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Aydan Aytekin; Mustafa Sami Topçu – Education and Information Technologies, 2024
Circulatory system is a challenging subject for middle school students to learn and understand conceptual relationships. To address these challenges, this study developed plugged (computational thinking activities using computer) and unplugged (computational thinking activities without using computer) teaching modules that integrated computational…
Descriptors: Computation, Thinking Skills, Human Body, Middle School Students
Guven, Gokhan; Kozcu Cakir, Nevin; Sulun, Yusuf; Cetin, Gurcan; Guven, Emine – Journal of Research on Technology in Education, 2022
The present study aimed to determine the effects of arduino-assisted robotics coding applications integrated into the 5E learning model used in science teaching on students' scientific creativity, robotics attitude and motivation toward science. For this aim, the study was planned according to the convergent parallel mixed research method and was…
Descriptors: Robotics, Science Instruction, Grade 6, Creativity
Slater, Stefan; Baker, Ryan S.; Wang, Yeyu – International Educational Data Mining Society, 2020
Feature engineering, the construction of contextual and relevant features from system log data, is a crucial component of developing robust and interpretable models in educational data mining contexts. The practice of feature engineering depends on domain experts and system developers working in tandem in order to creatively identify actions and…
Descriptors: Data Analysis, Engineering, Classification, Models
Kuba, Renata; Rahimi, Seyedahmad; Smith, Ginny; Shute, Valerie; Dai, Chih-Pu – Educational Technology Research and Development, 2021
Over three years, our research team has designed various learning supports for promoting content knowledge and solving game levels. In this case study, we examined the optimal design and the evaluation of learning support videos for a physics educational game. Often studies focus on investigating the effects of research-based principles without a…
Descriptors: Educational Games, Game Based Learning, Physics, Educational Principles
Kuba, Renata; Rahimi, Seyedahmad; Smith, Ginny; Shute, Valerie J.; Dai, Chih-Pu – Grantee Submission, 2021
Over three years, our research team has designed various learning supports for promoting content knowledge and solving game levels. In this case study, we examined the optimal design and the evaluation of learning support videos for a physics educational game. Often studies focus on investigating the effects of research-based principles without a…
Descriptors: Educational Games, Game Based Learning, Physics, Educational Principles
Larrain, Antonia; Singer, Vivian; Strasser, Katherine; Howe, Christine; López, Patricia; Pinochet, Jorge; Moran, Camila; Sánchez, Álvaro; Silva, Maximiliano; Villavicencio, Constanza – Journal of Educational Psychology, 2021
There is compelling evidence that arguing with peers in educational contexts fosters students' content knowledge and argumentation skills. Indeed, curricula have already been developed that, through tailored support for peer argumentation, promote both content knowledge and argumentation skills simultaneously. However, we do not yet know how to…
Descriptors: Persuasive Discourse, Middle School Students, Knowledge Level, Peer Relationship
Wulff, Eric P.; Romine, William; Sadler, Troy D.; Womack, A. J.; Laffey, James M.; Goggins, Sean P.; Griffin, Joseph; Sigoloff, Justin – Grantee Submission, 2019
This study explores middle school student learning of Next Generation Science Standards aligned content and practices associated with use of an innovative virtual learning environment. The learning environment, a computer-based game called Mission HydroSci (MHS), was developed with the aim of supporting student learning of water systems science…
Descriptors: Academic Standards, Alignment (Education), Middle School Students, Computer Games
Bielik, Tom; Opitz, Sebastian T.; Novak, Ann M. – Education Sciences, 2018
Past research has identified elements underlying modeling as a core science and engineering practice, as well as dimensions along which students' learn how to use models and how they perceive the nature of modeling. To extend these findings by a perspective on how modeling practice can be used in classrooms, we used design-based research to…
Descriptors: Models, Middle School Students, Grade 7, Water Quality
Vekli, Gulsah Sezen – Pedagogical Research, 2021
This study determines perceptions of middle school students' inquiry learning skills towards science change according to different variables. In line with purpose, it aims to realize what should be done to develop this perception by questioning the factors that affect students' perceptions of science-related inquiry skills and contribute to the…
Descriptors: Middle School Students, Student Attitudes, Inquiry, Science Instruction
Gould, Deena L.; Parekh, Priyanka – Journal of Science Education and Technology, 2018
Engaging in argumentation from evidence is challenging for most middle school students. We report the design of a media-based mentoring system to support middle school students in engaging in argumentation in the context of a game-infused science curriculum. Our design emphasizes learners apprenticing with college student mentors around the…
Descriptors: Mentors, Persuasive Discourse, Educational Games, Science Instruction
Adams, Stephen; Burns, Paul; Martin-Hansen, Lisa – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2018
As part of a graduate course for supporting K-12 teachers' use of technology in teaching science, technology, engineering, and mathematics (STEM) subjects, teachers worked in teams to create workshops for youth at a Boys & Girls Club site. Teachers used curriculum kits from the Engineering is Elementary project of the Museum of Science,…
Descriptors: STEM Education, Graduate Students, Technology Integration, Science Instruction
Mack Shelley, Editor; Ozkan Akman, Editor; Sabri Turgut, Editor – International Society for Technology, Education, and Science, 2024
"Proceedings of International Conference on Humanities, Social and Education Sciences" includes full papers presented at the International Conference on Humanities, Social and Education Sciences (iHSES) which took place on April 16-19, 2024, in San Francisco, California, United States of America. The aim of the conference is to offer…
Descriptors: Computer Uses in Education, Artificial Intelligence, Lifelong Learning, Community College Students
Berland, Matthew; Wilensky, Uri – Journal of Science Education and Technology, 2015
Both complex systems methods (such as agent-based modeling) and computational methods (such as programming) provide powerful ways for students to understand new phenomena. To understand how to effectively teach complex systems and computational content to younger students, we conducted a study in four urban middle school classrooms comparing…
Descriptors: Robotics, Comparative Analysis, Computer Simulation, Systems Approach
Beach, Richard; O'Brien, David – Reading & Writing Quarterly, 2015
This study examined 6th graders' use of the VoiceThread app as part of a science inquiry project on photosynthesis and carbon dioxide emissions in terms of their ability to engage in causal reasoning and their use of the affordances of multimodality, collaboration, interactivity, and connectivity. Students employed multimodal production using…
Descriptors: Grade 6, Science Instruction, Science Projects, Inquiry
Miller, B. W.; Cromley, J. G.; Newcombe, N. S. – Journal of Computer Assisted Learning, 2016
Visual representations are essential for science understanding, but many students have poor diagrammatic reasoning skills. Previous research showed that teaching high school and college students about the conventions of diagrams (COD) can improve diagrammatic reasoning. In this study, middle school science students received COD instruction…
Descriptors: Teaching Methods, Visual Aids, Science Instruction, Science Education