NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Practitioners1
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing all 9 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Vieyra, Rebecca; Vieyra, Chrystian; Pendrill, Ann-Marie; Xu, Benjamin – Physics Education, 2020
This article describes the development and deployment of Physics Toolbox Play, a gamified component of the "Android Physics Toolbox Sensor Suite" app, that can introduce young children through adults to fundamental physics principles. The app was used successfully in a variety of contexts, including STEM fairs with primary and secondary…
Descriptors: Educational Games, Physics, Science Instruction, Science Education
Peer reviewed Peer reviewed
Direct linkDirect link
de Souza, Renata Torres Mattos P.; Kasseboehmer, Ana Cla´udia – Journal of Chemical Education, 2022
This paper reports the development of a digital escape room for high school students using Genially, a web-based media platform. The escape room was used to aid understanding of basic concepts in chemistry and mostly enhance students' classes participation during the COVID-19 pandemic. The activity entitled "The thalidomide mystery"…
Descriptors: Science Education, Secondary School Science, Educational Games, High School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Jones, Oliver A. H.; Spichkova, Maria; Spencer, Michelle J. S. – Journal of Chemical Education, 2018
Mobile technology is increasingly prevalent in higher education. Chemistry-related software applications (apps) on touchscreen computers are emerging as a popular platform in many areas, including in the chemistry classroom. In this work, a new game-based app designed for hand-held and portable touch-controlled devices is presented. Chirality-2…
Descriptors: Telecommunications, Handheld Devices, Chemistry, Science Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
de Oliveira, Mayara Lustosa; Galembeck, Eduardo – Journal of Biological Education, 2016
Cell biology apps were surveyed in order to identify whether there are new approaches for modelling cells allowed by the new technologies implemented in tablets and smartphones. A total of 97 apps were identified in 3 stores surveyed (Apple, Google Play and Amazon), they are presented as: education 48.4%, games 26.8% and medicine 15.4%. The apps…
Descriptors: Cytology, Biology, Science Instruction, Telecommunications
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2013
For the thirty-sixth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Ethnicity, Educational Games, Specialists
Physiologist, 1979
A collection of six papers presented at Queen Elizabeth College of University of London in February, 1979. Techniques presented on role of computer models and data bases, tapes/booklets, games and models, and audio tutorials as an alternative to practical teaching, television and videotapes, and computer graphics. (SA)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Oriented Programs, Educational Games
Shaw, Keith – SASTA Journal, 1981
Discusses current uses of computers in United Kingdom schools, specifically in biology, chemistry, economics, geography, and physics classrooms. Suggests reasons why teachers are using computers and describes their application for simulations; construction, evaluation, and modification of models; and for academic games. (DS)
Descriptors: Biology, Chemistry, Computer Assisted Instruction, Computer Oriented Programs
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2014
These proceedings contain the papers of the 11th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2014), October 25-27, 2014, which has been organized by the International Association for Development of the Information Society (IADIS) and endorsed by the Japanese Society for Information and Systems in…
Descriptors: Conference Papers, Teaching Methods, Technological Literacy, Technology Uses in Education
Peer reviewed Peer reviewed
School Science Review, 1981
Outlines a variety of laboratory procedures, demonstrations, and classroom materials including a technique for estimating speed of electromagnetic waves; a support for multipin components when soldering; use of dynometer to measure force; bending light; using a microcomputer to measure and produce voltage; force-distance curves; and two games. (DS)
Descriptors: College Science, Computer Oriented Programs, Computer Programs, Educational Games