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Mishra, Chandrani; Novak, Lauren; Riley, Coleen; Okekeogbu, Ikenna; Smith, Gillian; Brace, Emma; Kerstiens, Emily; Clase, Kari – Biochemistry and Molecular Biology Education, 2022
Based on recent education reform guidelines to prepare professionals who are able to handle new technological, economic, social, and environmental challenges, pedagogical modifications are deemed necessary by the educators. Specifically, in biology, the rapid changes in the content and biological products demand changes in the curriculum. We aim…
Descriptors: Biology, Engineering Education, Undergraduate Study, Inquiry
Matovu, Henry; Ungu, Dewi Ayu Kencana; Won, Mihye; Tsai, Chin-Chung; Treagust, David F.; Mocerino, Mauro; Tasker, Roy – Studies in Science Education, 2023
The advanced visualisation and interactive capabilities make immersive virtual reality (IVR) attractive for educators to investigate its educational benefits. This research reviewed 64 studies published in 2016-2020 to understand how science educators designed, implemented, and evaluated IVR-based learning. The immersive design features (sensory,…
Descriptors: Computer Simulation, Science Instruction, Teaching Methods, Science Education
Avila-Bront, L. Gaby – Journal of Chemical Education, 2020
A nonmajors general chemistry course entitled "Putting the Science in SciFi" was taught to 19 seniors at the College of the Holy Cross in 2018. The course coupled the delivery of content with experiential learning strategies in the form of writing assignments and hands-on activities. A pretest and posttest indicate that students gained…
Descriptors: Chemistry, Science Instruction, Nonmajors, Feedback (Response)
Isik, Hakan; Alpaslan, Muhammet Mustafa – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2018
Lab activities have been innovated and progressed to fulfill the purpose that students need to experience physics concepts through hands-on and minds-on interactions. However, student-centered and conceptual activities in physics labs are challenged with time and material constraints that degrades the merits of the learning environment. This study…
Descriptors: Thermodynamics, Laboratory Experiments, Scientific Concepts, Hands on Science
Song, Yanjie; Wong, Lung-Hsiang; Looi, Chee-Kit – Educational Technology Research and Development, 2012
In this paper, we present a mobile technology-assisted seamless learning process design where students were facilitated to develop their personalized and diversified understanding in a primary school's science topic of the life cycles of various living things. A goal-based approach to experiential learning model was adopted as the pedagogical…
Descriptors: Field Trips, Instructional Design, Observation, Experiential Learning
Mayer, Richard E.; Johnson, Cheryl I. – Journal of Educational Computing Research, 2010
Students learned about electrical circuits in an arcade-type game consisting of 10 levels. For example, in one level students saw two circuits consisting of various batteries and resistors connected in series or parallel, and had to indicate which one had a higher rate of moving current. On levels 1-9, all students received a correct tone and had…
Descriptors: Feedback (Response), Educational Games, Experiential Learning, Science Instruction
Alfieri, Louis; Nokes, Timothy J.; Schunn, Christian D. – Society for Research on Educational Effectiveness, 2011
Analogous thinking has been commonly discussed as being an inherent and distinguishing characteristic of human cognition (e.g., Gentner, 2010; Goldstone, Day, & Son, 2010; Holyoak, in press; Rittle-Johnson & Star, in press). Gentner (2003) has argued that as part of the human cognitive toolbox, comparison accompanied by the relational language to…
Descriptors: Constructivism (Learning), Instructional Design, Experiential Learning, Meta Analysis

Salend, Spencer J. – Intervention in School and Clinic, 1998
Offers guidelines for enhancing science instruction for students with disabilities by adapting, implementing, and assessing an activities-based approach. This approach features a structured learning cycle, emphasis on the relationship of science to students' lives, experiential learning, interdisciplinary themes, cooperative learning groups,…
Descriptors: Active Learning, Cooperative Learning, Disabilities, Educational Technology
Rieber, Lloyd P.; Matzko, Michael J. – Educational Technology, 2001
These designers approaches their physics lesson design task from the viewpoint of play. The designs, all having strong gaming influences, aim to be flexible enough to take advantage of the experience and ideas of a teacher working with a standard curriculum, yet interesting enough for students to want to continue exploring resources on their own…
Descriptors: Computer Games, Experiential Learning, Games, Instructional Design
Epstein, Marcia Jenneth – Current Issues in Education, 2004
Development of post-secondary curriculum in emerging interdisciplinary fields presents particular challenges in course design and resource utilization, especially when the field is interdisciplinary by nature of its inherent breadth. A new course at the University of Calgary, designed to introduce undergraduate students to the methods and…
Descriptors: Undergraduate Students, Pilot Projects, Ecology, Teaching Methods
Simonson, Michael, Ed.; Crawford, Margaret, Ed. – Association for Educational Communications and Technology, 2006
For the twenty-ninth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the National AECT Convention in Orlando, Florida. The Proceedings of AECT's Convention are published in two…
Descriptors: Research and Development, Educational Technology, Educational Games, Computers