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Gwo-Jen Hwang; Shu-Yun Chien; Ting-Wei Chen; Chun-Chun Chang – Educational Technology Research and Development, 2025
Science education aims to enhance students' scientific knowledge and inquiry ability. In recent years, due to the advancements of computer and network technology, as well as the considerations of safety and cost, virtual reality (VR) has been gradually applied in scientific inquiry activities. When implementing inquiry-based learning in the past,…
Descriptors: Logical Thinking, Reflection, Electronic Learning, Observation
Ke, Fengfeng; Xu, Xinhao – British Journal of Educational Technology, 2020
This study examined participatory simulation-based learning of teaching in a virtual reality (VR) supported learning environment and its affordance for alternative perspectives taking. This VR-supported, embodiment-integrated learning environment is designed to enable collaborative and contextualized microteaching practicing by university teaching…
Descriptors: Computer Simulation, Technology Integration, Perspective Taking, Simulated Environment
Adams, Deanne M.; Pilegard, Celeste; Mayer, Richard E. – Journal of Educational Computing Research, 2016
Learning physics often requires overcoming common misconceptions based on naïve interpretations of observations in the everyday world. One proposed way to help learners build appropriate physics intuitions is to expose them to computer simulations in which motion is based on Newtonian principles. In addition, playing video games that require…
Descriptors: Video Games, Teaching Methods, Technology Uses in Education, Simulated Environment

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