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Chen, Yen-Chieh; Lu, Yu-Ling; Lien, Chi-Jui – Interactive Learning Environments, 2021
Students' engagement in a learning environment has been a crucial factor in evaluating the quality of learning and predicting their academic success. With technologies being more applied in science education for enhancing learning engagement, it is important to study how learning environments with different levels of technological engagement…
Descriptors: Technology Integration, Game Based Learning, Video Technology, Conventional Instruction
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Fitriani, Apriza; Zubaidah, Siti; Susilo, Herawati; Al Muhdhar, Mimien Henie Irawati – Eurasian Journal of Educational Research, 2020
Purpose: This study aimed to investigate the potential effects of problem-based learning (PBL), predict observe explain (POE), and PBLPOE on students' problem-solving skills and self-efficacy in Biology. This research is based on various facts that problem-solving skills and self-efficacy of Indonesian students in biology subjects are still low.…
Descriptors: Problem Based Learning, Problem Solving, Self Efficacy, Prediction
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Coskunserçe, Ozan – Journal of Pedagogical Research, 2021
In studies on the use of robotic in science education, students are generally expected to design and program robots in specially designed robotic laboratories and during extracurricular activities. Although researchers claim that the student-centered approach and active student participation is more effective, teachers generally have to apply…
Descriptors: Robotics, Programming, Science Instruction, Science Process Skills
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Fasha, Linda Hania; Ruqoyah, Siti – Elementary School Forum (Mimbar Sekolah Dasar), 2020
This research is motivated by the low creative thinking ability of the fourth-grade primary school students in Cimahi City. The purpose of this research is to examine the achievement and improvement of creative thinking abilities of primary school students between those who used the Course Review Hooray (CRH) learning model assisted by monopoly…
Descriptors: Creative Thinking, Thinking Skills, Elementary School Students, Grade 4
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Hsiao, H-S.; Chang, C-S.; Lin, C-Y.; Hu, P-M. – Journal of Computer Assisted Learning, 2014
In this study, we developed a digital game-based learning (DGBL) system, called the ToES, to foster students' creativity. Fifty-one fifth-grade students from two classes in a public school in Taipei, Taiwan, were recruited and consented to participate. Both classes consisted of students with mixed abilities studying a foundation unit entitled…
Descriptors: Foreign Countries, Creativity, Elementary School Students, Science Instruction
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Noroozi, Omid, Ed.; Sahin, Ismail, Ed. – International Society for Technology, Education, and Science, 2022
The aim of the International Society for Technology, Education, and Science (iHSES) conference is to offer opportunities to share ideas, discuss theoretical and practical issues, and connect with the leaders in the fields of "humanities," "education" and "social sciences." It is organized for: (1) faculty members in…
Descriptors: Flipped Classroom, Student Diversity, Student Experience, College Students
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Gormally, Cara; Brickman, Peggy; Hallar, Brittan; Armstrong, Norris – International Journal for the Scholarship of Teaching and Learning, 2009
Calls for reform in university education have prompted a movement from teacher- to student-centered course design, and included developments such as peer-teaching, problem- and inquiry-based learning. In the sciences, inquiry-based learning has been widely promoted to increase literacy and skill development, but there has been little comparison to…
Descriptors: Inquiry, Active Learning, Scientific Literacy, Science Instruction