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Belland, Brian R.; Gu, Jiangyue; Armbrust, Sara; Cook, Brant – International Association for Development of the Information Society, 2013
In this conceptual paper, we propose an heuristic to balance context-specific and generic scaffolding, as well as computer-based and teacher scaffolding, during instruction centered on authentic, scientific problems. This paper is novel in that many researchers ask a dichotomous question of whether generic or context-specific scaffolding is best,…
Descriptors: Scaffolding (Teaching Technique), Science Instruction, Inquiry, Active Learning
A Heuristic Algorithm for Planning Personalized Learning Paths for Context-Aware Ubiquitous Learning
Hwang, Gwo-Jen; Kuo, Fan-Ray; Yin, Peng-Yeng; Chuang, Kuo-Hsien – Computers & Education, 2010
In a context-aware ubiquitous learning environment, learning systems can detect students' learning behaviors in the real-world with the help of context-aware (sensor) technology; that is, students can be guided to observe or operate real-world objects with personalized support from the digital world. In this study, an optimization problem that…
Descriptors: Heuristics, Ecology, Natural Sciences, Mathematics

Ferree, Rob A.; And Others – Journal of Geological Education, 1988
Describes a deterministic computer model that incorporates: (1) initial framework composition; (2) abrasion factors for quartz, feldspar, and rock fragments; and (3) a fragmentation ratio for rock fragments to simulate the recycling of coastal sands by rivers and beaches. (TW)
Descriptors: College Science, Computer Assisted Instruction, Computer Simulation, Computer Uses in Education

Roth, Wolff-Michael – School Science and Mathematics, 1992
Provides a rationale for a learning environment in science classrooms that integrates science, mathematics, and technology while solving authentic problems. Describes activities that can be used in such an environment and presents data regarding students' attitudes toward the described activities. (MDH)
Descriptors: Calculators, Computer Assisted Instruction, Computers, Discovery Learning