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Showing 1 to 15 of 42 results Save | Export
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Turan Güntepe, Ebru; Keles, Esra – International Journal of Contemporary Educational Research, 2023
This study aims to design an educational process for teaching scientific concepts during the preschool period based on the instructional design model of Seels and Glasgow and to evaluate its effectiveness. For this purpose, a material set incorporating a teacher's manual and interactive holographic materials was developed. The teacher's manual…
Descriptors: Instructional Design, Science Instruction, Teaching Methods, Scientific Concepts
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Gonzalez, Emily A.; Grotzer, Tina A.; McGivney, Eileen; Reilly, Joseph – Technology, Knowledge and Learning, 2022
Multi-User Virtual Environments (MUVEs) provide a rich and immersive context for introducing inquiry-based and Problem-Based Learning (PBL) into science classrooms. MUVES can have a significant effect on learning outcomes, however, illuminating how particular design features interact with those outcomes is an important area of investigation for…
Descriptors: Science Instruction, Inquiry, Active Learning, Problem Based Learning
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Paye, Ciana L.; Dunnagan, Cathi L.; Tredwell, David A.; Gallardo-Williams, Maria T. – Journal of Chemical Education, 2021
Lewis structures are a very important, foundational concept in chemistry. Students usually acquire this knowledge in General Chemistry and need to review it in preparation for Organic Chemistry. However, many students find the task of drawing Lewis structures to be challenging, and not all instructors can budget enough time in class to review this…
Descriptors: Computer Oriented Programs, Organic Chemistry, Molecular Structure, Science Instruction
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Ampatzidis, Georgios; Ergazaki, Marida – Science & Education, 2018
This article reports on the theoretical output of a design research study, which concerns the design of a learning environment (LE) for helping students challenge the 'balance of nature'-idea and reach an up-to-date understanding about ecosystems' contingency. Our focus is set on whether it is feasible to articulate an empirically tested theory of…
Descriptors: Teaching Methods, Ecology, Natural Resources, Models
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Krzic, Maja; Strivelli, Rachel A.; Holmes, Emma; Grand, Stephanie; Dyanatkar, Saeed; Lavkulich, Les M.; Crowley, Chris – Natural Sciences Education, 2013
Since soil plays a crucial role in all aspects of global environmental change, it is essential that post-secondary institutions provide students with a strong foundation in soil science concepts including soil classification. The onset of information technology (IT) and web-based multimedia have opened new avenues to better incorporate…
Descriptors: Soil Science, Instructional Design, Foreign Countries, Internet
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Rogers, Laurence; Twidle, John – Research in Science & Technological Education, 2013
Background: The authors have conducted a number of research projects into the use of ICT in science teaching and most recently have collaborated with five European partners in teacher education to develop resources to assist teacher trainers in delivering courses for the professional development of science teachers. Purpose: 1. To describe the…
Descriptors: Computer Uses in Education, Science Instruction, Pedagogical Content Knowledge, Computer Software
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Vreman-de Olde, Cornelise; de Jong, Ton; Gijlers, Hannie – Educational Technology & Society, 2013
This study compares learning from designing instruction in the context of simulation-based inquiry learning with learning from expository teaching. The domain of instruction was the electricity domain of high-pass and low-pass filters. Participants were students from a technical vocational school. In the experimental condition ("N" =…
Descriptors: Inquiry, Active Learning, Instructional Design, Computer Simulation
Norton, Priscilla; Hathaway, Dawn – Educational Technology, 2012
In this article, the CLICK ("C"omputer Games and "L"iteracy "I"ntegrated with "C"ontent "K"nowledge) design model for high school education is proposed and developed as an instructional response to concerns about content coverage versus deeper content knowledge, learners' inability to grasp the meanings embedded in complex text, and disregard for…
Descriptors: Expertise, Instructional Design, High Schools, Computer Games
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Lefkos, Ioannis; Psillos, Dimitris; Hatzikraniotis, Euripides – Research in Science & Technological Education, 2011
Background and purpose: The aim of this study was to explore the effect of investigative activities with manipulations in a virtual laboratory on students' ability to design experiments. Sample: Fourteen students in a lower secondary school in Greece attended a teaching sequence on thermal phenomena based on the use of information and…
Descriptors: Computer Uses in Education, Science Laboratories, Foreign Countries, Scores
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Lazarou, D. – Journal of Computer Assisted Learning, 2011
The aim of this paper is to describe a methodology for using Cultural-Historical Activity Theory (CHAT) at the initial stages of the design process of an educational game, by exploring how the theory can be used as a framework for producing not only usable but also useful computer tools. The research also aimed to investigate how the theory could…
Descriptors: Design Requirements, Educational Games, Science Education, Science Instruction
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Hai-Jew, Shalin – EDUCAUSE Quarterly, 2011
This article showcases a virtual interactive participatory design activity for building a digital entomology lab. Conceptualized as a virtual complement to a general entomology course at Kansas State University, the lab would allow learners to explore morphological aspects of insects--their various forms and functions--in order to understand…
Descriptors: Instructional Design, Entomology, Lighting, Science Instruction
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Pohnl, Sabine; Bogner, Franz X. – Journal of Educational Computing Research, 2012
Up to now, only a few studies in multimedia learning have focused on gender effects. While research has mostly focused on learning success, the effect of gender on instructional efficiency (IE) has not yet been considered. Consequently, we used a quasi-experimental design to examine possible gender differences in the learning success, mental…
Descriptors: Instructional Design, Groups, Quasiexperimental Design, Gender Differences
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Schrader, Claudia; Bastiaens, Theo – International Review of Research in Open and Distance Learning, 2012
Embedding support devices in educational computer games has been asserted to positively affect learning outcomes. However, there is only limited direct empirical evidence on which design variations of support provision influence learning. In order to better understand the impact of support design on novices' learning, the current study…
Descriptors: Foreign Countries, Computer Games, Educational Games, Computer Uses in Education
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So, Winnie W. M. – Technology, Pedagogy and Education, 2012
Advancements in information and communications technology and the rapid expansion of the Internet have changed the nature and the mode of the presentation and delivery of teaching and learning resources. This paper discusses the results of a study aimed at investigating how five teachers planned to integrate online resources in their teaching of…
Descriptors: Foreign Countries, Internet, Technology Integration, Instructional Design
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Antonoglou, L. D.; Charistos, N. D.; Sigalas, M. P. – Chemistry Education Research and Practice, 2011
A hybrid course of Molecular Symmetry and Group Theory which combines traditional face-to-face instruction with an online web enhanced learning environment within a Course Management System was designed, developed, and implemented with a purpose to establish an active and student-centred educational setting. Multi-representational educational…
Descriptors: Management Systems, Visualization, Course Content, Teaching Methods
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