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Kiroglu, Kasim; Türk, Cumhur; Erdogan, Ibrahim – Research in Science Education, 2021
The aim of this study is to comparatively investigate the effects of hands-on models (HMs) and computer simulations (CSs) on teaching the phases and eclipses of the Moon. In this study, two different HMs were developed, and three different CSs were used. The research work group consisted of 100 pre-service science teachers. A quasi-experimental…
Descriptors: Instructional Effectiveness, Science Instruction, Astronomy, Hands on Science
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Cook, Jim; Brown, Martin; Sellwood, Matthew; Campbell, Craig; Kouppas, Paul; Poronnik, Philip – Biochemistry and Molecular Biology Education, 2021
This brief review provides insights into the recent advances made by the Unity game engine into education and the ways that learning resources can be used to teach novice bioscience students to use the VR/AR affordances of the platform. We present our own practises for implementation of a novel gamification task for final-year bioscience students…
Descriptors: Educational Games, Science Instruction, Teaching Methods, Biological Sciences
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Regester, Jeff; McGahee, Courtney – Physics Teacher, 2019
A planetarium is an invaluable tool for teaching introductory astronomy, but one that few astronomy educators have ready access to. Here we describe a do-it-yourself planetarium that can be built with modest funding. There have been other planetarium construction projects described in the literature and online, most of which use cardboard to make…
Descriptors: Physics, Science Instruction, Astronomy, Introductory Courses
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Stahre Wästberg, Beata; Eriksson, Thommy; Karlsson, Göran; Sunnerstam, Maria; Axelsson, Michael; Billger, Monica – Education and Information Technologies, 2019
Building a virtual laboratory for teaching and learning is a highly complex process, incorporating diverse areas such as interaction design, visualisation, and pedagogy. This article focuses on the production and implementation issues that were found in the comparison of two different virtual laboratory projects, and discuss which design…
Descriptors: Color, Laboratory Experiments, Science Instruction, Science Laboratories
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Chuang, Tzung-Fang; Chou, Ying-Hsiang; Pai, Jar-Yuan; Huang, Chien-Ning; Bair, Henry; Pai, Allen; Yu, Nai-Chi – American Biology Teacher, 2023
The use of virtual reality (VR) as a medium for education can contribute to the learning efficiency of students. This study aimed to assess the effectiveness of VR application in advanced biology courses, specifically in enhancing the comprehension and understanding of high school students toward the topic of human organs and other related…
Descriptors: Computer Simulation, Educational Technology, Biology, Science Instruction
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Wen, Yun; Wu, Longkai; He, Sujin; Ng, Nathanael Hsien-Ern; Teo, Beng Chong; Looi, Chee Kit; Cai, Yiyu – Educational Technology Research and Development, 2023
Notwithstanding the advantages of incorporating Augmented Reality (AR) in education, AR's concrete uses as compared to other technologies are not fully recognised. Moreover, many of the existing studies have neglected to examine the impact of pedagogy and its corresponding instructional models, whilst implementing AR in teaching and learning. In…
Descriptors: Elementary School Students, Science Instruction, Active Learning, Inquiry
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Yu Wang; Manyu Li; Xiang-Sheng Wang; Amanda Gildersleeve; Nadia Turki – Journal of Chemical Education, 2023
This study reported the application of an interactive Open Education Resource, namely, an open virtual experiment simulator education tool (OVESET), in teaching the kinetics of atom transfer radical polymerization (ATRP) in a polymer science classroom. The OVESET ATRP kinetic simulator aims at improving students' inductive reasoning skills.…
Descriptors: Computer Simulation, Educational Technology, Open Educational Resources, Science Experiments
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Amy Adair; Ellie Segan; Janice Gobert; Michael Sao Pedro – Grantee Submission, 2023
Developing models and using mathematics are two key practices in internationally recognized science education standards, such as the Next Generation Science Standards (NGSS). However, students often struggle with these two intersecting practices, particularly when developing mathematical models about scientific phenomena. Formative…
Descriptors: Artificial Intelligence, Mathematical Models, Science Process Skills, Inquiry
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Herodotou, Christothea; Muirhead, Dave K.; Aristeidou, Maria; Hole, Malcolm J.; Kelley, Simon; Scanlon, Eileen; Duffy, Marcus – Interactive Learning Environments, 2020
Virtual Learning Environments (VLEs) are becoming commonplace in Higher Education. Amongst the latest VLE developments is the design and use of Virtual Microscopes (VMs) that allow for viewing and manipulation of online images by multiple students. Although students are found to be generally satisfied with the use of VMs, it is yet not known what…
Descriptors: Educational Technology, Computer Simulation, Higher Education, Laboratory Equipment
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Poronnik, Philip; Sellwood, Matthew J. – Biochemistry and Molecular Biology Education, 2020
This brief review explores the ever-increasing role that technological affordances may play in the 21C biochemistry and molecular biology curriculum. We consider the need to develop digital and creative fluencies in our students and the importance of creativity and visualization in learning science. The potential of virtual reality (VR) platforms…
Descriptors: Science Instruction, Biochemistry, Molecular Biology, Educational Technology
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Sanii, Babak – Journal of Chemical Education, 2020
Augmented reality (AR) is a means of superimposing artificial 3D objects over the real world via a mobile device. An AR standard file format has been recently implemented on mobile devices that current students commonly own. Here we describe three relatively nontechnical methods to produce 3D AR objects for chemistry courses and demonstrate their…
Descriptors: Computer Simulation, Computer Peripherals, Handheld Devices, Visualization
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Sangeeta Nischal; Maria Zulema Cabail; Kinning Poon – Journal of Biological Education, 2024
Due to the COVID-19 pandemic and the stay-at-home order implemented by the New York State Governor, the introductory undergraduate biology courses were changed to an at-home remote learning modality. To provide conceptual learning and hands-on experience, the second semester introductory biology laboratory course utilised a multi-modal learning…
Descriptors: Computer Simulation, Student Projects, Introductory Courses, Biology
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Wehrbein, William M. – Physics Teacher, 2022
Recognized as one of the most beautiful experiments of all time, the oil drop experiment performed by Robert Millikan and his graduate students (primarily Harvey Fletcher) is a standard in the repertoire of experiments performed by undergraduate physics students. However, "as a teaching lab it does not enjoy a good reputation for three…
Descriptors: Science Experiments, Science Laboratories, Undergraduate Students, College Science
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Pulley, Melissa; Rodriguez, Leoncio; Lewis, Matthew; Kohler, Brynja; Gordillo, Luis – PRIMUS, 2022
Inspired by the approach first employed by C.S. Holling in his classic "disc experiment," this article provides a sequence of learning activities that increase students' understanding of the mechanisms behind saturating effects in predator-prey scenarios. The proposed lesson is recommended for inclusion in courses that address…
Descriptors: Biology, Science Instruction, Interdisciplinary Approach, Learning Activities
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Ben Ouahi, Mhamed; Lamri, Driss; Hassouni, Taoufik; Al Ibrahmi, El Mehdi – International Journal of Instruction, 2022
The objective of this article is to identify and discuss the views of teachers of physics-chemistry (Ph-Ch) and Life and Earth Sciences (LES) on the use and effectiveness of interactive simulations PhET (Physics Education Technology) in student teaching and learning. A survey research method was used in this study. 114 Moroccan science teachers…
Descriptors: Science Teachers, Teacher Attitudes, Computer Simulation, Interaction
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