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Samuel Jere; Mamotena Mpeta – Research in Science Education, 2024
One of the critical goals of teaching chemistry is to enable learners to gain conceptual understanding. Traditional instruction has often been associated with rote memorisation, resulting in learners failing to explain observed chemical phenomena, make predictions based on acquired concepts, advance convincing arguments, and engage in meaningful…
Descriptors: Computer Simulation, Concept Formation, Energy, Scientific Concepts
Corinna S. Martarelli; Josua Dubach; Natalie Schelleis; Trix Cacchione; Sebastian Tempelmann – Educational Technology Research and Development, 2025
Virtual reality (VR) can provide access to otherwise inaccessible aspects of the world and thus promote science learning. We developed a VR learning tool about the water cycle, with 11 lessons for classroom teaching at the primary level. We assessed prior knowledge before a four-week intervention and learning outcomes directly after the…
Descriptors: Computer Simulation, Elementary School Science, Science Education, Water
Mirjana Maricic; Stanko Cvjeticanin; Branko Andic; Mia Maric; Aleksandar Petojevic – Journal of Research on Technology in Education, 2024
This research aimed to determine the effectiveness of applying instructive simulation experiments (SE) to the development of deeper conceptual understanding, retention of static electricity contents, and engagement of 4th-grade students. The correlation between student achievements and engagement was examined. 76 4th graders (10-11 years) were…
Descriptors: Scientific Concepts, Science Education, Energy, Science Experiments
Zhadyra Akhatayeva; Kakim Sagindykov; Bazarbek Mukushev; Nurgul Kurmangaliyeva; Ardak Karipzhanova – Education and Information Technologies, 2024
The goal of the study is to create Visual Basic and MATHCAD apps to create programs that show the core force using physical forces as an example. The research subjects are high school teachers and students; the inherent context is high school STEM courses. Programs for computer visualization have been developed, and theoretical investigations have…
Descriptors: High School Teachers, High School Students, STEM Education, Computer Uses in Education
Baosen Zhang; Ariana Frkonja-Kuczin; Zhong-Hui Duan; Aliaksei Boika – Journal of Chemical Education, 2023
Computer vision (CV) is a subfield of artificial intelligence (AI) that trains computers to understand our visual world based on digital images. There are many successful applications of CV including face and hand gesture detection, weather recording, smart farming, and self-driving cars. Recent advances in computer vision with machine learning…
Descriptors: Classification, Laboratory Equipment, Visual Aids, Optics
Grethel G. Bactong; Abegial Dianne H. Sabas; Krezel Marie M. Salva; Albert John B. Lituañas; Angelo Mark P. Walag – Online Submission, 2021
The integration of information and communication tools in education has been a common trend in the last decade which resulted in increased student engagement, motivation, and even achievement and learning. Despite these improvements, science teachers still report challenges with its use in science education. Several abstract topics in chemistry…
Descriptors: Science Education, Science Instruction, Teaching Methods, Chemistry
Stenlund, Jörgen Ingemar; Schönborn, Konrad Janek; Tibell, Lena Anna Elisabet – Journal of Science Education and Technology, 2021
Central to evolution is the concept of a common ancestry from which all life has emerged over immense time scales, but learning and teaching temporal aspects of evolution remain challenging. This study investigated students' interpretation of evolutionary time when engaging with a multi-touch tabletop application called DeepTree, a dynamic…
Descriptors: Evolution, Time, Scientific Concepts, Computer Oriented Programs
Shute, Valerie J.; Smith, Ginny; Kuba, Renata; Dai, Chih-Pu; Rahimi, Seyedahmad; Liu, Zhichun; Almond, Russell – Grantee Submission, 2020
In honor of Jim Greer, we share our recent work--a design and development study of various learning supports embedded within the game "Physics Playground." This 2-dimensional computer game is designed to help students learn Newtonian physics and uses stealth assessment to measure, in real-time, their physics understanding. The game…
Descriptors: Physics, Educational Games, Computer Games, Science Education
Boot, Roeland – Physics Teacher, 2017
There is a relatively simple way of using radioactive material in classroom experiments: uranium glass, which provides teachers with a suitable substance. By using the right computer software and a radiation sensor, it can be demonstrated that uranium glass emits radiation at a greater rate than the background radiation and with the aid of UV…
Descriptors: Science Education, Science Experiments, Computer Software, Radiation
Lindfors, Maria; Winberg, Mikael; Bodin, Madelen – Scandinavian Journal of Educational Research, 2019
Research on how epistemic beliefs influence students' learning in different contexts is ambiguous. Given this, we have examined the relationships between students' scientific epistemic beliefs, their problem solving, and solutions in a constructionist computer-simulation in classical mechanics. The problem-solving process and performance of 19…
Descriptors: Epistemology, Beliefs, Student Attitudes, Problem Solving
Espinoza, Fernando – Journal of Computers in Mathematics and Science Teaching, 2015
The incorporation of engaging and meaningful learning experiences is essential for the enhancement of critical thinking and the development of scientific literacy. The study engaged several groups of students in activities designed to elicit their understanding of a graphical representation of motion, and to determine the kinesthetic effect of…
Descriptors: Graphs, Motion, Physics, Science Education
Álvarez-Rúa, Carmen; Borge, Javier – Journal of Chemical Education, 2016
Thermodynamic processes are complex phenomena that can be understood as a set of successive stages. When treating processes, classical thermodynamics (and most particularly, the Gibbsian formulation, predominantly used in chemistry) only pays attention to initial and final states. However, reintroducing the notion of process is absolutely…
Descriptors: Undergraduate Study, Science Education, Chemistry, Thermodynamics
Samon, Sigal; Levy, Sharona T. – Science Education, 2017
The study explores how a complexity approach empowers science learning. A complexity approach represents systems as many interacting entities. The construct of micro-macro compatibility is introduced, the degree of similarity between behaviors at the micro- and macro-levels of the system. Seventh-grade students' learning about gases was studied…
Descriptors: Difficulty Level, Systems Approach, Science Education, Secondary School Students
Gonza´lez-Go´mez, David; Rodríguez, Diego Airado; Can~ada-Can~ada, Florentina; Jeong, Jin Su – Journal of Chemical Education, 2015
Currently, there are a number of educational applications that allow students to reinforce theoretical or numerical concepts through an interactive way. More precisely, in the field of the analytical chemistry, MATLAB has been widely used to write easy-to-implement code, facilitating complex performances and/or tedious calculations. The main…
Descriptors: Science Education, Secondary School Science, College Science, High School Students
Herrero, David; del Castillo, Héctor; Monjelat, Natalia; García-Varela, Ana Belén; Checa, Mirian; Gómez, Patricia – Journal of New Approaches in Educational Research, 2014
Scientific literacy is more than the simple reproduction of traditional school science knowledge and requires a set of skills, among them identifying scientific issues, explaining phenomena scientifically and using scientific evidence. Several studies have indicated that playing computer games in the classroom can support the development of…
Descriptors: Evolution, Biology, Scientific Literacy, Computer Games