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Aktas, Idris – Shanlax International Journal of Education, 2022
The purpose of this study is to identify research trends from 2011 to 2020 through bibliometric mapping and content analysis of articles on the use of technology in early childhood science education. Articles published between 2011 and 2020, identified through the Web of Science database, constituted the data for the research. For bibliometric…
Descriptors: Early Childhood Education, Science Instruction, Educational Research, Educational Trends
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Rahman, S. M. Mizanoor – Education Sciences, 2021
Experienced middle school mathematics and science teachers were recruited for a pilot study. The teachers separately responded to a survey related to determining expected learning outcomes based on their traditional teaching, classroom experiences and observations, and self-brainstorming. The teachers then received training on how to design,…
Descriptors: Robotics, STEM Education, Outcomes of Education, Benchmarking
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Casey, J. Elizabeth; Gill, Puneet; Pennington, Lisa; Mireles, Selina V. – Education and Information Technologies, 2018
Teaching programming and coding skills in K-12 classrooms is becoming a part of science, technology, engineering, and math (STEM) programs across the United States. Often, these opportunities are available through extra-curricular activities such as Robotics club, math club, STEM club, etc. Increasing STEM opportunities for students who are…
Descriptors: Programming, Coding, Elementary Secondary Education, STEM Education
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Sababha, Belal H.; Alqudah, Yazan A.; Abualbasal, Abdelraheem; AlQaralleh, Esam A. – EURASIA Journal of Mathematics, Science & Technology Education, 2016
Exposing engineering students during their education to real-world problems and giving them the chance to apply what they learn in the classroom is a vital element of engineering education. The Embedded Systems course at Princess Sumaya University for Technology (PSUT) is one of the main courses that bridge the gap between theoretical electrical…
Descriptors: Active Learning, Student Projects, Engineering Education, Foreign Countries
Ensign, Todd I. – ProQuest LLC, 2017
Educational robotics (ER) combines accessible and age-appropriate building materials, programmable interfaces, and computer coding to teach science and mathematics using the engineering design process. ER has been shown to increase K-12 students' understanding of STEM concepts, and can develop students' self-confidence and interest in STEM. As…
Descriptors: Robotics, Educational Technology, Technology Uses in Education, Science Instruction
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Chambers, Joan M.; Carbonaro, Mike; Murray, Hana – Australasian Journal of Educational Technology, 2008
Science educators advocate hands on experiences and the use of manipulatives as important for children's conceptual development. Consequently, the utilisation of "Lego" robotic technologies in teaching and learning has become more prevalent in school science classrooms. It is important to investigate their value as educational tools, particularly…
Descriptors: Experiential Learning, Constructivism (Learning), Teaching Methods, Technology Uses in Education
Barker, Bradley S.; Ansorge, John – Journal of Research on Technology in Education, 2007
This paper reports on a pilot study that examined the use of a science and technology curriculum based on robotics to increase the achievement scores of youth ages 9-11 in an after school program. The study examined and compared the pretest and posttest scores of youth in the robotics intervention with youth in a control group. The results…
Descriptors: Pretests Posttests, School Activities, Intervention, Scores
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Brannon, Frank – Science and Children, 1997
Presents activities for K-4 students that explore two areas of body mechanics--bones and joints--with an emphasis on the human hand. Relates knowledge of how the body functions to comparable examples in robotics such as the "hand" of the Canadarm of the space shuttle. Activities are geared for students in pairs. (AIM)
Descriptors: Anatomy, Cooperative Learning, Elementary Education, Experiential Learning