Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 5 |
| Since 2007 (last 20 years) | 6 |
Descriptor
| Computer Simulation | 6 |
| Prompting | 6 |
| Science Instruction | 6 |
| Physics | 5 |
| Inquiry | 4 |
| Teaching Methods | 4 |
| Educational Technology | 3 |
| Foreign Countries | 3 |
| Instructional Effectiveness | 3 |
| Active Learning | 2 |
| Guidance | 2 |
| More ▼ | |
Source
| Computers & Education | 1 |
| European Journal of… | 1 |
| Interactive Learning… | 1 |
| Journal of Baltic Science… | 1 |
| Journal of Computer Assisted… | 1 |
| Science Education | 1 |
Author
| Fukuda, Mari | 2 |
| Hajian, Shiva | 2 |
| Jain, Misha | 2 |
| Liu, Arita L. | 2 |
| Nesbit, John C. | 2 |
| Obaid, Teeba | 2 |
| Winne, Philip H. | 2 |
| Chang, Kuo-En | 1 |
| Chen, Yu-Lung | 1 |
| Chiou, Guo-Li | 1 |
| Deibl, Ines | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 6 |
| Reports - Research | 6 |
Education Level
| Junior High Schools | 3 |
| Secondary Education | 3 |
| Middle Schools | 2 |
| Elementary Education | 1 |
| Elementary Secondary Education | 1 |
| Grade 7 | 1 |
| Grade 9 | 1 |
| High Schools | 1 |
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Liu, Arita L.; Hajian, Shiva; Jain, Misha; Fukuda, Mari; Obaid, Teeba; Nesbit, John C.; Winne, Philip H. – Journal of Computer Assisted Learning, 2022
Background: Guidance during inquiry learning plays an important role in developing conceptual understanding and inquiry skills. This study analysed learner-tutor interactions in a simulation-assisted learning environment to investigate how tutor guidance enabled knowledge construction and fostered epistemic practice. Objectives: This research…
Descriptors: Inquiry, Interaction, Teacher Student Relationship, Barriers
Hajian, Shiva; Jain, Misha; Liu, Arita L.; Obaid, Teeba; Fukuda, Mari; Winne, Philip H.; Nesbit, John C. – European Journal of Educational Research, 2021
We investigated the effects of just-in-time guidance at various stages of inquiry learning by novice learners. Thirteen participants, randomly assigned to an intervention (n = 8) or control (n = 5) group, were observed as they learned about DC electric circuits using a web-based simulation. Just-in-time instructional prompts to observe, predict,…
Descriptors: Science Instruction, Instructional Effectiveness, Physics, Scientific Concepts
Chiou, Guo-Li; Hsu, Chung-Yuan; Tsai, Meng-Jung – Interactive Learning Environments, 2022
The purpose of this study was to explore how students interacted with guidance to conduct a scientific inquiry in a physics simulation by using the eye-tracking techniques. The participants were 51 7th graders, and an eye-tracking system was used to record their visual behaviors and log data while they were using the simulation. As for data…
Descriptors: Physics, Science Instruction, Inquiry, Eye Movements
Tsai, Fu-Hsing; Hsu, I.-Ying – Journal of Baltic Science Education, 2020
This research aimed to develop a computer detective game for science education to provide students in experiencing real-world problem-solving after learning electricity-related knowledge, and to explore the effects of designing the guidance of process constraints and prompts into this game. To explore the effects of guidance, two different game…
Descriptors: Computer Games, Game Based Learning, Guidance, Problem Solving
Moser, Stephanie; Zumbach, Joerg; Deibl, Ines – Science Education, 2017
Computer-based simulations are of particular interest to physics learning because they allow learners to actively manipulate graphical visualizations of complex phenomena. However, learning with simulations requires supportive elements to scaffold learners' activities. Thus, our motivation was to investigate whether direct or indirect…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Physics
Chang, Kuo-En; Chen, Yu-Lung; Lin, He-Yan; Sung, Yao-Ting – Computers & Education, 2008
This paper describes the effects of learning support on simulation-based learning in three learning models: experiment prompting, a hypothesis menu, and step guidance. A simulation learning system was implemented based on these three models, and the differences between simulation-based learning and traditional laboratory learning were explored in…
Descriptors: Computer Simulation, Prompting, Physics, Science Laboratories

Peer reviewed
Direct link
