Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 5 |
Since 2006 (last 20 years) | 14 |
Descriptor
Computer Software | 21 |
Educational Games | 21 |
Science Instruction | 21 |
Foreign Countries | 11 |
Teaching Methods | 10 |
Computer Uses in Education | 6 |
Educational Technology | 6 |
Handheld Devices | 5 |
Mathematics Instruction | 5 |
Video Games | 5 |
Academic Achievement | 4 |
More ▼ |
Source
Author
Publication Type
Education Level
Elementary Education | 10 |
Secondary Education | 7 |
Higher Education | 6 |
Middle Schools | 6 |
Postsecondary Education | 6 |
Junior High Schools | 5 |
Elementary Secondary Education | 4 |
High Schools | 4 |
Grade 5 | 3 |
Grade 6 | 3 |
Grade 7 | 3 |
More ▼ |
Audience
Teachers | 2 |
Practitioners | 1 |
Researchers | 1 |
Location
Australia | 3 |
Brazil | 3 |
China | 1 |
Finland | 1 |
France | 1 |
Malaysia | 1 |
New York | 1 |
South Korea (Seoul) | 1 |
Taiwan | 1 |
Thailand | 1 |
United Kingdom | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Computer Attitude Scale | 1 |
Program for International… | 1 |
What Works Clearinghouse Rating
Kassem Hallal; Sami Tlais – Journal of Chemical Education, 2023
Educational games are effective learning tools frequently used to motivate students and enhance their engagement in the learning process. Using these games in challenging courses, such as organic chemistry, creates a more engaging and student-friendly learning environment that can enhance students' learning. Drawing organic compounds and…
Descriptors: Organic Chemistry, Science Instruction, Puzzles, Teaching Methods
Chatchadaporn Pinthong; Natpawee Poungkaew; Titapa Ampaipis; Jirapipat Thanyaphongphat; Panu Pimviriyakul; Somchart Maenpuen – Journal of Chemical Education, 2024
The coronavirus (COVID-19) pandemic prevented students from attending on-site classes. Consequently, their face-to-face interactions decreased. Thus, it became crucial to design learning activities to enhance the motivation of students and inspire them to achieve the desired learning outcomes during the long disruption of on-site classes. Mobile…
Descriptors: Undergraduate Study, Educational Games, Game Based Learning, Learning Activities
Fontana, Matthew T. – Journal of Chemical Education, 2020
Social distancing during the COVID-19 pandemic presents mental health and academic obstacles for students. As mental health can strongly influence academic performance, addressing the loss of community by transitioning to distance education, midsemester, is imperative. This work draws upon the community and wellness benefits associated with online…
Descriptors: Science Instruction, Videoconferencing, Video Games, Educational Games
de Lima, Melina S.; de Amôres, Eduardo B.; Santos, José Vicente C.; Martin, Vera A. F. – Journal of Astronomy & Earth Sciences Education, 2018
Various studies have noted current shortcomings in the teaching and learning of science in schools, and the results of large-scale tests show that despite heavy investment in education, Brazilians' understanding of science test scores typically fall short of what could be if students had a consistent, high-quality basic education. This article…
Descriptors: Foreign Countries, Astronomy, Science Education, Scientific Concepts
Howard-Jones, Paul; Holmes, Wayne; Demetriou, Skevi; Jones, Carol; Tanimoto, Eriko; Morgan, Owen; Perkins, David; Davies, Neil – Learning, Media and Technology, 2015
Many have warned against a direct "brain scan to lesson plan" approach when attempting to transfer insights from neuroscience to the classroom. Similarly, in the effective design and implementation of learning technology, a judicious interrelation of insights associated with diverse theoretical perspectives (e.g., neuroscientific,…
Descriptors: Brain, Neurology, Educational Technology, Technology Uses in Education
Masek, Martin; Murcia, Karen; Morrison, Jason – Australian Educational Computing, 2012
Mobile devices, such as tablets and smart phones, are increasingly being utilised as tools for education, with tablets such as the Apple iPad being introduced into many classrooms. These devices are seen as enablers of learning through a fun, interactive interface; however the process of producing a pedagogically valid, yet entertaining…
Descriptors: Foreign Countries, Science Curriculum, Handheld Devices, Material Development
Scarlatos, Tony – Journal of Educational Technology Systems, 2013
Exploring the Solar System in the elementary school curriculum has traditionally involved activities, such as building scale models, to help students visualize the vastness of space and the relative size of the planets and their orbits. Today, numerous websites provide a wealth of information about the sun and the planets, combining text, photos,…
Descriptors: Multimedia Instruction, Computer Software, Computer Simulation, Educational Games
Annetta, Leonard; Vallett, David; Fusarelli, Bonnie; Lamb, Richard; Cheng, Meng-Tzu; Holmes, Shawn; Folta, Elizabeth; Thurmond, Brandi – Journal of Computers in Mathematics and Science Teaching, 2014
The purpose of this study was to examine the effect Serious Educational Games (SEGs) had on student interest in science in a federally funded game-based learning project. It can be argued that today's students are more likely to engage in video games than they are to interact in live, face-to-face learning environments. With a keen eye on…
Descriptors: Educational Games, Science Instruction, Student Interests, Learning Activities
Hsiao, Kuei-Fang; Chen, Nian-Shing; Huang, Shih-Yu – Interactive Learning Environments, 2012
Because of a shortage of physical exercise, concerns about adolescents have recently been raised in Taiwan. In educational environments where student exercise has been limited by scheduling constraints and the lack of physical exercise has become a vital problem, "learning while exercising" may be part of a possible solution. This study…
Descriptors: Foreign Countries, Exercise, Science Achievement, Computer Assisted Instruction
Baytak, Ahmet – ProQuest LLC, 2009
Among educational researchers and practitioners, there is a growing interest in employing computer games for pedagogical purposes. The present research integrated a technology education class and a science class where 5th graders learned about environmental issues by designing games that involved environmental concepts. The purposes of this study…
Descriptors: Elementary School Science, Environmental Education, Computer Software, Interviews
Ramette, R. W. – Computers in Chemical Education Newsletter, 1985
A program (written in Microsoft BASIC) for the Texas Instrument and IBM microcomputers allows one to eight contestants to select one to six categories of questions to answer in the manner of the game Trivial Pursuit. The structure, use, and educational value of this program are reviewed. Ordering information is included. (JN)
Descriptors: Chemistry, College Science, Computer Software, Educational Games
Stidwell, Peter – Primary Science Review, 2005
The author has developed an innovative science website resource that also shows how engineers use science. As well as addressing scientific facts and concepts, the resource also engages children in the process of scientific enquiry, using graph tools and data interpretation. Part of the resource helps children to understand that much of what they…
Descriptors: Science Education, Science Instruction, Engineering, Engineering Education

O'Toole, Mitch – Australian Science Teachers Journal, 1993
Addresses the use of computer simulation games and how they can be tailored to fit particular units of study in secondary science education. Focuses on scripted role play simulations and specific purpose simulations. (DDR)
Descriptors: Computer Simulation, Computer Software, Computer Uses in Education, Educational Games
1997
This CD-ROM presents a computer game that introduces students to the world of archaeology through attempting to solve a mystery. It gives students the inside story on this fascinating science and contains five missions for solving the mystery, over 20 video sequences, a variety of activities, a glossary with 53 entries, over 40 photos, 20…
Descriptors: Archaeology, Computer Software, Computer Uses in Education, Educational Games
1999
This CD-ROM allows students to discover the key factors and major dates in the development of the science of chemistry. It includes 93 scientific concepts, 20 minutes of narration with animation, 14 interactive activities, an illustrated periodic table, a complete Portable Document Format (PDF) user guide, a dictionary explaining over 40 terms, a…
Descriptors: Chemistry, Computer Software, Computer Uses in Education, Educational Games
Previous Page | Next Page »
Pages: 1 | 2