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Cheng-Hung Wang – Education and Information Technologies, 2025
In the post-COVID-19 era, information education with highly interactive teaching methods has become increasingly common. In particular, the metaverse and virtual reality (VR) technology can be used in novel learning methods to leverage the intuitiveness, immersivity, and interactivity of VR. For example, students could use VR to simulate…
Descriptors: Computer Simulation, Instructional Materials, Natural Sciences, Elementary Secondary Education
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Adams, Stephen; Burns, Paul; Martin-Hansen, Lisa – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2018
As part of a graduate course for supporting K-12 teachers' use of technology in teaching science, technology, engineering, and mathematics (STEM) subjects, teachers worked in teams to create workshops for youth at a Boys & Girls Club site. Teachers used curriculum kits from the Engineering is Elementary project of the Museum of Science,…
Descriptors: STEM Education, Graduate Students, Technology Integration, Science Instruction
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Pallant, Amy; Damelin, Daniel; Pryputniewicz, Sarah – Science Teacher, 2013
This article describes the High-Adventure Science curriculum unit "Is There Life in Space?" This free online investigation, developed by The Concord Consortium, helps students see how scientists use modern tools to locate planets around distant stars and explore the probability of finding extraterrestrial life. This innovative curriculum…
Descriptors: Science Instruction, Computer Uses in Education, Educational Technology, Astronomy
Bushweller, Kevin C., Ed. – Education Week, 2017
This report, the 20th edition of "Technology Counts," examines how schools are tackling tech training for teachers, "passive" vs. "active" use of digital tools, and online learning needs. Contents include: (1) Tracking 20 Years of Change in Ed Tech (Kevin C. Bushweller); (2) Poor Students Face Digital Divide in How…
Descriptors: Educational Technology, Technology Uses in Education, Teacher Education, Technological Literacy
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Campbell, Ashley – Science Scope, 2012
Engaging students in the study of genetics is essential to building a deep understanding of heredity, a core idea in the life sciences (NRC 2012). By integrating into the curriculum the stories of famous scientists who studied genetics (e.g., Mendel, Franklin, Watson, and Crick), teachers remind their students that science is a human endeavor.…
Descriptors: Genetics, Heredity, Scientists, Scientific Principles
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Smetana, Lara Kathleen; Bell, Randy L. – International Journal of Science Education, 2012
Researchers have explored the effectiveness of computer simulations for supporting science teaching and learning during the past four decades. The purpose of this paper is to provide a comprehensive, critical review of the literature on the impact of computer simulations on science teaching and learning, with the goal of summarizing what is…
Descriptors: Educational Technology, Teaching Methods, Best Practices, Science Instruction
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Krajcik, Joseph; Merritt, Joi – Science and Children, 2012
The Next Generation Science Standards (NGSS)--now in development--will be based on "A Framework for K-12 Science Education" released by the National Research Council last summer. The "Framework" identifies seven scientific and engineering practices that should be used in science classrooms. These practices reflect the multiple ways in which…
Descriptors: Engineering, Classrooms, Investigations, Models
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Sengupta, Pratim; Farris, Amy Voss; Wright, Mason – Technology, Knowledge and Learning, 2012
Novice learners find motion as a continuous process of change challenging to understand. In this paper, we present a pedagogical approach based on agent-based, visual programming to address this issue. Integrating agent-based programming, in particular, Logo programming, with curricular science has been shown to be challenging in previous research…
Descriptors: Mechanics (Physics), Motion, Change, Aesthetics
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Smart, Julie B.; Marshall, Jeff C. – Journal of Science Teacher Education, 2013
Classroom discourse can affect various aspects of student learning in science. The present study examines interactions between classroom discourse, specifically teacher questioning, and related student cognitive engagement in middle school science. Observations were conducted throughout the school year in 10 middle school science classrooms using…
Descriptors: Teaching Methods, Science Education, Classroom Observation Techniques, Computer Uses in Education
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Jones, Ann C.; Scanlon, Eileen; Clough, Gill – Computers & Education, 2013
Mobile technologies can support learning across different contexts as their portability enables them to be used by the learner in whichever context she or he is in. They can be particularly beneficial in informal and semiformal contexts where learners have more control over their learning goals and where motivation is often high. Inquiries in…
Descriptors: Case Studies, Inquiry, Informal Education, Learner Controlled Instruction
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Moss, Karen; Crowley, Mark – Computers & Education, 2011
This paper describes the flexibility of Personal Response Systems (PRSs), (also known as "clickers" or electronic voting systems (EVS)), as part of strategies to support students' learning in science. Whilst variants of this technology began to appear 12 years ago, there is now a steadily increasing adoption of these systems within higher…
Descriptors: Informal Education, Citizen Participation, Science Education, Audiences
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Liu, Min; Horton, Lucas; Olmanson, Justin; Toprac, Paul – Educational Technology Research and Development, 2011
This study examines middle school students' learning and motivation as they engaged in a new media enriched problem-based learning (PBL) environment for middle school science. Using a mixed-method design with both quantitative and qualitative data, we investigated the effect of a new media environment on sixth graders' science learning, their…
Descriptors: Student Attitudes, Problem Based Learning, Student Motivation, Scores
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Schrader, Claudia; Bastiaens, Theo – International Review of Research in Open and Distance Learning, 2012
Embedding support devices in educational computer games has been asserted to positively affect learning outcomes. However, there is only limited direct empirical evidence on which design variations of support provision influence learning. In order to better understand the impact of support design on novices' learning, the current study…
Descriptors: Foreign Countries, Computer Games, Educational Games, Computer Uses in Education
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So, Winnie W. M. – Technology, Pedagogy and Education, 2012
Advancements in information and communications technology and the rapid expansion of the Internet have changed the nature and the mode of the presentation and delivery of teaching and learning resources. This paper discusses the results of a study aimed at investigating how five teachers planned to integrate online resources in their teaching of…
Descriptors: Foreign Countries, Internet, Technology Integration, Instructional Design
Merchant, Zahira – Online Submission, 2010
The purpose of the observational study was to investigate whether spaces in Second Life (SL) displaying interactive scientific exhibits can become potential avenues to promote inquiry in teaching scientific concepts. 42 SL spaces (islands) were selected using inclusion/exclusion criteria out of 155 spaces that were found using three different…
Descriptors: Scientific Concepts, Exhibits, Science Education, Computer Simulation
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