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Showing 1 to 15 of 30 results Save | Export
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Qianqian Gao; Mingwen Tong; Jia Sun; Chao Zhang; Yuxin Huang; Si Zhang – Journal of Science Education and Technology, 2025
The blended synchronous classroom fosters equitable and balanced educational development; however, challenges persist, including low motivation and suboptimal effects on the deep learning of remote students. This study employs a student-centered learning approach and incorporates the process-oriented guided inquiry learning (POGIL) strategy into…
Descriptors: Inquiry, Blended Learning, Synchronous Communication, Science Education
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Hsin-Wen Hu; Chiung-Hui Chiu – Journal of Science Education and Technology, 2024
The study examines the effects of different questioning strategies on elementary school students regarding scientific knowledge, views of scientific inquiry, and scientific inquiry skills during scientific inquiry video learning. A quasi-experimental design was adopted involving 78 sixth-grade Taiwanese students from three classes. The three…
Descriptors: Foreign Countries, Elementary School Science, Elementary School Students, Grade 6
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Nikolaos Papalazarou; Ioannis Lefkos; Nikolaos Fachantidis – Journal of Science Education and Technology, 2024
Involving students in laboratory and inquiry-based activities can help them understand the concepts of physics. However the learning process should not only focus on the concepts. Moreover, the advantages of using virtual or physical labs are still under examination. The purpose of this study is to analyse which of the two modes (virtual or…
Descriptors: Student Attitudes, Physics, Laboratory Experiments, High School Students
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Li, Mingyang; Donnelly-Hermosillo, Dermot Francis; Click, Jennifer – Journal of Science Education and Technology, 2022
Numerous studies illustrate the value of simulations or project-based learning approaches to enhance the learning of science. Simulations can help students connect across macroscopic, microscopic, and symbolic representations of scientific phenomena, while project-based learning can provide a meaningful narrative and activities for students to…
Descriptors: Computer Simulation, Sequential Approach, Science Instruction, Scientific Concepts
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Geraets, Ashley A.; Nottolini, Isadore L.; Doty, Constance M.; Wan, Tong; Chini, Jacquelyn J.; Saitta, Erin K. H. – Journal of Science Education and Technology, 2021
There is an assumption that graduate teaching assistants (GTAs) have mastery of the chemistry content they are teaching and preparation to instruct students. However, in reformed classrooms, GTAs may need more support and resources. We designed chemistry rehearsal modules for use in a mixed-reality teaching simulator to help prepare GTAs for…
Descriptors: Graduate Students, Teaching Assistants, Active Learning, Science Instruction
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McDowell, Travis R.; Schmittzehe, Emmalou T.; Duerden, Amanda J.; Cernusca, Dan; Collier, Harvest; Woelk, Klaus – Journal of Science Education and Technology, 2019
A student-choice model course redesign was used to counteract a large increase in student enrollment, improve the quality of instruction, and preserve student success. This model is an instructional technique that allows students to choose how to engage in a course. Using this model in a first-semester college-level general chemistry course,…
Descriptors: Active Learning, Chemistry, Introductory Courses, College Science
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Tsybulsky, Dina; Sinai, Erez – Journal of Science Education and Technology, 2022
This article presents a case study of the integration of the Internet of Things (IoT) in high-school biology project-based learning. The study's main goal was to conduct an in-depth, qualitative examination of the students' experiences and the development of their skills over the course of this project. The following research questions were…
Descriptors: Biology, Science Instruction, Teaching Methods, High School Students
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Tsivitanidou, Olia E.; Georgiou, Yiannis; Ioannou, Andri – Journal of Science Education and Technology, 2021
The integration of immersive virtual reality (VR) in authentic science classrooms can result in a totally new learning experience for the students. However, the effect of such a learning experience on students' conceptual learning gains and their perceptions of the experience, while considering students' pre-existing science- and digital…
Descriptors: Learning Experience, Inquiry, Active Learning, Physics
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Sung, Shannon H.; Li, Chenglu; Chen, Guanhua; Huang, Xudong; Xie, Charles; Massicotte, Joyce; Shen, Ji – Journal of Science Education and Technology, 2021
In this paper, we demonstrate how machine learning could be used to quickly assess a student's multimodal representational thinking. Multimodal representational thinking is the complex construct that encodes how students form conceptual, perceptual, graphical, or mathematical symbols in their mind. The augmented reality (AR) technology is adopted…
Descriptors: Observation, Artificial Intelligence, Knowledge Representation, Grade 9
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Schwartz, Liron; Adler, Idit; Madjar, Nir; Zion, Michal – Journal of Science Education and Technology, 2021
Engaging students in inquiry is a key component in order to fulfill essential goals in science education. To achieve successful engagement in inquiry process, students need to feel competent and autonomous in spite of the cognitive and mental challenges the process entails. The study focuses on the "problematizing" mechanisms of…
Descriptors: Scaffolding (Teaching Technique), Personal Autonomy, Competence, Psychological Needs
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Srisawasdi, Niwat; Panjaburee, Patcharin – Journal of Science Education and Technology, 2019
Many studies have used the potential of computer games to promote students' attitudes toward learning and increase their learning performance. A few studies have transformed scientific content into computer games or developed games with scientific content. In this paper, we employed students' common misconceptions of chemistry regarding the…
Descriptors: Program Implementation, Computer Games, Active Learning, Inquiry
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Ryoo, Kihyun; Bedell, Kristin; Swearingen, Amanda – Journal of Science Education and Technology, 2018
Ensuring that all students, including English language learners (ELLs) who speak English as a second language, succeed in science is more challenging with a shift towards learning through language-intensive science practices suggested by the Next Generation Science Standards (NGSS). Interactive visualization technologies have the potential to…
Descriptors: English Language Learners, Visual Aids, Science Instruction, Chemistry
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Rengel, Raúl; Pascual, Elena; Íñiguez-de-la-Torre, Ignacio; Martín, María J.; Vasallo, Beatriz G. – Journal of Science Education and Technology, 2019
In an educational context, multimedia content can be created by the students, by the faculty, or by a third party. With the aim of improving the lab work, motivation, and active learning in introductory electronics courses, several innovative technologies and instructional strategies were considered involving these three possibilities: real-time…
Descriptors: Active Learning, Multimedia Instruction, Teaching Methods, Introductory Courses
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Novak, Elena; Wisdom, Sonya – Journal of Science Education and Technology, 2018
3D printing technology is a powerful educational tool that can promote integrative STEM education by connecting engineering, technology, and applications of science concepts. Yet, research on the integration of 3D printing technology in formal educational contexts is extremely limited. This study engaged preservice elementary teachers (N = 42) in…
Descriptors: Computer Peripherals, Printing, Student Projects, Active Learning
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Schleisman, Katrina B.; Selcen Guzey, S.; Lie, Richard; Michlin, Michael; Desjardins, Christopher; Shackleton, Hazel S.; Schwerdfeger, August C.; Michalowski, Martin; Dubinsky, Janet M. – Journal of Science Education and Technology, 2018
Mobile applications (apps) for learning technical scientific content are becoming increasingly popular in educational settings. Neuroscience is often considered complex and challenging for most students to understand conceptually. "iNeuron" is a recently developed iOS app that teaches basic neuroscience in the context of a series of…
Descriptors: Neurosciences, Active Learning, Teaching Methods, Computer Software
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