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Güney, Zafer – European Journal of Contemporary Education, 2019
The purpose of this study is to discuss the effects of visuals, visual literacy, visualization and multimedia design strategies using instructional design (ID) models for developing projects in education and science education, as well as engineering education. This study discusses and presents ways to evaluate visuals, visualization, and virtual…
Descriptors: Visual Literacy, Visualization, Instructional Design, Educational Environment
Matovu, Henry; Ungu, Dewi Ayu Kencana; Won, Mihye; Tsai, Chin-Chung; Treagust, David F.; Mocerino, Mauro; Tasker, Roy – Studies in Science Education, 2023
The advanced visualisation and interactive capabilities make immersive virtual reality (IVR) attractive for educators to investigate its educational benefits. This research reviewed 64 studies published in 2016-2020 to understand how science educators designed, implemented, and evaluated IVR-based learning. The immersive design features (sensory,…
Descriptors: Computer Simulation, Science Instruction, Teaching Methods, Science Education
Martínez D., Omar; Obaya V., Adolfo Eduardo; Hernández B., Martha P.; Ponce P., Rubén Gerardo; Montaño O., Carlos; Vargas R., Yolanda Marina – Online Submission, 2020
Chemistry teaching learning is considered as difficult and boring. The definition of play, based on authors such as Freud, Piaget and Vigotsky, is presented as a stimulating, pleasant and voluntary activity that in the student facilitates his learning and encompasses the different facets of his physical, psychic, social and emotional development.…
Descriptors: Educational Games, Science Education, Science Instruction, Chemistry
Pang, Dennis Choon Guan – International Association for Development of the Information Society, 2021
This paper describes how an Immersive Virtual Reality (VR) Classroom in a secondary school in Singapore is used to enhance learning through visualization and deepen understanding of science and increase interest and enjoyment in science. The VR Classroom is a futuristic classroom that taps the affordances of VR and AR to enhance HCI…
Descriptors: Computer Simulation, Virtual Classrooms, Learner Engagement, Secondary School Curriculum
Tomara, Marina; Gouscos, Dimitris – Journal of Educational Computing Research, 2019
In this work, we describe an educational approach based on augmented reality (AR) and mobile technology that has been developed with the aim to engage students in a learning procedure regarding the electric forces as well as Coulomb's Law. Initially, we present the AR learning environment and we explain its design principles with respect to the…
Descriptors: Computer Simulation, Simulated Environment, Handheld Devices, Science Education
Office of Educational Technology, US Department of Education, 2014
Student access to technology is no longer a privilege: it is a prerequisite for full participation in high-quality education opportunities. While this fundamental right to technology access for learning is nonnegotiable, it is also just the first step to equitable learning opportunities. Society must continue to ask questions about the…
Descriptors: Educational Technology, Influence of Technology, Program Effectiveness, Academic Achievement
Stofer, Kathryn A. – ProQuest LLC, 2013
Data visualizations designed for academic scientists are not immediately meaningful to everyday scientists. Communicating between a specialized, expert audience and a general, novice public is non-trivial; it requires careful translation. However, more widely available visualization technologies and platforms, including new three-dimensional…
Descriptors: Visualization, Science Education, Oceanography, Data Interpretation
Donnelly, Dermot F.; Linn, Marcia C.; Ludvigsen, Sten – Review of Educational Research, 2014
The National Science Foundation-sponsored report "Fostering Learning in the Networked World" called for "a common, open platform to support communities of developers and learners in ways that enable both to take advantage of advances in the learning sciences." We review research on science inquiry learning environments (ILEs)…
Descriptors: Science Education, Inquiry, Active Learning, Educational Environment
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2014
For the thirty-seventh year, the Research and Theory Division and the Division of Instructional Design of the Association for Educational Communications and Technology (AECT) sponsored the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Jacksonville, Florida. This year's Proceedings…
Descriptors: Research and Development, Web Sites, Educational Technology, Technology Uses in Education