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Sengupta, Pratim; Clark, Doug – Educational Technology, 2016
The authors extend the theory of "disciplinary integration" of games for science education beyond the virtual world of games, and identify two key themes of a practice-based theoretical commitment to science learning: (1) materiality in the classroom, and (2) iterative design of multiple, complementary, symbolic inscriptions (e.g.,…
Descriptors: Play, Games, Science Instruction, Science Education
Smith, Eric E.; Westhoff, Guy M. – Educational Technology, 1992
Describes the Taliesin Project, a current curriculum materials research and development effort whose main goals are (1) the development of a computer-aided classroom instructional tool for grades six through eight based on hypermedia technology, and (2) the development of a multidisciplinary curriculum to help develop stronger interests in…
Descriptors: Computer Assisted Instruction, Curriculum Development, Elementary Secondary Education, Hypermedia