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Norton, Priscilla; Hathaway, Dawn – Educational Technology, 2012
In this article, the CLICK ("C"omputer Games and "L"iteracy "I"ntegrated with "C"ontent "K"nowledge) design model for high school education is proposed and developed as an instructional response to concerns about content coverage versus deeper content knowledge, learners' inability to grasp the meanings embedded in complex text, and disregard for…
Descriptors: Expertise, Instructional Design, High Schools, Computer Games
Bishop, Mary Jean; Bross, Thomas R.; Nelson, James H. – Educational Technology, 2001
Each designer contributing to this special issue was asked to prepare an introductory lesson on the physics of motion aimed at eighth to eleventh graders. This article presents a brief description of how a detailed physics content was researched, edited, and refined by subject-matter experts, and then ultimately presented to the instructional…
Descriptors: Assignments, Course Content, Instructional Design, Instructional Development