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Nurul Huda Ramadhan; Wirawan Fadly; Nurzatulshima Kamarudin; Witsanu Suttiwan – Journal of Science Learning, 2024
In both private and public education, several institutions may use game-based explanations. However, it does not rule out the possibility that most educational institutions use text-based explanations, which makes students tend to get bored because they only have to read and listen, so another alternative is needed: game-based explanations that…
Descriptors: Foreign Countries, Secondary School Students, Grade 7, Science Instruction
Hadiati, Soka; Kuswanto, Heru; Rosana, Dadan; Pramuda, Adi – International Journal of Instruction, 2019
This study aims to examine students' reasoning based on the model in each laboratory work style and find the effect on scientific attitude and student activity. This study uses a quantitative approach with the experimental method. The study was conducted in three classes with different lab work styles. Arduino and sensors were used as a…
Descriptors: Logical Thinking, Scientific Attitudes, Laboratory Procedures, Open Source Technology
Manurung, Sondang R.; Mihardi, Satria – Journal of Education and Practice, 2016
The purpose of this study was to determine the effectiveness of hypertext media based kinematic learning and formal thinking ability to improve the conceptual understanding of physic prospective students. The research design used is the one-group pretest-posttest experimental design is carried out in the research by taking 36 students on from…
Descriptors: Mechanics (Physics), Hypermedia, Concept Formation, Instructional Effectiveness
Beach, Richard; O'Brien, David – Reading & Writing Quarterly, 2015
This study examined 6th graders' use of the VoiceThread app as part of a science inquiry project on photosynthesis and carbon dioxide emissions in terms of their ability to engage in causal reasoning and their use of the affordances of multimodality, collaboration, interactivity, and connectivity. Students employed multimodal production using…
Descriptors: Grade 6, Science Instruction, Science Projects, Inquiry
Leiba, Moshe; Zuzovsky, Ruth; Mioduser, David; Benayahu, Yehuda; Nachmias, Rafi – Interdisciplinary Journal of E-Learning and Learning Objects, 2012
A qualitative model of a system is an abstraction that captures ordinal knowledge and predicts the set of qualitatively possible behaviours of the system, given a qualitative description of its structure and initial state. This paper examines an innovative approach to science education using an interactive learning environment that supports…
Descriptors: Models, Ecology, Qualitative Research, Electronic Learning
Urban, Michael J., Ed.; Falvo, David A., Ed. – IGI Global, 2016
The application of technology in classroom settings has equipped educators with innovative tools and techniques for effective teaching practice. Integrating digital technologies at the elementary and secondary levels helps to enrich the students' learning experience and maximize competency in the areas of science, technology, engineering, and…
Descriptors: Elementary Secondary Education, STEM Education, Outcomes of Education, Technology Integration

Mandell, Alan; Lucking, Robert – Journal of Computers in Mathematics and Science Teaching, 1988
Discusses programs to provide a knowledge base and use the knowledge in a mode of artificial intelligence. Indicates that two methods of database storage are possible and opts to use a method using many data files while using a small RAM capacity. Lists several programs. (MVL)
Descriptors: Artificial Intelligence, Cognitive Processes, Cognitive Psychology, College Science

Mandell, Alan; Lucking, Robert – Journal of Computers in Mathematics and Science Teaching, 1989
Compares BASIC and LOGO systems in developing artificial intelligence systems. Provides listings of programs used for translating and sentence making. Describes methodology and compares the BASIC and LOGO programs. (MVL)
Descriptors: Artificial Intelligence, Cognitive Processes, College Science, Computer Uses in Education

de Monchy, Allan R.; And Others – Analytical Chemistry, 1988
Discusses two computer problem solving programs: rule-based expert systems and decision analysis expert systems. Explores the application of expert systems to automated chemical analyses. Presents six factors to consider before using expert systems. (MVL)
Descriptors: Artificial Intelligence, Chemical Analysis, Chemistry, College Science

Mandell, Alan; Lucking, Robert – Journal of Computers in Mathematics and Science Teaching, 1989
Compares a program written both in BASIC and LOGO on its inferential and decision making ability. Explains steps in each program and how deductions and decisions are made. (MVL)
Descriptors: Artificial Intelligence, Cognitive Processes, College Science, Computer Software

Lopez, Antonio M., Jr. – Mathematics and Computer Education, 1989
Provides background material on logic programing and presents PROLOG as a high-level artificial intelligence programing language that borrows its basic constructs from logic. Suggests the language is one which will help the educator to achieve various goals, particularly the promotion of problem solving ability. (MVL)
Descriptors: Artificial Intelligence, College Science, Computer Science, Computer Science Education

Wulfson, Stephen – Science and Children, 1988
Presents reviews of six computer software programs for teaching science. Provides the publisher, grade level, cost, and descriptions of software, including: (1) "Recycling Logic"; (2) "Introduction to Biochemistry"; (3) "Food for Thought"; (4) "Watts in a Home"; (5) "Geology in Action"; and (6)…
Descriptors: Biochemistry, Computer Assisted Instruction, Computer Simulation, Computer Software
Okey, James R.; Oliver, Ronald G. – 1987
This study investigated the types of tactics and strategies students used in working with computer simulations and examined if the skills acquired when using the computer simulation could be applied in other settings. Sixth grade students (N=50) from three different schools participated in the study and were observed over a period of six weeks.…
Descriptors: Classroom Environment, Computer Assisted Instruction, Computer Science Education, Computer Simulation