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Soojeong Jeong; Justin Rague; Kaylee Litson; David F. Feldon; M. Jeannette Lawler; Kenneth Plummer – Education and Information Technologies, 2025
DBL is a novel pedagogical approach intended to improve students' conditional knowledge and problem-solving skills by exposing them to a sequence of branching learning decisions. The DBL software provided students with ample opportunities to engage in the expert decision-making processes involved in complex problem-solving and to receive…
Descriptors: Decision Making, Learning Processes, Introductory Courses, Science Education
Shute, Valerie J.; Smith, Ginny; Kuba, Renata; Dai, Chih-Pu; Rahimi, Seyedahmad; Liu, Zhichun; Almond, Russell – Grantee Submission, 2020
In honor of Jim Greer, we share our recent work--a design and development study of various learning supports embedded within the game "Physics Playground." This 2-dimensional computer game is designed to help students learn Newtonian physics and uses stealth assessment to measure, in real-time, their physics understanding. The game…
Descriptors: Physics, Educational Games, Computer Games, Science Education
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Lindfors, Maria; Winberg, Mikael; Bodin, Madelen – Scandinavian Journal of Educational Research, 2019
Research on how epistemic beliefs influence students' learning in different contexts is ambiguous. Given this, we have examined the relationships between students' scientific epistemic beliefs, their problem solving, and solutions in a constructionist computer-simulation in classical mechanics. The problem-solving process and performance of 19…
Descriptors: Epistemology, Beliefs, Student Attitudes, Problem Solving
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Abrahamson, Dor; Kapur, Manu – Instructional Science: An International Journal of the Learning Sciences, 2018
Whereas some educational designers believe that students should learn new concepts through explorative problem solving within dedicated environments that constrain key parameters of their search and then support their progressive appropriation of empowering disciplinary forms, others are critical of the ultimate efficacy of this discovery-based…
Descriptors: Discovery Learning, Educational Research, Instructional Design, Educational Philosophy
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Dejonckheere, Peter; Van de Keere, Kristof; Tallir, Isabel – Electronic Journal of Research in Educational Psychology, 2011
Introduction: A way to find out how scientific thinking in children develops is to focus on the processes that are involved. As such, scientific thinking can be seen as a particular form of problem solving in which the problem solver selects a strategy from the space of possible experiments that can reveal the cause of an event. Notwithstanding…
Descriptors: Problem Solving, Grade 5, Computer Uses in Education, Grade 4
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Gagnon, Michel – Physics Education, 2011
The close relationship between charged particles and electromagnetic fields has been well known since the 19th century, thanks to James Clerk Maxwell's brilliant unified theory of electricity and magnetism. Today, electromagnetism is recognized as an essential aspect of human activity and has consequently become a major component of senior…
Descriptors: Physics, Computer Software, Motion, High Schools
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Raes, Annelies; Schellens, Tammy; De Wever, Bram; Vanderhoven, Ellen – Computers & Education, 2012
This study investigated the impact of different modes of scaffolding on students who are learning science through a web-based collaborative inquiry project in authentic classroom settings and explored the interaction effects with students' characteristics. The intervention study aimed to improve "domain-specific knowledge" and "metacognitive…
Descriptors: Quasiexperimental Design, Student Attitudes, Prior Learning, Problem Solving
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Seeman, Jeffrey I.; Lawrence, Tom – Science Teacher, 2011
One goal of 21st-century education is to develop mature citizens who can identify issues, solve problems, and communicate solutions. What better way for students to learn these skills than by participating in a science and engineering fair? Fair participants face the same challenges as professional scientists and engineers, even Nobel laureates.…
Descriptors: Video Technology, Science Fairs, Learning Experience, Peer Influence
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Oviatt, Sharon L.; Cohen, Adrienne O. – Journal of Science Education and Technology, 2010
From a theoretical viewpoint, educational interfaces that facilitate communicative actions involving representations central to a domain can maximize students' effort associated with constructing new schemas. In addition, interfaces that minimize working memory demands due to the interface per se, for example by mimicking existing non-digital work…
Descriptors: Problem Solving, Short Term Memory, Science Education, Computer Interfaces
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Kapur, Manu; Kinzer, Charles K. – International Journal of Computer-Supported Collaborative Learning, 2009
This study was designed as a confirmatory study of work on "productive failure" (Kapur, "Cognition and Instruction," 26(3), 379-424, 2008). N = 177, 11th-grade science students were randomly assigned to solve either well- or ill-structured problems in a computer-supported collaborative learning (CSCL) environment without the provision of any…
Descriptors: Prior Learning, Problem Solving, Grade 11, Hypothesis Testing
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Kapur, Manu – Cognition and Instruction, 2008
This study demonstrates an existence proof for "productive failure": engaging students in solving complex, ill-structured problems without the provision of support structures can be a productive exercise in failure. In a computer-supported collaborative learning setting, eleventh-grade science students were randomly assigned to one of…
Descriptors: Problem Solving, Grade 11, Science Education, Computer Uses in Education
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Shacham, Mordechai; Cutlip, Michael B.; Brauner, Neima – Chemical Engineering Education, 2009
A continuing challenge to the undergraduate chemical engineering curriculum is the time-effective incorporation and use of computer-based tools throughout the educational program. Computing skills in academia and industry require some proficiency in programming and effective use of software packages for solving 1) single-model, single-algorithm…
Descriptors: Computer Software, Computer Literacy, Problem Solving, Chemical Engineering
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Kumar, David D.; Helgeson, Stanley L. – Electronic Journal of Science Education, 2000
Studies the effect of gender on a computer-based approach to solving stoichiometric chemical equations. Implies that the feedback provided by the software might have had an effect on reducing the gender gap. However, upon closer examination, the results showed that the correctness means for males were higher than that for females, and the rate of…
Descriptors: Chemistry, Computer Uses in Education, Gender Issues, Problem Solving
Kanowith-Klein, Susan; Stave, Mel; Stevens, Ron; Casillas, Adrian M. – Microbiology Education, 2001
Investigates methods for classifying problem solving strategies of high school students who studied infectious and non-infectious diseases by using a software system that can generate a picture of students' strategies in solving problems. (Contains 24 references.) (Author/YDS)
Descriptors: Computer Software, Computer Uses in Education, High Schools, Microbiology
del R. Medina-Diaz, Maria; Echegaray, Francisco; Motta, Noel – 2000
This paper reports on the formative evaluation results of the project "Enhancement of Problem Solving and Scientific Reasoning Skills through Computerized General Chemistry Modules." This project includes the design, development, and implementation of two interactive computer modules for the enhancement of mathematical and problem…
Descriptors: Chemistry, Computer Uses in Education, Educational Technology, Higher Education
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