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Zhe Wang; Sara Abercrombie; Rachel Wong; Yuxin Ren; Shiting Dai – Journal of Computer Assisted Learning, 2024
Background: There are two major types of pictures that have been the focus of multimedia learning research, namely, seductive and interpretational pictures. Despite an increasing body of literature documenting the effects of either seductive or interpretational pictures added to text-based materials, there is a paucity of research explicitly…
Descriptors: Electronic Learning, Computers, Computer Assisted Instruction, Visual Aids
Rawad Chaker; Mélanie Gallot; Ayodélé Madi; Christian Collet; Nady Hoyek – Anatomical Sciences Education, 2025
During the COVID-19 pandemic, anatomy educators have demonstrated their ability to respond to face-to-face (F2F) teaching restrictions and offer emergency remote teaching and learning (ERTL) approach. Another educational model that was intensified during COVID-19 was blended learning (BL) which is a combination of F2F and online settings. Studies…
Descriptors: Anatomy, Human Body, Kinesiology, Science Instruction
Zhang Yingbin; Paquette, Luc; Baker, Ryan S.; Ocumpaugh, Jaclyn; Bosch, Nigel; Biswas, Gautam; Munshi, Anabil – Journal of Learning Analytics, 2021
Confusion may benefit learning when it is resolved or partially resolved. Metacognitive strategies (MS) may help learners to resolve confusion when it occurs during learning and problem solving. This study examined the relationship between confusion and MS that students evoked in Betty's Brain, a computer-based learning-by-modelling environment…
Descriptors: Metacognition, Brain, Grade 6, Emotional Response
Parong, Jocelyn; Mayer, Richard E. – Journal of Computer Assisted Learning, 2021
As immersive virtual reality (IVR) systems proliferate in classrooms, it is important to understand how they affect learning outcomes and the underlying affective and cognitive processes that may cause these outcomes. Proponents argue that IVR could improve learning by increasing positive affective and cognitive processing, thereby supporting…
Descriptors: Virtual Classrooms, Cognitive Processes, Affective Behavior, Comparative Analysis
Lou, Anna J.; Jaeggi, Susanne M. – Journal of Research in Science Teaching, 2020
There have been many practical obstacles for teachers to implement evidence-based educational technology, especially in STEM classrooms. By implementing learning principles related to Cognitive Load Theory, we developed an innovative Technology-Assisted Guided Learning (TAGL) approach and its web-based instructional tool, combining expertise from…
Descriptors: Prior Learning, Achievement Gap, Computer Assisted Instruction, Chemistry
Correia, Ana-Paula; Koehler, Natalya; Thompson, Ann; Phye, Gary – Research in Science & Technological Education, 2019
Background: A multimedia software designed as a Computer-Assisted Scaffolding system was used to teach gas behavior on the submicroscopic level using Physics Education Technology Project (PhET) simulation. PhET is a set of interactive, research-based science and mathematics online simulations (https://phet. colorado.edu/). Purpose: The purpose was…
Descriptors: Secondary School Science, Computer Simulation, Computer Assisted Instruction, Scaffolding (Teaching Technique)
Lucas, Lyrica; Helikar, Tomáš; Dauer, Joseph – International Journal of Science Education, 2022
Comprehensive understanding of complex biological systems necessitates the use of computational models because they facilitate visualisation and interrogation of system dynamics and data-driven analysis. Computational model-based (CMB) activities have demonstrated effectiveness in improving students' understanding and their ability to use and…
Descriptors: Cytology, Science Instruction, Teaching Methods, Biology
Ghali, Ramla; Ouellet, Sébastien; Frasson, Claude – Journal of Education and Training Studies, 2016
The use of educational games as a tool for providing learners with a playful and educational aspect is widespread. In this paper, we present an educational game that we developed to teach a chemistry lesson, namely drawing a Lewis diagram. Our game is a 3D environment known as LewiSpace and aims at balancing between playful and educational…
Descriptors: Foreign Countries, College Students, Educational Games, Chemistry
Iiskala, Tuike; Volet, Simone; Lehtinen, Erno; Vauras, Marja – Frontline Learning Research, 2015
The significance of socially shared metacognitive regulation (SSMR) in collaborative learning is gaining momentum. To date, however, there is still a paucity of research of how SSMR is manifested in asynchronous computer-supported collaborative learning (CSCL), and hardly any systematic investigation of SSMR's functions and evolution across…
Descriptors: Metacognition, Cooperative Learning, Learning Processes, Case Studies
Mansour, Nasser; Wegerif, Rupert; Skinner, Nigel; Postlethwaite, Keith; Hetherington, Lindsay – Research in Science Education, 2016
The purpose of this study is to explore how an online-structured dialogue environment supported (OSDE) collaborative learning about the nature of science among a group of trainee science teachers in the UK. The software used (InterLoc) is a linear text-based tool, designed to support structured argumentation with openers and "dialogue…
Descriptors: Foreign Countries, Science Teachers, Cooperative Learning, Preservice Teachers
Hmelo-Silver, Cindy E.; Liu, Lei; Gray, Steven; Jordan, Rebecca – Journal of Research in Science Teaching, 2015
Orchestrating inquiry-based science learning in the classroom is a complex undertaking. It requires fitting the culture of the classroom with the teacher's teaching and inquiry practices. To understand the interactions between these variables in relation to student learning, we conducted an investigation in two different classroom settings to…
Descriptors: Inquiry, Science Instruction, Hypermedia, Cooperative Learning
Poehnl, Sabine; Bogner, Franz X. – Journal of Educational Research, 2013
Only recently has cognitive load theory been applied in conceptual change approaches. To the authors' knowledge, theirs is the first study to examine the effects on students' cognitive load of an approach contrary to a refutation text design. The authors combined computer and textbook instruction with involving alternative conceptions (ACs) to…
Descriptors: Cognitive Ability, Genetics, Grade 9, High School Students
Harris, Daniel Wyatt – ProQuest LLC, 2012
Research examining animation use for student learning has been conducted in the last two decades across a multitude of instructional environments and content areas. The extensive construction and implementation of animations in learning resulted from the availability of powerful computing systems and the perceived advantages the novel medium…
Descriptors: Computer Assisted Instruction, Animation, Earth Science, Scientific Concepts
Kunsting, Josef; Wirth, Joachim; Paas, Fred – Computers & Education, 2011
Using a computer-based scientific discovery learning environment on buoyancy in fluids we investigated the "effects of goal specificity" (nonspecific goals vs. specific goals) for two goal types (problem solving goals vs. learning goals) on "strategy use" and "instructional efficiency". Our empirical findings close an important research gap,…
Descriptors: Discovery Learning, Problem Solving, Science Instruction, Inquiry
Ng, Wan – Teaching Science, 2011
In recent years, the Australian Government has invested heavily ($2.4 b) into the Digital Education Revolution with initiatives that aim at increasing ICT proficiencies in teachers and school leaders and equipping Years 9-12 students with a laptop each. Such initiatives should be welcomed by the science education community as ICT offers…
Descriptors: Difficulty Level, Cognitive Processes, Computer Literacy, Science Instruction