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Campbell, Todd; Neilson, Drew; Oh, Phil Seok – Science Teacher, 2013
Of the eight practices of science identified in "A Framework for K-12 Science Education" (NRC 2012), helping students develop and use models has been identified by many as an anchor (Schwarz and Passmore 2012; Windschitl 2012). In instruction, disciplinary core ideas, crosscutting concepts, and scientific practices can be meaningfully…
Descriptors: Physics, Models, Science Education, Science Instruction
Hai-Jew, Shalin – EDUCAUSE Quarterly, 2011
This article showcases a virtual interactive participatory design activity for building a digital entomology lab. Conceptualized as a virtual complement to a general entomology course at Kansas State University, the lab would allow learners to explore morphological aspects of insects--their various forms and functions--in order to understand…
Descriptors: Instructional Design, Entomology, Lighting, Science Instruction
Scarlatos, Tony – Journal of Educational Technology Systems, 2013
Exploring the Solar System in the elementary school curriculum has traditionally involved activities, such as building scale models, to help students visualize the vastness of space and the relative size of the planets and their orbits. Today, numerous websites provide a wealth of information about the sun and the planets, combining text, photos,…
Descriptors: Multimedia Instruction, Computer Software, Computer Simulation, Educational Games
Litherland, Kate; Stott, Tim A. – Technology, Pedagogy and Education, 2012
The authors investigate the potential of semantic web technologies to enhance "Virtual Fieldwork" resources and learning activities in the Geosciences. They consider the difficulties inherent in the concept of Virtual Fieldwork and how these might be reconciled with the desire to provide students with "authentic" tools for…
Descriptors: Foreign Countries, Educational Technology, Semantics, Science Instruction
Lim, Cher Ping; Tay, Lee Yong; Hedberg, John – Journal of Educational Computing Research, 2011
Two grade 5 classes (11-12-year-olds) were introduced through an inquiry-based pedagogy to scientific ideas and concepts within a 3D game-like multi-user virtual environment (MUVE). This article explores how a particular set of strategies and conditions might encourage and sustain the use of the MUVE, Quest Atlantis (QA), as a problem-based…
Descriptors: Foreign Countries, Problem Based Learning, Educational Innovation, Grade 5
Bhukuvhani, Crispen; Mupa, Mathew; Mhishi, Misheck; Dziva, Daimond – International Journal of Education and Development using Information and Communication Technology, 2012
The practical work component offers unique challenges for university science courses. This is even more pertinent in an Open and Distance Learning (ODL) environment like the Bindura University of Science Education's Virtual and Open Distance Learning (VODL) programme. Effective ODL education should be flexible enough to accommodate science…
Descriptors: Case Studies, Distance Education, Teacher Education, Problem Solving
Repenning, Alexander; Ioannidou, Andri; Luhn, Lisa; Daetwyler, Christof; Repenning, Nadia – Journal of Interactive Learning Research, 2010
Growing science apathy at the K-12 education level represents an alarming development with potentially devastating consequences at individual, societal and economic levels. Technology has been incorporated in science education without fundamentally improving test scores or student attitudes. We claim the core of the problem is how technology is…
Descriptors: Socialization, Student Attitudes, High School Students, Physiology
Eckert, Bodo; Grober, Sebastian; Jodl, Hans-Jorg – American Journal of Distance Education, 2009
This article describes three connected projects in physics: (1) a very successful course at the university level; (2) a collection of several thousand multimedia materials, its status and evaluation, and its dissemination; and (3) Web experiments--experiments that can be operated remotely from a distance via the Internet. (Contains 4 tables and 10…
Descriptors: Distance Education, Physics, Internet, College Instruction
la Velle, Linda Baggott; Wishart, Jocelyn; McFarlane, Angela; Brawn, Richard; John, Peter – Research in Science & Technological Education, 2007
This paper reports some of the findings from the science subject design initiative team in the ESRC Interactive Education Project at the University of Bristol. The subject culture of secondary school science, characterised by a content-laden curriculum and assessment, but also with a tradition and requirement for practical work, is briefly…
Descriptors: Secondary School Science, Science Teachers, Science Education, Foreign Countries
Toon, Andrew John; Samir, Attallah; Kheng, Jennifer Huang Mui; Chew, Lim Kin; Vythilingam, Moorthy; Kiat, Stephen Low Wee – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to investigate the blended learning preferences under which adult students study mathematics, electronics and industry certificate examinations like project management and e-SAP (systems, applications and products). Design/methodology/approach: The study is based on four case studies in mathematics,…
Descriptors: Foreign Countries, Electronic Learning, Educational Technology, Blended Learning
Peer reviewedRonen, Miky; And Others – Journal of Computers in Mathematics and Science Teaching, 1992
Describes a project aimed at examining the problems involved in a large scale integration of computerized simulations into the present structure of physics teaching in Israeli high schools. Assessment by students, teachers, and the project team indicated general satisfaction with the project. Discusses difficulties of implementing computer-based…
Descriptors: Computer Assisted Instruction, Computer Science Education, Computer Simulation, Courseware

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