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de Souza, Renata Torres Mattos P.; Kasseboehmer, Ana Cla´udia – Journal of Chemical Education, 2022
This paper reports the development of a digital escape room for high school students using Genially, a web-based media platform. The escape room was used to aid understanding of basic concepts in chemistry and mostly enhance students' classes participation during the COVID-19 pandemic. The activity entitled "The thalidomide mystery"…
Descriptors: Science Education, Secondary School Science, Educational Games, High School Students
Walsh, Kevin – School Science Review, 2018
Computer simulations have been used very effectively for many years in the teaching of science but the focus has been on cognitive development. This study, however, is an investigation into the possibility that a student's experimental skills in the real-world environment can be judged via the undertaking of a suitably chosen computer simulation…
Descriptors: Physics, Computer Simulation, Science Instruction, Cognitive Development
Bahng, EunJin; Lee, Mimi – International Electronic Journal of Elementary Education, 2017
The purpose of this study is to understand the phenomenon of the "professional journey" of elementary teacher candidates (ETC) both as learners and as teachers by exploring their learning experiences and practices regarding the virtual reality (VR) platform called Second Life (SL). Using the grounded theory approach, we designed an…
Descriptors: Learning Experience, Preservice Teachers, Technology Uses in Education, Grounded Theory
Cheng, Meng-Fei; Cheng, Yufang; Hung, Shuo-Hsien – Teaching Science, 2014
Based on our experience of teaching physics in middle and senior secondary school, we have found that students have difficulty in reasoning at the microscopic level. Their reasoning is limited to the observational level so they have problems in developing scientific models of magnetism. Here, we suggest several practical activities and the use of…
Descriptors: Thinking Skills, Magnets, Science Education, Computer Simulation
Ketelhut, Diane Jass; Nelson, Brian C. – Educational Research, 2010
Background: Most policy doctrines promote the use of scientific inquiry in the K-12 classroom, but good inquiry is hard to implement, particularly for schools with fiscal and safety constraints and for teachers struggling with understanding how to do so. Purpose: In this paper, we present the design of a multi-user virtual environment (MUVE)…
Descriptors: Suburban Schools, Student Attitudes, Virtual Classrooms, Science Curriculum
Howe, Samuel F.; Carlson, Kenneth W. – Learning, 1989
This article identifies realistic, research-based computer simulations that are capable of stimulating student decision making. Also discussed is a recent category of computer programs, probeware. Students use a sensing device (probe) to measure physical characteristics and transmit results to a computer which collects, stores, and displays the…
Descriptors: Computer Simulation, Computer Software Reviews, Courseware, Intermediate Grades
Lavoie, Derrick R. – 1989
Misconceptions, shown to be prevalent in students even at the college level, may affect the cognitive process of making predictions in biology. The purpose of this study was to: (1) identify students' misconceptions about important biological concepts; (2) identify students' cognitive behaviors associated with making predictions about these…
Descriptors: Biology, Cognitive Development, College Science, Computer Simulation
Causey, Robert L. – Perspectives in Computing: Applications in the Academic and Scientific Community, 1987
Describes two interactive computer programs that simulate abstract relationships and require students to use inductive reasoning, form and test hypotheses, and analyze functions of systems and the reasoning processes required to understand them. Their development and use in college philosophy of science courses is outlined, and possible future…
Descriptors: Abstract Reasoning, Computer Assisted Instruction, Computer Simulation, Courseware
Classroom Computer Learning, 1989
Reviews three software programs: (1) "Cartooners"--develops creative arts and animation, grades 1-6, Apple IIGS; (2) "PC Globe+"--social studies, geography, grades 4-12, IBM(384K); (3) "Wood Car Rally"--physical science, scientific method, grades 3-9, Apple II. (MVL)
Descriptors: Animation, Computer Graphics, Computer Simulation, Computer Software Reviews
Perkins, David N.; And Others – 1995
This book brings together leading experts to offer an in-depth examination of how computer technology can play an invaluable part in educational efforts through its unique capacities to support the development of students' understanding of difficult concepts. Focusing on three broad themes-the nature of understanding, the potential of technology…
Descriptors: Abstract Reasoning, College School Cooperation, Computer Simulation, Computer Software