Descriptors: Conferences, Educational Development, Educational Media, Games
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