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Showing 1 to 15 of 44 results Save | Export
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Amy Pallant; Hee-Sun Lee; Trudi Lord; Christopher Lore – Journal of Science Education and Technology, 2025
In order to characterize students' risk assessment explanations based on the Geohazard Risk Framework, which describes four key elements of risk for high school science education, we investigate whether student explanations include the following risk elements: scientific factors, impacts, human influences, and likelihood. This study uses the…
Descriptors: Computer Simulation, Natural Disasters, Risk Assessment, High School Students
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Lilya Vany Wisma Widiana; Baskoro Adi Prayitno; Bowo Sugiharto – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
Development of scientific explanation abilities in students is an important aspect in science education. However, traditional learning methods such as textbooks and PowerPoint presentations are often less effective in improving skills due to lack of student interactivity and involvement in the learning process. This study aimed to analyze the…
Descriptors: Problem Solving, Science Process Skills, Science Education, Science Instruction
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Tadesse Hunegnaw; Tesfaye Demisse Hailegebreal; Dawit Asrat Getahun; Minaleshewa Atlabachew – European Journal of STEM Education, 2025
Even though physical experiments are mandatory in science education, there has been an increasing demand for virtual experiments. This research aimed to investigate the impact of virtual experiments compared to physical experiments on students' conceptual understanding of chemical kinetics concepts. To achieve this, a two-phase explanatory…
Descriptors: Science Experiments, Concept Formation, Scientific Concepts, Chemistry
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Fajar Kurnianto; Anggi Datiatur Rahmat; Heru Kuswanto – Pegem Journal of Education and Instruction, 2024
Learning activities related to students' real-life experiences may create meaningful learning. Integrating traditional games into the physics classroom can reconstruct local knowledge into scientific knowledge. The use of technology can affect student learning achievement. One of the technologies currently attracting attention is Augmented reality…
Descriptors: Computer Simulation, Educational Technology, Critical Thinking, Graphs
Maria Carmen R. Lagalante – ProQuest LLC, 2023
Cognitive load is the effort needed to process and store information in memory and can be measured via subjective, physiological, and performance methods. Virtual reality learning environments (VRLEs) enhance science aptitude and motivate students to pursue science careers. Cognitive load is divided into three types: intrinsic, extraneous, and…
Descriptors: High School Students, Science Education, Difficulty Level, Cognitive Processes
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A. Lynn Stephens – Journal of Research in Science Teaching, 2024
It is widely recognized that we need to prepare students to think with data. This study investigates student interactions with digital data graphs and seeks to identify what might prompt them to shift toward using their graphs as thinking tools in the authentic activity of doing science. Drawing from video screencast data of three small groups…
Descriptors: Graphs, Data, Interaction, Electronic Learning
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Huang, Wen – Interactive Learning Environments, 2022
Traditional science, technology, engineering, and mathematics (STEM) education is sometimes criticized for lacking approaches to present real-world practices and phenomena beyond naked eyes. Head-mounted display virtual reality (HMD VR) provides opportunities to solve this issue. However, little is known about the impact of this approach on…
Descriptors: Computer Simulation, Self Efficacy, Science Education, High School Students
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Dehghani, Marzieh; Mohammadhasani, Nasrin; Hoseinzade Ghalevandi, Mohammad; Azimi, Esmaeil – Interactive Learning Environments, 2023
This study is based on assessing the potential of augmented reality (AR) and infographics in science learning, emphasizing the synergistic effect on improving learning. The study investigates the impact of the combination of AR and infographic design on learning biology. Seventy-five 10th grade male students participated in this study, which…
Descriptors: Computer Simulation, Visual Aids, Biology, Science Education
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Ciloglu, Tahsin; Ustun, Ahmet Berk – Journal of Science Education and Technology, 2023
The purpose of this study is to enhance online biology learning with mobile augmented reality (AR) applications and to assess the impact of mobile AR applications on students' motivation, self-efficacy, and attitudes toward biology learning. Students were interviewed, and the usefulness of mobile AR applications was evaluated using a…
Descriptors: High School Students, Secondary School Science, Science Education, Biology
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Sun, Jerry Chih-Yuan; Ye, Syuan-Ling; Yu, Shih-Jou; Chiu, Thomas K. F. – Journal of Science Education and Technology, 2023
This study investigates the effect of incorporating different learning materials (paper textbooks, wearable AR material, and wearable hybrid AR/VR material) in a physics laboratory education on the situational interest, engagement, and learning performance of high school students. The study utilized a quasi-experimental research design. The…
Descriptors: Assistive Technology, Computer Simulation, Instructional Materials, Educational Technology
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Amy Adair; Michael Sao Pedro; Janice Gobert; Jessica A. Owens – Grantee Submission, 2023
Developing models and using mathematics are two key practices in internationally recognized science education standards such as the Next Generation Science Standards (NGSS, 2013). In this paper, we used a virtual performance-based formative assessment to capture students' competencies at both "developing" and "evaluating"…
Descriptors: Student Evaluation, Mathematical Models, Competence, Scientific Research
Jason Ward – ProQuest LLC, 2023
The subject of chemistry is a cornerstone of high school science programs and a conceptual understanding of chemical equilibria and Le Chatelier's Principle continues to be both a fundamental and paradoxically difficult subject for educators and students. This study evaluated the effectiveness of a prototype immersive virtual reality environment.…
Descriptors: Computer Simulation, Intervention, Chemistry, Science Education
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Suprapto, Nadi; Ibisono, Handal Setyo; Mubarok, Husni – Journal of Technology and Science Education, 2021
Planetary motion in physics learning is an abstract concept and requires high reasoning. This article is one of the augmented realities (AR)-based pocketbook development on the planetary motion, focusing on student learning achievement. The study used the ADDIE model : "Analysis-Design-Development-Implementation-Evaluation". In the…
Descriptors: Science Education, Physics, Motion, Astronomy
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Jung-ho Byeon; Yong-Ju Kwon – Journal of Baltic Science Education, 2023
The outdoor inquiry has a significant meaning in learning biology, but it has a problem that is difficult to be frequently implemented in the school garden due to causes. On the other hand, alternative activities using the virtual world have been proposed, but due to a lack of reality and passive use, the continuity of the activities is low, and…
Descriptors: Outdoor Education, Science Education, Biology, Active Learning
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Seo, Min-Hwi; So, Hyo-Jeong – Educational Technology & Society, 2022
The purpose of this research was to design and evaluate the efficacy of a gesture-based exhibit with augmented reality (AR) for understanding complex scientific concepts. In particular, this study focuses on the effect of differently guided conditions in a gesture-based AR. We first present the design and development of a gesture-based AR exhibit…
Descriptors: Nonverbal Communication, Exhibits, Simulated Environment, Computer Simulation
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