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Filiz Avci – Journal of Computer Assisted Learning, 2024
Background Study: Developments in science and technology, have created a need for technology-supported learning environments. Robotics is a technology widely used in science education. Collaborative learning is one of the methods used in education based on the constructivist approach. Using robotic and cooperative learning together is a new and…
Descriptors: Robotics, Teaching Methods, Academic Achievement, 21st Century Skills
Koca, Mehmet; Türkoglu, Ismail – Turkish Online Journal of Educational Technology - TOJET, 2022
In this study, it is aimed to determine the opinions of secondary school students about educational robotics applications. The case study, which is one of the qualitative research methods, was used in the research. The research was carried out with 7th grade students of two different secondary schools in the Battalgazi district of Malatya province…
Descriptors: Secondary School Students, Student Attitudes, Opinions, Computer Attitudes
Chahine, Iman Chafik; Robinson, Norman; Mansion, Kimbeni – Journal on Mathematics Education, 2020
This exploratory case study reports findings on 20 middle-level science and mathematics teachers' perceptions of the effectiveness of a one-year project in which teachers engaged in using robotics and engineering design inquiries in their classrooms. Principled by Bandura's Social Learning Theory (SLT) and using mixed methods approaches, the study…
Descriptors: Mathematics Instruction, Teaching Methods, Robotics, Engineering
Sullivan, Florence R.; Keith, P. Kevin; Wilson, Nicholas C. – AERA Online Paper Repository, 2016
This study investigates how students who are peripherally positioned in computer science-based, collaborative group work meaningfully engage with the group activity in order to learn. Our research took place in the context of a one-day, all-girl robotics workshop. This work proceeds from the premise that learning about programming is mediated most…
Descriptors: Robotics, Workshops, Females, Group Activities
Sullivan, Florence R.; Wilson, Nicholas C. – Journal of the Learning Sciences, 2015
This case study examines the role of playful talk in negotiating the "how" of collaborative group work in a 6th-grade science classroom. Here we develop and test a Vygotsky-derived hypothesis that postulates playful talk as a mechanism for identity exploration and group status negotiation. Our findings indicate that students utilized the…
Descriptors: Case Studies, Cooperative Learning, Grade 6, Science Instruction
Sullivan, Florence R. – Educational Technology & Society, 2011
This paper presents the results of a micro-genetic analysis of the development of a creative solution arrived at by students working collaboratively to solve a robotics problem in a sixth grade science classroom. Results indicate that four aspects of the enacted curriculum proved important to developing the creative solution, including the…
Descriptors: Group Dynamics, Inquiry, Grade 6, Creative Thinking
Piotrowski, Mark; Kressly, Rich – Technology Teacher, 2009
This article describes a cooperative classroom robotics challenge named "IED Cleanup". This classroom challenge was created to incorporate a humanitarian project with the use of a robotics design system in order to remove simulated IEDs (Improvised Explosive Devices) to a detonation zone within a specified amount of time. Throughout the activity,…
Descriptors: Cooperative Learning, Robotics, Technology Education, Science Instruction
Mitnik, Ruben; Recabarren, Matias; Nussbaum, Miguel; Soto, Alvaro – Computers & Education, 2009
Graphing is a key skill in the study of Physics. Drawing and interpreting graphs play a key role in the understanding of science, while the lack of these has proved to be a handicap and a limiting factor in the learning of scientific concepts. It has been observed that despite the amount of previous graph-working experience, students of all ages…
Descriptors: Graphs, Physics, Scientific Concepts, Robotics
Norton, Stephen J.; McRobbie, Campbell J.; Ginns, Ian S. – Research in Science Education, 2007
Little research has been conducted on how students work when they are required to plan, build and evaluate artefacts in technology rich learning environments such as those supported by tools including flow charts, "Labview" programming and Lego construction. In this study, activity theory was used as an analytic tool to examine the social…
Descriptors: Programming Languages, Flow Charts, Problem Solving, Programming

Brannon, Frank – Science and Children, 1997
Presents activities for K-4 students that explore two areas of body mechanics--bones and joints--with an emphasis on the human hand. Relates knowledge of how the body functions to comparable examples in robotics such as the "hand" of the Canadarm of the space shuttle. Activities are geared for students in pairs. (AIM)
Descriptors: Anatomy, Cooperative Learning, Elementary Education, Experiential Learning

Pace, Glennellen; Larson, Connie – Science and Children, 1992
Discusses a child-centered science project in which first-grade students integrate design drawing, construction, mathematics, and language arts to solve engineering problems related to constructing robots. Describes the construction of the robots, follow-up activities, and educational research that supports this approach to teaching. (10…
Descriptors: Cooperative Learning, Design, Grade 1, Integrated Activities