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Reina Karen M. Celestino-Salcedo; Jr. Sotero O. Malayao Jr.; Monera A. Salic-Hairulla; Ellen J. Castro; Ivy Claire V. Mordeno – Journal of Education and Learning (EduLearn), 2024
The challenge of creating reliable technology-based resources for science learning is a perennial challenge in Philippine education, with limited learning materials accessible to all learners. This study is about the development of a videocast embedded with physics education technology (PhET) simulation that served as supplementary learning…
Descriptors: Physics, Science Education, Motion, Scientific Concepts
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Soni, Nikita; Darrow, Alice; Luc, Annie; Gleaves, Schuyler; Schuman, Carrie; Neff, Hannah; Chang, Peter; Kirkland, Brittani; Alexandre, Jeremy; Morales, Amanda; Stofer, Kathryn A.; Anthony, Lisa – International Journal of Computer-Supported Collaborative Learning, 2021
This paper draws upon the theory of embodied cognition to provide a robust account of how gestural interactions with and around multi-touch tabletops can play an important role in facilitating collaborative meaning-making, particularly in the context of science data visualizations. Embodied cognition is a theory of learning that implies that…
Descriptors: Science Education, Cooperative Learning, Educational Technology, Manipulative Materials
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Remmele, Martin; Schmidt, Elena; Lingenfelder, Melissa; Martens, Andreas – Anatomical Sciences Education, 2018
Gross anatomy is located in a three-dimensional space. Visualizing aspects of structures in gross anatomy education should aim to provide information that best resembles their original spatial proportions. Stereoscopic three-dimensional imagery might offer possibilities to implement this aim, though some research has revealed potential impairments…
Descriptors: Anatomy, Visualization, Computer Simulation, Motion
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Bernhard, Jonte – Instructional Science: An International Journal of the Learning Sciences, 2018
According to variation theory, it is essential to enable students to focus on the object of learning and discern its critical features, but the features that "it is possible" to discern often depend on the equipment used. Thus, in labs, the experimental technologies used may shape students' experience of focal phenomena, in a…
Descriptors: Science Education, Science Laboratories, Laboratory Equipment, Laboratory Training
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Anderson, Janice L.; Wall, Steven D. – Journal of Science Education and Technology, 2016
The purpose of this work was to share our findings in using the Kinect technology to facilitate the understanding of basic kinematics with middle school science classrooms. This study marks the first three iterations of this design-based research that examines the pedagogical potential of using the Kinect technology. To this end, we explored the…
Descriptors: Mechanics (Physics), Motion, Visualization, Middle School Students
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Jenkinson, Jodie; McGill, Gael – CBE - Life Sciences Education, 2012
Undergraduate biology education provides students with a number of learning challenges. Subject areas that are particularly difficult to understand include protein conformational change and stability, diffusion and random molecular motion, and molecular crowding. In this study, we examined the relative effectiveness of three-dimensional…
Descriptors: Animation, Medical Schools, Visualization, Motion
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Campbell, Todd; Neilson, Drew; Oh, Phil Seok – Science Teacher, 2013
Of the eight practices of science identified in "A Framework for K-12 Science Education" (NRC 2012), helping students develop and use models has been identified by many as an anchor (Schwarz and Passmore 2012; Windschitl 2012). In instruction, disciplinary core ideas, crosscutting concepts, and scientific practices can be meaningfully…
Descriptors: Physics, Models, Science Education, Science Instruction
Noble, Tracy – 2003
This paper investigates one high school student's use of gestures in an interview context in which he worked on the problem of understanding graphical representations of motion. The goal of the investigation was to contribute a detailed analysis of the process of learning as it occurred over a short time period in order to contribute to the…
Descriptors: Body Language, Graphs, Kinesthetic Perception, Mathematics Education
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Monaghan, James M.; Clement, John – International Journal of Science Education, 1999
Presents evidence for students' qualitative and quantitative difficulties with apparently simple one-dimensional relative-motion problems, students' spontaneous visualization of relative-motion problems, the visualizations facilitating solution of these problems, and students' memories of the online computer simulation used as a framework for…
Descriptors: Cognitive Processes, Computer Simulation, Concept Formation, Memory