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Showing all 14 results Save | Export
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Chris Vicari – International Journal of Designs for Learning, 2020
The American Museum of Natural History (AMNH) in New York City implemented a science-based curriculum pairing augmented reality (AR) with a student-designed escape room experience to support astronomy learning. AR has the potential to simplify complex systems into digestible concepts. Designing an escape room experience provided students with an…
Descriptors: Student Empowerment, Design, Science Instruction, Computer Simulation
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Wang, Yi Hsuan – Educational Technology & Society, 2020
The study integrated learning technology and various e-learning materials to assist teachers in conducting project-based learning for a science course. The activities were designed for learning science concepts such as circuits and the symbols of electricity firstly, and then for applying the concepts to produce a scientific toy. The study…
Descriptors: Games, Books, Electronic Publishing, Computer Simulation
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Adams, Deanne M.; Pilegard, Celeste; Mayer, Richard E. – Journal of Educational Computing Research, 2016
Learning physics often requires overcoming common misconceptions based on naïve interpretations of observations in the everyday world. One proposed way to help learners build appropriate physics intuitions is to expose them to computer simulations in which motion is based on Newtonian principles. In addition, playing video games that require…
Descriptors: Video Games, Teaching Methods, Technology Uses in Education, Simulated Environment
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Peppler, Kylie; Danish, Joshua A.; Phelps, David – Simulation & Gaming, 2013
Although games--including board games, video games, and Massive Multiplayer Online Games--have garnered significant attention in recent years for their impact on educational outcomes, a primary focus of this interest is the transfer of knowledge from game to nongame settings. Building on this literature, our research explores how game designs that…
Descriptors: Games, Teaching Methods, Design, Competition
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Klein, Lynda; Kagan, David – Physics Teacher, 2010
The idea of using a dice game to simulate radioactive decay is not new. However, modern pedagogy encourages, if not requires, us to provide multiple representations and visualizations for our students. The advantage of interactive engagement methods also has been made clear. Here we describe a highly visual and interactive use of dice to develop…
Descriptors: Radiation, Games, Simulation, Science Instruction
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Henderson, David E. – Journal of Chemical Education, 2010
A simulation game is used to teach students in instrumental analysis courses to find the latest developments in the field, use the journal literature, and apply critical thinking to determine the relative importance of the work they find. They also learn about the business of chemical instruments and to make oral presentations. The competitive…
Descriptors: Critical Thinking, Information Literacy, Chemistry, Simulation
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Klopfer, Eric; Scheintaub, Hal; Huang, Wendy; Wendel, Daniel; Roque, Ricarose – E-Learning, 2009
StarLogo The Next Generation (TNG) enables secondary school students and teachers to model decentralized systems through agent-based programming. TNG's inclusion of a three-dimensional graphical environment provides the capacity to create games and simulation models with a first-person perspective. The authors theorize that student learning of…
Descriptors: Curriculum Development, Creative Thinking, Secondary School Students, Pilot Projects
Lovell, John P. – Viewpoints, 1973
Descriptors: Dramatic Play, Educational Games, Game Theory, Games
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Frost, Michael J. – Journal of Geological Education, 1977
Presents a computer game which assists in learning the classification of igneous rocks and a simulation program which illustrates some aspects of igneous textures. (SL)
Descriptors: Classification, College Science, Computer Assisted Instruction, Earth Science
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Ellington, Henry; And Others – Impact of Science on Society, 1982
Three different simulation and gaming techniques are described in detail as examples of exercises that provide education through science, demonstrating how science and technology fit into the broad political, social, and environmental context. These games and simulations also cultivate useful skills and desirable attitudes. (Author/JN)
Descriptors: College Science, Educational Games, Environmental Education, Games
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Nichols, Gary John – Journal of Geological Education, 1987
Describes a computer-assisted oil exploration and production game for students involved in a short course in petroleum geology. Outlines the game and its procedures, and provides sample structure maps generated by the computer in the course of playing the game. (TW)
Descriptors: College Science, Computer Assisted Instruction, Computer Graphics, Computer Simulation
Energy & Education, 1987
Contains a directory of teaching materials pertaining to energy education that are available from government agencies, utility companies, advocacy organizations, and non-profit associations. Provides the address and phone number of each source, along with a listing of the titles, levels, prices, and categories of the materials. (TW)
Descriptors: Audiovisual Aids, Courseware, Elementary School Science, Elementary Secondary Education
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Stenz, John C.; And Others – Journal of Chemical Education, 1988
Describes eight uses of the microcomputer in the chemistry classroom. Includes games, simulations, and graphics programs most of which are available from Project SERAPHIM. (MVL)
Descriptors: Chemical Equilibrium, Chemistry, College Science, Computer Simulation
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Simonson, Michael, Ed.; Crawford, Margaret, Ed. – Association for Educational Communications and Technology, 2005
For the twenty-eighth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the National AECT Convention in Orlando, Florida. The Proceedings of AECT's Convention are published in two…
Descriptors: Research and Development, Communications, Computer Uses in Education, Word Problems (Mathematics)