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Ceren Ester Karayel; Manuel Krug; Luisa Hoffmann; Canan Kanbur; Catherine Barth; Johannes Huwer – Journal of Chemical Education, 2023
Global challenges such as the COVID-19 pandemic highlight the need for visionary innovations in chemical education. We recently deigned a new learning environment called "ZuKon 2030", which addresses sustainability from a chemical perspective while simultaneously introducing students to the sustainable development goals (SDGs) of the…
Descriptors: Chemistry, Science Instruction, Teaching Methods, Sustainable Development
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Bojan Lazarevic; Maja Stojanovic; Jelena Pisarov; Nemanja Bojanic – Journal of Baltic Science Education, 2024
This study examined the impact on the motivation of students toward learning physics upon applying the Nikola Tesla Center (NTC) learning system. The research was conducted using a quasi-experiment with a pretest-posttest non-equivalent control group design. The participants considered were a large group of 1371 students, from various grades and…
Descriptors: Learning Motivation, Science Education, Physics, Science Instruction
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Gwo-Jen Hwang; Wen-Hua Chuang; Lu-Ho Hsia – Education and Information Technologies, 2024
Many scientific concepts and theorems are often abstract and challenging to relate to real-life problems, making it difficult for students to grasp them. Therefore, some researchers have attempted to enhance students' understanding by employing a contextual learning approach, which allows students to apply scientific knowledge to real situations…
Descriptors: Secondary School Students, Secondary School Science, Chemistry, Science Instruction
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José Nunes da Silva Júnior; Antonio José Melo Leite Junior; Francisco Serra Oliveira Alexandre; André Jalles Monteiro; Kimberly Benedetti Vega; Andrea Basso – Journal of Chemical Education, 2024
Research indicates that students frequently struggle to apply their knowledge of organic compounds' structural theory to understand the concepts related to resonance and learn to use curved arrows to write resonance structures. Educators have developed educational tools and methodologies to aid students in overcoming their learning difficulties.…
Descriptors: Design, Curriculum Implementation, Web Based Instruction, Educational Games
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Harris, Emily; Winterbottom, Mark – Journal of Biological Education, 2018
Research into how and what families learn in science museums and other informal science learning settings suggests that parent-child interactions play an important role in shaping children's learning experiences. Our exploratory case study set out to discover and analyse learning happening within family groups during a visit to a traditional…
Descriptors: Science Instruction, Museums, Informal Education, Parent Child Relationship
Rowe, Elizabeth; Baker, Ryan S.; Asbell-Clarke, Jodi – International Educational Data Mining Society, 2015
Educational games have the potential to be innovative forms of learning assessment, by allowing us to not just study their knowledge but the process that takes students to that knowledge. This paper examines the mediating role of players' moves in digital games on changes in their pre-post classroom measures of implicit science learning. We…
Descriptors: Educational Games, Science Instruction, Video Games, Coding
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Henrichs, Erinn L.; Jackson, Julie K. – Science and Children, 2012
Establishing classroom routines that provide students with the opportunities to learn and successfully apply the language of science is a daunting task. With minor variations, research has shown that effective and comprehensive vocabulary programs share four common elements: they are rich and varied language experiences; they teach well-selected…
Descriptors: Teaching Methods, Learning Strategies, Science Instruction, Vocabulary Development
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Minerick, Adrienne R. – Chemical Engineering Education, 2010
An implementation and assessment of three creative-learning mechanisms in a research-inspired split undergraduate/graduate course in Analytical Microdevice Technology is described. Microscale research is challenging to incorporate into the classroom due to the phenomena length-scales and the creating learning strategies were used to promote…
Descriptors: Cognitive Style, Elective Courses, Learning Strategies, Concept Formation
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Mayer, Richard E.; Johnson, Cheryl I. – Journal of Educational Computing Research, 2010
Students learned about electrical circuits in an arcade-type game consisting of 10 levels. For example, in one level students saw two circuits consisting of various batteries and resistors connected in series or parallel, and had to indicate which one had a higher rate of moving current. On levels 1-9, all students received a correct tone and had…
Descriptors: Feedback (Response), Educational Games, Experiential Learning, Science Instruction
Pracana, Clara, Ed. – Online Submission, 2014
We are delighted to welcome you to the International Psychological Applications Conference and Trends 2014, taking place in Porto, Portugal, from 4 to 6 of April. Psychology, in our time, offers a large range of scientific fields where it can be applied. The goal of understanding individuals and groups (mental functions and behavioral…
Descriptors: Educational Psychology, Foreign Countries, Intervention, Prevention
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Rieck, William A. – Science Activities, 1997
Illustrates the use of an inductive approach that leads students to the discovery of Avogadro's number while integrating thinking, mathematical, and calculator skills in the process. An understanding of scientific notation and a calculator are required. (DDR)
Descriptors: Chemistry, Educational Games, Inquiry, Learning Strategies
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Burrows, Wayne R. – Science Activities, 1997
Outlines a class project in which students explore characteristics of paper towels and paper towel advertising. Students design a variety of experiments related to paper towels and their claims. Provides four activities. (DDR)
Descriptors: Data Collection, Educational Games, Elementary Secondary Education, Learning Strategies
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Stadler, Michael A. – Teaching of Psychology, 1998
Proposes that a game called Black Box is a useful tool for introducing various features of scientific reasoning to introductory research methods classes. Outlines the rules of the game and suggests analogies that instructors can make between the game and concepts commonly mentioned in discussions of scientific reasoning. (DSK)
Descriptors: Active Learning, Educational Games, Higher Education, Introductory Courses
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Lauer, Thomas E. – American Biology Teacher, 2003
Proposes a teaching strategy to teach ecological concepts and terminology through the use of games and simulations. Includes examples from physiological ecology, population ecology, and ecosystem ecology. (Author/SOE)
Descriptors: Active Learning, Ecology, Educational Games, Experiential Learning
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2013
For the thirty-sixth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Discussion Groups, Content Analysis, Games