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Showing 1 to 15 of 21 results Save | Export
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Marina Martínez-Carmona; G. Enrique Ayuso Fernández; Manuel Fernández-Díaz; Francisco Serrano-García; Antonia Plaza Griñán – Biochemistry and Molecular Biology Education, 2025
Knowledge about genetics is essential to build a society capable of participating in socioscientific and ethical debates. However, this subject remains difficult for students, making it necessary to develop new educational strategies, such as gamification. Thus, two main objectives are established in this work: (a) to design and evaluate…
Descriptors: Genetics, Science Instruction, Gamification, Game Based Learning
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Junussova Raushan; Aidarbayeva Doktorkhan; Maimatayeva Asiyya; Amanbayeva Makhabbat; Zharylhassynova Zhazira – Journal of Turkish Science Education, 2024
The study examines the role of independent work in enhancing the genetic knowledge of third-year biology students within a multilingual education setting. Conducted at Abai Kazakh National Pedagogical University, the research involved 164 biology teacher candidates. A quasi-experimental design with pre-test and post-test measures was employed to…
Descriptors: Biology, Genetics, Science Instruction, Multilingualism
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Zydrick L. Avelino – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
The study focused on the development of a website that can be used in various fields of science in Junior High School. Particularly, topics that were utilized as part of the re-search report include chromosomes, DNA, and genes for grade 9 learners. This exploratory case study explored learners' engagement and performance on a developed virtual…
Descriptors: Foreign Countries, Web Sites, Science Instruction, Grade 9
Kantorski, Brinley – ProQuest LLC, 2022
Digital educational games have been a part of the educational landscape since the early 1970s. Since then, there has been a proliferation in the quantity, format, type, and quality of digital educational games available to classroom teachers. Despite this, the body of literature surrounding the effectiveness of these digital educational games…
Descriptors: Computer Games, Educational Technology, Video Games, Program Effectiveness
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Strawhacker, Amanda; Verish, Clarissa; Shaer, Orit; Bers, Marina – Journal of Science Education and Technology, 2020
Bioengineering represents an interdisciplinary field with the potential to engage young learners in science inquiry and engineering design in the context of real-world challenges. Although children encounter bioengineered products and solutions in their everyday lives, they are not introduced to bioengineering until much later in school, after…
Descriptors: Genetics, Science Instruction, Inquiry, STEM Education
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Barnes, M. Elizabeth; Werner, Ruth; Brownell, Sara E. – American Biology Teacher, 2020
Evolution remains a controversial issue in the United States, particularly for evangelical Christians, who as a group have been a key player in anti-evolution education legislation. Religious cultural competence can be effective in decreasing undergraduate biology students' perceived conflict between religion and evolution. However, the impact on…
Descriptors: Evolution, Controversial Issues (Course Content), Christianity, Religion
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Orhan, Tugce Yagmur; Sahin, Nurettin – Education Sciences, 2018
The current study presents an evaluation of the laboratory instructional tasks prepared based on innovative teaching approaches (research-inquiry, problem solving, project, argumentation and web-based interdisciplinary learning approaches) designed to enhance science teachers' biotechnology knowledge, awareness and laboratory experiences. The…
Descriptors: Science Laboratories, Science Instruction, Teaching Methods, Biotechnology
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Chandran, Katie Busch; Jarrett, Kevin; Wyss, James Michael – Journal of STEM Outreach, 2020
The University of Alabama at Birmingham (UAB) and the McWane Science Center have partnered for over 20 years to provide secondary students in Alabama opportunities to conduct inquiry-based, standards-aligned science labs. LabWorks (middle school) and GENEius (high school) programs offer multiple research laboratory experiences in which students…
Descriptors: Secondary School Science, Science Laboratories, School Community Programs, Science Teaching Centers
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Yang, Chi; Jen, Chun-Hui; Chang, Chun-Yen; Yeh, Ting-Kuang – Educational Technology & Society, 2018
This study aimed to examine the relative effectiveness of using an animation versus static pictures in terms of supporting the learning of genetics. To provide a methodologically sound comparison, the two sessions were constructed to be equivalent and were designed based on principles provided by the cognitive theory of multimedia learning and the…
Descriptors: Genetics, Teaching Methods, Science Instruction, Scientific Concepts
Novick, Laura R.; Catley, Kefyn M. – CBE - Life Sciences Education, 2016
The ability to interpret and reason from Tree of Life (ToL) diagrams has become a vital component of science literacy in the 21st century. This article reports on the effectiveness of a research-based curriculum, including an instructional booklet, laboratory, and lectures, to teach the fundamentals of such tree thinking in an introductory biology…
Descriptors: Science Instruction, Scientific Literacy, College Science, Biology
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Miralles, Laura; Moran, Paloma; Dopico, Eduardo; Garcia-Vazquez, Eva – Biochemistry and Molecular Biology Education, 2013
Evolution is a main concept in biology, but not many students understand how it works. In this article we introduce the game "DNA Re-EvolutioN" as an active learning tool that uses genetic concepts (DNA structure, transcription and translation, mutations, natural selection, etc.) as playing rules. Students will learn about molecular…
Descriptors: Evolution, Molecular Biology, Science Instruction, Educational Games
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McQueen, H. A.; Shields, C.; Finnegan, D. J.; Higham, J.; Simmen, M. W. – Biochemistry and Molecular Biology Education, 2014
We demonstrate that student engagement with PeerWise, an online tool that allows students to author and answer multiple-choice questions (MCQs), is associated with enhanced academic performance across diverse assessment types on a second year Genetics course. Benefits were consistent over three course deliveries, with differential benefits…
Descriptors: Educational Technology, Technology Uses in Education, Science Instruction, Multiple Choice Tests
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Legorreta-Herrera, M.; Mosqueda-Romo, N. A.; Hernández-Clemente, F.; Soto-Cruz, I. – Biochemistry and Molecular Biology Education, 2013
We selected diabetes mellitus for this laboratory exercise to provide students with an explicit model for scientific research concerning the association between the R230C polymorphism and susceptibility to type 2 diabetes mellitus, which is highly prevalent in the Mexican population. We used a collaborative project-based learning to engage…
Descriptors: Diabetes, Chronic Illness, Science Laboratories, Scientific Research
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Annetta, Leonard A.; Minogue, James; Holmes, Shawn Y.; Cheng, Meng-Tzu – Computers & Education, 2009
The popularity of video games has transcended entertainment crossing into the world of education. While the literature base on educational gaming is growing, there is still a lack of systematic study of this emerging technology's efficacy. This quasi-experimental study evaluated a teacher created video game on genetics in terms of its affective…
Descriptors: Video Games, Genetics, Program Effectiveness, High School Students
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Hickey, Daniel T.; Zuiker, Steven J. – Journal of the Learning Sciences, 2012
Evaluating the impact of instructional innovations and coordinating instruction, assessment, and testing present complex tensions. Many evaluation and coordination efforts aim to address these tensions by using the coherence provided by modern cognitive science perspectives on domain-specific learning. This paper introduces an alternative…
Descriptors: Program Effectiveness, Achievement Tests, Performance Based Assessment, Genetics
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