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Arboleya-García, Elena; Miralles, Laura – Education Sciences, 2022
Games are a proven tool for learning at all ages and in many contexts. They increase the attractiveness of learning processes through arousing interest and enhancing motivation, and aid with the development of social skills. Educational games provide teachers with different approaches to teaching. 'The Game of the Sea' is an interdisciplinary…
Descriptors: Educational Games, Marine Biology, Oceanography, Teaching Methods
Kantorski, Brinley – ProQuest LLC, 2022
Digital educational games have been a part of the educational landscape since the early 1970s. Since then, there has been a proliferation in the quantity, format, type, and quality of digital educational games available to classroom teachers. Despite this, the body of literature surrounding the effectiveness of these digital educational games…
Descriptors: Computer Games, Educational Technology, Video Games, Program Effectiveness
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Casanoves, Marina; Solé-Llussà, Anna; Haro, Juan; Gericke, Niklas; Valls, Cristina – Research in Science & Technological Education, 2023
Background: Game-based science learning (GBSL) provide an alternative route for learning genetics, but its effects on students' conceptual learning is contested. In this paper we assess the utility, in primary teacher education, of Recal - a game designed to promote participants' learning of key genetic concepts through acting as detectives…
Descriptors: Science Instruction, Genetics, Teaching Methods, Game Based Learning
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Montejo Bernardo, Jose M.; Fernández González, Alfonso – Journal of Chemical Education, 2021
The periodic table is an essential topic in the teaching and learning of science at all education levels, as it contains information about the main physical and chemical properties of the different elements constituting the matter. However, becoming familiar with the facts behind the periodic table such as the element names and/or symbols, their…
Descriptors: Chemistry, Science Instruction, Scientific Concepts, Educational Games
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Hermanns, Jolanda; Keller, David – Journal of Chemical Education, 2022
Due to the COVID pandemic, the introductory course on organic chemistry was developed and conducted as an online course. To ensure methodical variety in this course, educational games and quizzes have been developed, used, and evaluated. The attendance of the course, and therefore also the use of the quizzes and games, was voluntary. The quizzes'…
Descriptors: Science Instruction, Organic Chemistry, COVID-19, Pandemics
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Tsai, Yu-Ling; Tsai, Chin-Chung – Journal of Computer Assisted Learning, 2020
This meta-analysis investigates the relative effectiveness of game-based science learning against other instructional methods (Gameplay design) as well as against science game variants enriched with mechanisms (Game-mechanism design). An overall medium effect size for Gameplay design (k = 14, N[subscript es] = 14, g[subscript RE] = 0.646, p =…
Descriptors: Game Based Learning, Science Instruction, Teaching Methods, Educational Games
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Selvi, Meryem; Çosan, Ayse Öztürk – Universal Journal of Educational Research, 2018
This study aims to investigate the effects of using scientific educational games in teaching Kingdoms of Living Things on students' academic achievement and retention of knowledge. The study also assessed students' perceptions of these educational games. 68 ninth grade students constitute the study group of this research. In the school in which…
Descriptors: Teaching Methods, Educational Games, Academic Achievement, Student Attitudes
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Aliyu, Hassan; Raman, Yasheni; Talib, Corrienna Abdul – Online Submission, 2021
A digital instructional game with embedded multimedia was believed not limited to allowing the learner to visualize chemistry concepts while playing but enable them to collect relevant information that connects the understanding of the other. The subject was described as a core science area with multiple macroscopic, submicroscopic, and symbolic…
Descriptors: Cognitive Development, Chemistry, Science Instruction, Comparative Analysis
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Susman, Katarina; Pavlin, Jerneja – Journal of Baltic Science Education, 2020
Literature review shows that many primary school teachers have poor understanding of basic astronomy contents. Therefore, the aim of the study was to introduce specific astronomical content to in-service primary school teachers through two didactic games, to evaluate the didactic games and the teachers' knowledge and understanding before and after…
Descriptors: Knowledge Level, Pedagogical Content Knowledge, Astronomy, Concept Formation
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Sevian, Hannah; Couture, Steven – Chemistry Education Research and Practice, 2018
Problem solving is lauded as beneficial, but students do not all learn well by solving problems. Using the resources framework, Tuminaro J., and Redish E. F., (2007), Elements of a cognitive model of physics problem solving: Epistemic games, "Physical Review Special Topics-Physics Education Research," 3(2), 020101 suggested that, for…
Descriptors: Problem Solving, Physics, Science Instruction, Educational Games
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Tsai, Fu-Hsing – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This study aimed to explore the gender differences of participants' learning results, perceptions and gaming behaviors related to an energy quiz game with both single-player and multiplayer game modes simultaneously provided for participants. Seventy-four ninth-grade students played the game in six classes over three weeks. The pretest-posttest on…
Descriptors: Gender Differences, Educational Games, Teaching Methods, Grade 9
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da Silva, Jose´ Nunes, Jr.; Nobre, Davi Jano^; do Nascimento, Ro^mulo Silva; Torres, Giancarlo Schaffer, Jr.; Leite, Antonio Jose´ Melo, Jr.; Monteiro, Andre´ Jalles; Alexandre, Francisco Serra Oliveira; Rodríguez, Maria Teresa; Rojo, Maria Joseja – Journal of Chemical Education, 2018
This report provides information about an interactive computer game named Say My Name that allows high school and undergraduate students to review individually nomenclature of organic compounds in an engaging and fun way by answering up to 600 questions distributed in three difficulty levels. Responses from students and teachers who have played…
Descriptors: Science Instruction, Organic Chemistry, Secondary School Science, High School Students
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Sung, Han-Yu; Hwang, Gwo-Jen – Interactive Learning Environments, 2018
Researchers have recognized the potential of educational computer games in improving students' learning engagement and outcomes; however, facilitating effective learning behaviors during the gaming process remains an important and challenging issue. In this paper, a collaborative knowledge construction strategy was incorporated into an educational…
Descriptors: Educational Technology, Technology Uses in Education, Computer Games, Teaching Methods
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Gruson, Brigitte; Marlot, Corinne – Teaching Education, 2016
This article, based upon the field of comparative didactics, seeks to contribute to the identification of generic and specific features in the teaching and learning process. More particularly, its aim was to examine, through the study of two different school subjects: biology and English as a second language, how "passive didactic…
Descriptors: Educational Games, Biology, English (Second Language), Science Instruction
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Chen, Ming-Puu; Wong, Yu-Ting; Wang, Li-Chun – Educational Technology Research and Development, 2014
The purpose of this study was to examine the effects of the type of exploratory strategy and level of prior knowledge on middle school students' performance and motivation in learning chemical formulas via a 3D role-playing game (RPG). Two types of exploratory strategies-RPG exploratory with worked-example and RPG exploratory without…
Descriptors: Middle School Students, Chemistry, Scientific Concepts, Mathematical Formulas
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