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Turaç, Memet; Yildirim, Nail – International Online Journal of Education and Teaching, 2021
The aim of the study was to speculate about the education in the future in terms of students, classrooms, teachers and schools by adhering to science fiction films. The samples of the study comprised 50 science fiction films selected purposefully among motion pictures by two academics from the field of educational sciences, and one expert from the…
Descriptors: Science Fiction, Films, College Faculty, Prediction
Howard, Matt C. – ProQuest LLC, 2015
In the current document, an integrative CBT-TTF framework is created, which proposes: technologies that require large amounts of working memory are best at improving outcomes that require little working memory to develop, and vice versa. Then, a meta-analysis of virtual reality (VR) training programs (which require great amounts of working memory)…
Descriptors: Science Fiction, Inquiry, Intervention, Computer Simulation
Andrews, Gillian – E-Learning and Digital Media, 2015
Possibilities for a different form of education have provided rich sources of inspiration for science fiction writers. Isaac Asimov, Orson Scott Card, Neal Stephenson, Octavia Butler, and Vernor Vinge, among others, have all projected their own visions of what education could be. These visions sometimes engage with technologies that are currently…
Descriptors: Inquiry, Educational Technology, Science Fiction, Science and Society
Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2019
For the forty-second time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Las Vegas, Nevada. The Proceedings of AECT's Convention are published in two volumes. Volume 1 contains papers dealing…
Descriptors: Educational Technology, Electronic Learning, Technology Uses in Education, Teaching Methods
Lloyd, Margaret – Journal of Learning Design, 2010
There is a "reality" to being online which we know to be false. We are simultaneously "there" but "not there" as we talk, work and play with others in online spaces. We move between physical and virtual spaces in ways that realise the predictions made for computers in the mid-20th Century and enact scenarios from science fiction. We are left…
Descriptors: Science Fiction, Social Change, Social Environment, Electronic Learning
Teoh, Jase – Journal of Educational Technology Systems, 2012
An in-depth qualitative study with nine secondary pre-service teachers from an undergraduate "Language and Literacy" class was conducted to examine the potential of simulation using Second Life (SL) in teacher education. Games and simulations were operationally defined in the broadest sense to distinguish key characteristics between…
Descriptors: Computer Uses in Education, Computer Simulation, Simulated Environment, Role Playing
Horton, Lucas; Liu, Min; Olmanson, Justin; Toprac, Paul – Online Submission, 2011
In this paper we explore students' engagement in a new media enhanced problem-based learning (PBL) environment and investigate the characteristics of these environments that facilitate learning. We investigated both student experiences using a new media enhanced PBL environment and the specific elements students found most supportive of their…
Descriptors: Learner Engagement, Problem Based Learning, Grade 6, Information Processing
Peer reviewedNugent, William R. – Journal of the American Society for Information Science, 1991
Explains virtual reality as a computer-synthesized three-dimensional environment (cyberspace) in which human participants, appropriately interfaced, appear to be enveloped. Cyberspace in science fiction is discussed; contributions of aerospace and military simulation trainers, digital imaging, and motion picture special effects are described; and…
Descriptors: Aerospace Technology, Computer Simulation, Cybernetics, Films
Barron, Daniel D. – School Library Media Activities Monthly, 1992
Discussion of virtual reality and cyberspace focuses on applications in school media programs. Examples of fiction for adults and children dealing with these concepts, as well as related materials for educators, are suggested. The vast range of resources available to library media specialists through the Internet is also considered. (MES)
Descriptors: Adolescent Literature, Childrens Literature, Computer Simulation, Elementary Secondary Education
Walter, Virginia A. – Book Links, 1998
The best CD-ROMs for young people about space and flight exploit the promise of hypermedia to create informative simulations. This article provides an annotated bibliography of CD-ROMs on astronomy and flight for K-12 students; suggests book and Internet connections; and highlights poetry for astronomers, science fiction, a biography of Charles…
Descriptors: Annotated Bibliographies, Astronomy, Computer Simulation, Educational Television

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