NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Arastoopour Irgens, Golnaz; Dabholkar, Sugat; Bain, Connor; Woods, Philip; Hall, Kevin; Swanson, Hillary; Horn, Michael; Wilensky, Uri – Journal of Science Education and Technology, 2020
Despite STEM education communities recognizing the importance of integrating computational thinking (CT) into high school curricula, computation still remains a separate area of study in K-12 contexts. In addition, much of the research on CT has focused on creating generally agreed-upon definitions and curricula, but few studies have empirically…
Descriptors: Thinking Skills, Biology, Scores, Pretests Posttests
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Johnson, N. – Acta Didactica Napocensia, 2012
Self-regulation is the controlling of a process or activity by the students who are involved in Problem solving in Physics rather than by an external agency (Johnson, 2011). Selfregulated learning consists of three main components: cognition, metacognition, and motivation. Cognition includes skills necessary to encode, memorise, and recall…
Descriptors: Metacognition, Secondary School Students, Learning Strategies, Physics
Peer reviewed Peer reviewed
Direct linkDirect link
Bouhnik, Dan; Giat, Yahel – Journal of Information Technology Education, 2009
The rapid changes in information technology in recent years have rendered current high school curricula unable to cope with student needs. In consequence, students do not possess the proper skills required in today's information era. Specifically, many students lack the skills to search efficiently for information. Moreover, even when abundant…
Descriptors: Student Needs, Critical Reading, Social Sciences, High School Students
Baytak, Ahmet – ProQuest LLC, 2009
Among educational researchers and practitioners, there is a growing interest in employing computer games for pedagogical purposes. The present research integrated a technology education class and a science class where 5th graders learned about environmental issues by designing games that involved environmental concepts. The purposes of this study…
Descriptors: Elementary School Science, Environmental Education, Computer Software, Interviews