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Hobbs, Laura; Bentley, Sophie; Hartley, Jackie; Stevens, Carly; Bolton, Tom – Primary Science, 2020
"Minecraft" is a computer game that allows players to move around in a virtual world, building almost limitless creations with a vast array of cubic blocks with varying textures and properties. Its representative settings and processes link to the real world, making the game a valuable tool for both presenting scientific concepts to…
Descriptors: Computer Games, Universities, Elementary School Teachers, Science Instruction
Topalsan, Aysegul Kinik – Journal of Baltic Science Education, 2020
This research designed within the scope of a TUBITAK 4005 project aimed to give science teachers training on argumentation-based learning, to provide them with scientific inquiry experience, to ensure that they gain skills to develop argumentation-based experimental learning methods. Throughout the research, 100 science teachers were given a…
Descriptors: Science Instruction, Teaching Methods, Inquiry, Persuasive Discourse
Wildan, Ardan; Cheong, Brandon Huey-Ping; Xiao, Kevin; Liew, Oi Wah; Ng, Tuck Wah – Journal of Biological Education, 2020
The provision of hands-on wet lab training for students to perform micro-organism proliferation experiments is useful for experiential skills development. However, the risk of laboratory-acquired infections arising from inadvertent ingestion, inhalation or skin penetration of these micro-organisms presents a safety concern. To obviate this risk,…
Descriptors: Science Instruction, Hands on Science, Biology, Computer Simulation
Benhadi-Marín, Jacinto; Pereira, José Alberto; Sousa, José Paulo; Santos, Sónia A. P. – Journal of Biological Education, 2020
Individual based models (IBMs) are up-to-date tools both in research and educational areas. Here we introduce an IBM built on NetLogo platform that simulates a top-down trophic cascade controlled by the pressure exerted by two model predators (web-building spiders and ground runner spiders) on a model pest (the olive fruit fly) within a…
Descriptors: Biology, Models, Science Instruction, Teaching Methods
Ojo, Oluwasegun Matthew; Owolabi, Olabode Thomas – European Journal of Educational Sciences, 2020
The study investigated the relative effects of two activity-based instructional strategies on students' attitude towards Physics practical in secondary schools. The study adopted the quasi-experimental design of pretest, post-test and control group. The sample for the study comprised 74 Senior Secondary two (SS II) Physics students who were…
Descriptors: Foreign Countries, Teaching Methods, Learning Activities, Secondary School Students
Hoernle, Nicholas; Gal, Kobi; Grosz, Barbara; Protopapas, Pavlos; Rubin, Andee – International Educational Data Mining Society, 2018
Simulations that combine real world components with interactive digital media provide a rich setting for students with the potential to assist knowledge building and understanding of complex physical processes. This paper addresses the problem of modeling the effects of multiple students' simultaneous interactions on the complex and exploratory…
Descriptors: Computer Simulation, Student Behavior, Interaction, Markov Processes
Zohar, Asnat R.; Levy, Sharona T. – Chemistry Education Research and Practice, 2019
This work seeks to solve one of the basic problems in chemistry learning: understanding the chemical bond as a dynamic equilibrium between attractive and repulsive forces. This force-based model is difficult to grasp, as there are no analogues from everyday life for both attractions and repulsions happening simultaneously. In addition, current…
Descriptors: Science Instruction, Chemistry, Energy, Scientific Concepts
Sweeder, Ryan D.; Herrington, Deborah G.; VandenPlas, Jessica R. – Chemistry Education Research and Practice, 2019
Simulations have changed chemistry education by allowing students to visualize the motion and interaction of particles underlying important chemical processes. With kinetics, such visualizations can illustrate how particles interact to yield successful reactions and how changes in concentration and temperature impact the number and success of…
Descriptors: Science Instruction, Chemistry, Kinetics, Scientific Concepts
Fung, Fun Man; Choo, Wen Yi; Ardisara, Alvita; Zimmermann, Christoph Dominik; Watts, Simon; Koscielniak, Thierry; Blanc, Etienne; Coumoul, Xavier; Dumke, Rainer – Journal of Chemical Education, 2019
Field trips are a common activity for instructors to engage students and give them a first-hand understanding of a subject, especially in environmental chemistry. However, the planning and execution for a field trip is logistically challenging and demanding of human and material resources. Here, we demonstrate the conduct of a virtual overseas…
Descriptors: Teaching Methods, Field Trips, Chemistry, Science Instruction
Mead, Chris; Buxner, Sanlyn; Bruce, Geoffrey; Taylor, Wendy; Semken, Steven; Anbar, Ariel D. – Journal of Geoscience Education, 2019
Field learning is considered an essential part of geoscience education, yet there are many practical challenges that limit broad and equitable access to field learning. Virtual field experiences can now help to broaden access to field learning. This work details the learning design and technical components of immersive, interactive virtual field…
Descriptors: Experiential Learning, Educational Technology, Technology Uses in Education, Computer Simulation
Porter, C. D.; Smith, J. R. H.; Stagar, E. M.; Simmons, A.; Nieberding, M.; Orban, C. M.; Brown, J.; Ayers, A. – Physical Review Physics Education Research, 2020
Recent years have seen a resurgence of interest in using virtual reality (VR) technology to benefit instruction, especially in physics and related subjects. As VR devices improve and become more widely available, there remains a number of unanswered questions regarding the impact of VR on student learning and how best to use this technology in the…
Descriptors: Physics, Science Instruction, Video Games, Computer Simulation
Ghadeer Hamed; Ahmad Aljanazrah – Journal of Information Technology Education: Research, 2020
Aim/Purpose: The objective of this study is to explore the effectiveness of using virtual experiments on students' level of achievement and on their practical skills as well as their views on applying the virtual experiments in a general physics lab. Background: There is a continuous debate in the literature on the effect of using virtual…
Descriptors: Science Instruction, Science Experiments, Computer Simulation, Educational Technology
Holly, Michael; Pirker, Johanna; Resch, Sebastian; Brettschuh, Sandra; Gütl, Christian – Educational Technology & Society, 2021
Skills in science, technology, engineering, and mathematics (STEM) are increasingly in demand. Theoretical knowledge and formulas alone are frequently not sufficient to understand complex phenomena. Simulations are a valuable tool to support the conceptual understanding by visualizing invisible processes. The constant interaction with the learning…
Descriptors: Instructional Design, STEM Education, Computer Simulation, Visualization
Cherner, Todd; Halpin, Peter – Journal of Interactive Learning Research, 2021
Virtual reality (VR) is an emerging technology that is gaining traction in K12 education. Whereas well-designed and engaging VR experiences may be considered educational, teacher educators with content-area expertise are uniquely positioned to analyze the actual content provided by those experiences when determining VR's educational value.…
Descriptors: Content Analysis, Computer Software, Computer Simulation, Preservice Teachers
Hutchison, Amy – Reading Teacher, 2018
Evolving digital technologies provide opportunities to engage students in activities that go beyond print-based reading and writing and help them develop skills for reading, writing, and communicating with digital technology. Virtual reality apps are a rapidly emerging form of digital technology that provides immersive experiences in real or…
Descriptors: Computer Simulation, Teaching Methods, Sensory Experience, Literacy Education

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