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Mayer, Richard E.; Johnson, Cheryl I. – Journal of Educational Computing Research, 2010
Students learned about electrical circuits in an arcade-type game consisting of 10 levels. For example, in one level students saw two circuits consisting of various batteries and resistors connected in series or parallel, and had to indicate which one had a higher rate of moving current. On levels 1-9, all students received a correct tone and had…
Descriptors: Feedback (Response), Educational Games, Experiential Learning, Science Instruction
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Ruberg, Lorena F.; And Others – Journal of Educational Computing Research, 1996
Based on classroom observation, interviews, and student and teacher surveys, this study examined student interaction and participation within a computer-mediated communication (CMC) environment in a college-level plant science lab course. The CMC discourse encouraged experimentation, sharing of early ideas, increased and more distributed…
Descriptors: College Students, Computer Assisted Instruction, Computer Mediated Communication, Discourse Analysis