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Showing 1 to 15 of 23 results Save | Export
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Yan Sun; Jamie Dyer; Jonathan Harris – Journal of Educational Computing Research, 2024
This study was grounded in the spatial computational thinking model developed by the "3D Weather" project funded by the NSF STEM+C program. The model reflects a discipline-based perspective towards computational thinking and captures the spatial nature of computational thinking in meteorology and the reliance of computational thinking on…
Descriptors: Teaching Methods, Science Instruction, Meteorology, Weather
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Fang, Ning; Guo, Yongqing – Journal of Educational Computing Research, 2023
Computer simulation and animation (CSA) is educational technology in which computer programs are employed to simulate and animate real-world physical phenomena and processes. CSA has attracted growing attention and received an increasing number of applications in the international science, technology, engineering, and mathematics education…
Descriptors: Educational Improvement, Learning Processes, Educational Technology, Computer Software
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Chen, Yu-Chi; Hou, Huei-Tse; Wu, Chang-Hsin – Journal of Educational Computing Research, 2023
A scaffolding-based mind tool was designed to allow teachers to easily create lesson plans for in-class gamified activities and to embed various scaffoldings in the lesson plan design. The purpose of this study was to investigate the learning outcomes of a scaffolding-based mind tool integrated with gamified learning activities applied to a…
Descriptors: Scaffolding (Teaching Technique), Teaching Methods, Game Based Learning, Instructional Effectiveness
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de Aldama, Carlos; Pozo, Juan-Ignacio – Journal of Educational Computing Research, 2020
For some years now, the scientific community has been studying how videogames foster acquisition of mental representations of the world around us. Research to date suggests that the efficiency of videogames as learning tools largely depends on the instructional design in which they are included. This article provides empirical evidence related to…
Descriptors: Physics, Science Instruction, Video Games, Educational Technology
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Ewais, Ahmed; Troyer, Olga De – Journal of Educational Computing Research, 2019
The chemical reaction between different molecules is an important learning subject in a chemistry course. Especially for elementary school students, this can be an abstract concept and therefore difficult to understand. One way to facilitate this learning process is to use Augmented Reality (AR) technology, which is considered as an added value…
Descriptors: Foreign Countries, Elementary School Students, Elementary School Science, Chemistry
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Song, Yu; Lei, Shunwei; Hao, Tianyong; Lan, Zixin; Ding, Ying – Journal of Educational Computing Research, 2021
Due to benefits for teaching and learning, an increasing number of studies have focused on classroom dialogue and how to make it productive. Coding, in which the transcribed conversation is allocated to a set of features, is commonly employed to deal with the textual data arising from this dialogue. This is generally done manually and cannot…
Descriptors: Semantics, Classification, Classroom Communication, Dialogs (Language)
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Rao, Dhawaleswar C. H.; Saha, Sujan Kumar – Journal of Educational Computing Research, 2019
Immersive learning is one of the leading trends in education. Immersive learning uses a simulated or artificial environment for a better learning experience. Design of intelligent learning platform and motivating content development is one key aspect of immersive learning. In this article, we propose an intelligent computer-assisted learning…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Computer Assisted Instruction
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Huang, Wen; Roscoe, Rod D.; Craig, Scotty D.; Johnson-Glenberg, Mina C. – Journal of Educational Computing Research, 2022
Virtual reality (VR) has a high potential to facilitate education. However, the design of many VR learning applications was criticized for lacking the guidance of explicit and appropriate learning theories. To advance the use of VR in effective instruction, this study proposed a model that extended the cognitive-affective theory of learning with…
Descriptors: Affective Behavior, Learning Theories, Computer Simulation, Teaching Methods
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Beck, Dennis – Journal of Educational Computing Research, 2019
This Special Issue contains some substantially expanded versions of conference papers that were originally presented at the Immersive Learning Research Network's (iLRN) 2018 conference, along with others outside of the conference. iLRN is an international organization of developers, educators, and research professionals collaborating to develop…
Descriptors: Computer Simulation, Teaching Methods, Intellectual Disciplines, Computer Games
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Weng, Cathy; Rathinasabapathi, Abirami; Weng, Apollo; Zagita, Cindy – Journal of Educational Computing Research, 2019
This study aimed to explore whether the integration of virtual reality and augmented reality used in a specially designed science book could improve the students' science concept learning outcomes. A true experimental research design was conducted to check the effectiveness of the specially designed book in terms of learners' achievement. The…
Descriptors: Science Instruction, Computer Simulation, Simulated Environment, Textbooks
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Ok, Min Wook; Hughes, Joan E.; Boklage, Audrey – Journal of Educational Computing Research, 2018
This descriptive case study examined the first year of iPad-supported teaching and learning in a high school modified biology class. Results revealed that the iPad practices replaced, amplified, and transformed pedagogy and learning, but they predominantly supported general learning or instructional practices with little science specificity. A…
Descriptors: Biology, Science Instruction, Teaching Methods, High School Students
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Twyford, Jessica; Craig, Scotty D. – Journal of Educational Computing Research, 2017
Observational tutoring has been found to be an effective method for teaching a variety of subjects by reusing dialogue from previous successful tutoring sessions. While it has been shown content can be learned through observational tutoring, it has yet to been examined if a secondary behavior such as goal setting can be influenced. The present…
Descriptors: Pretests Posttests, Physics, Science Instruction, Teaching Methods
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Sezer, Baris – Journal of Educational Computing Research, 2017
This study examined the effect on the learning and motivation of students of a flipped classroom environment enriched with technology. A mixed research design using a pretest or posttest experimental model, combined with qualitative data, was conducted in a public middle school in Turkey for 2 weeks (three class hours) within a science course.…
Descriptors: Foreign Countries, Science Instruction, Technology Uses in Education, Educational Technology
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Wang, June-Yi; Wu, Hsin-Kai; Chien, Sung-Pei; Hwang, Fu-Kwun; Hsu, Ying-Shao – Journal of Educational Computing Research, 2015
So far relatively little research in education has explored the pedagogical and learning potentials of applications (Apps) on tablet PCs (TPCs). Drawing upon research on learning technologies and taking an embodied perspective, this study first identified educational functionalities of TPCs and generated guidelines to design educational Apps for…
Descriptors: Physics, Science Instruction, Secondary School Science, High School Students
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Adams, Deanne M.; Pilegard, Celeste; Mayer, Richard E. – Journal of Educational Computing Research, 2016
Learning physics often requires overcoming common misconceptions based on naïve interpretations of observations in the everyday world. One proposed way to help learners build appropriate physics intuitions is to expose them to computer simulations in which motion is based on Newtonian principles. In addition, playing video games that require…
Descriptors: Video Games, Teaching Methods, Technology Uses in Education, Simulated Environment
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