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Lexi Elara; Kathryn S. McCarthy – Grantee Submission, 2023
Virtual experiments offer opportunities for students to engage in the scientific process and observe scientific phenomena. However, virtual experiments are not always effective for learning. The current study examined how two small manipulations might support better learning from virtual experiments and the extent to which this varied across…
Descriptors: Science Education, Science Process Skills, Science Experiments, Computer Simulation
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Klippel, Alexander; Zhao, Jiayan; Jackson, Kathy Lou; La Femina, Peter; Stubbs, Chris; Wetzel, Ryan; Blair, Jordan; Wallgrün, Jan Oliver; Oprean, Danielle – Journal of Educational Computing Research, 2019
The value of field trips is undisputed across disciplines. Field-site visits whether in social or physical sciences provide grounding for place- and discovery-based learning. Yet field trips have limitations that can now be overcome by the promise of immersive technologies that can improve quality and accessibility. This promise is twofold: First,…
Descriptors: Earth Science, Science Education, Field Trips, Educational Technology
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Dyer, Jamie O.; Elsenpeter, Ryan L. – Bioscene: Journal of College Biology Teaching, 2018
Numerous studies have examined the use of active learning methods in undergraduate courses, suggesting that these methods increase learning and retention as well as student engagement. In order to investigate the benefits of particular active learning assignments involving presentations of 3-dimensional simulations in an introductory biology…
Descriptors: Data Analysis, Active Learning, Assignments, Student Evaluation
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Zacharia, Zacharias C.; de Jong, Ton – Cognition and Instruction, 2014
This study investigates whether Virtual Manipulatives (VM) within a Physical Manipulatives (PM)-oriented curriculum affect conceptual understanding of electric circuits and related experimentation processes. A pre-post comparison study randomly assigned 194 undergraduates in an introductory physics course to one of five conditions: three…
Descriptors: Energy, Physics, Interviews, Undergraduate Students
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Armoni, Michal – Journal of Computers in Mathematics and Science Teaching, 2013
Abstraction is a key concept in CS, one of the most fundamental ideas underlying CS and its practice. However, teaching this soft concept to novices is a very difficult task, as discussed by many CSE experts. This paper discusses this issue, and suggests a general framework for teaching abstraction in CS to novices, a framework that would fit into…
Descriptors: Introductory Courses, Computer Science, Novices, Expertise
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Merchant, Zahira; Goetz, Ernest T.; Keeney-Kennicutt, Wendy; Kwok, Oi-man; Cifuentes, Lauren; Davis, Trina J. – Computers & Education, 2012
We examined a model of the impact of a 3D desktop virtual reality environment on the learner characteristics (i.e. perceptual and psychological variables) that can enhance chemistry-related learning achievements in an introductory college chemistry class. The relationships between the 3D virtual reality features and the chemistry learning test as…
Descriptors: Instructional Design, Structural Equation Models, Self Efficacy, Computer Simulation
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Ealy, Julie B. – Journal of Science Education and Technology, 1999
Evaluates first-year college students' perceptions of molecular modeling. Examines the effectiveness, integration with course content, interests, benefits, advantages, and disadvantages of molecular modeling. (Author/CCM)
Descriptors: Chemistry, Computer Simulation, Higher Education, Introductory Courses
Suits, Jerry P.; Lagowski, J. J. – 1994
Two studies were conducted to determine the effects of gender, reasoning level, and inductive and deductive computer-simulated experiments (CSE) on problem-solving abilities in introductory general chemistry. In the pilot study, 254 subjects were randomly assigned to control (computer-assisted-instruction tutorials), inductive or deductive CSE…
Descriptors: Abstract Reasoning, Chemistry, Classroom Research, Cognitive Development
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Wiebe, Eric N. – Engineering Design Graphics Journal, 1991
Describes an introductory graphics course developed to expose undergraduates in the use of computer-based graphics as both a problem-solving and communication tool within engineering, the sciences, and other technical areas. Discusses course strategy, classroom setup, course content, and various software packages utilized in the course. (Author/KR)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Course Content
Sutter, Gary R. – NCSSSMST Journal, 1998
Describes a course that bridges the gap between pure science and pure technology called Pre-Engineering. This course gives junior and senior students a chance to investigate the possibility of choosing engineering as a major in college as well as to experience hands-on activities, projects, laboratories, problem solving, and computer simulations…
Descriptors: College Bound Students, Computer Simulation, Cooperative Learning, Course Descriptions
Kosinski, Robert J. – 1990
This project originated with the desire to offer general biology students a laboratory experience which emphasizes scientific thinking rather than a review of lecture content. To create investigative laboratories without many of the practical problems of their implementation, this project uses a combination of "methods modules" for…
Descriptors: Biology, Classroom Research, College Science, Computer Assisted Instruction
Herrington, Tony; Herrington, Jan – Information Science Publishing, 2006
As greater accountability in higher education grows, authentic learning has found a prominent place in the education agenda. Technology continues to open up possibilities for innovative and effective learning opportunities, and students and teachers are no longer happy to accept familiar classroom-based pedagogies that rely on content delivery and…
Descriptors: Higher Education, Educational Environment, Student Centered Curriculum, Graduate Study