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Nusantari, Elya; Abdul, Aryati; Damopolii, Insar; Alghafri, Ali Salim Rashid; Bakkar, Bakkar Suleiman – European Journal of Educational Research, 2021
The research aims to develop an instructional tool based on Discovery Learning (DL) combined with a Metacognitive Knowledge Strategy (MKS) to enhance students' Critical Thinking Skills (CTSs). In doing so, the study employed a Research and Development (R&D) method to develop such a tool. The developed instructional tool was tested for its…
Descriptors: Metacognition, Teaching Methods, Critical Thinking, Thinking Skills
Holbert, Nathan; Wilensky, Uri – Journal of the Learning Sciences, 2019
In this article we propose that educational game design should work to create games as objects-to-think-with--games that engage players in the exploration of and experimentation with personally interesting questions around domain-relevant representations. We argue that this design focuses on developing tools and interactions that the player can…
Descriptors: Instructional Design, Educational Games, Video Games, Discovery Learning
Abrahamson, Dor; Kapur, Manu – Instructional Science: An International Journal of the Learning Sciences, 2018
Whereas some educational designers believe that students should learn new concepts through explorative problem solving within dedicated environments that constrain key parameters of their search and then support their progressive appropriation of empowering disciplinary forms, others are critical of the ultimate efficacy of this discovery-based…
Descriptors: Discovery Learning, Educational Research, Instructional Design, Educational Philosophy
Tuchscherer, Tyson – National Aeronautics and Space Administration (NASA), 2010
The Calculator Controlled Robots activities are designed to engage students in hands-on inquiry-based missions. These activities address National science and technology standards, as well as specifically focusing on mathematics content and process standards. There are ten missions and three exploration extensions that provide activities for up to…
Descriptors: Graphing Calculators, Educational Technology, Robotics, Discovery Learning

Dunn, Carolyn S. – Science Education, 1983
Compared effect of six instructional strategies (discovery, two expository lessons, prototype development, interrogatory, and combination of interrogatory/prototype development) on concept learning of college students (N=230). Results suggest use of prototype developmental method alone or in combination with interrogatory method if high levels of…
Descriptors: College Science, Concept Formation, Concept Teaching, Conventional Instruction
Triona, Lara M.; Klahr, David – Science Education Review, 2007
Hands-on science typically uses physical materials to give students first-hand experience in scientific methodologies, but the recent availability of virtual laboratories raises an important question about whether what students' hands are on matters to their learning. The overall findings of two articles that employed simple comparisons of…
Descriptors: Hands on Science, Scientific Methodology, Virtual Classrooms, Laboratory Experiments