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Holincheck, Nancy; Galanti, Terrie M.; Trefil, James – Journal of Educational Computing Research, 2022
The evolving digital world requires scientifically literate citizens who are able to critically evaluate Internet sources of varying credibility. Instruction on evidence evaluation in postsecondary education often focuses on peer-review as a singular indicator of credibility. With increased access to web-based scientific information, students must…
Descriptors: Digital Literacy, Scientific Literacy, Computation, Thinking Skills
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Cheng, Mengmeng; Su, Chien-Yuan; Kinshuk – Journal of Educational Computing Research, 2021
Integrating science learning with game experience and physical manipulatives not only overcomes the rigidity of traditional teaching, but also makes the learning experience pleasant for students and improves their science inquiry ability. Today, with the popularization of mobile devices and technology, both the value and feasibility of gamified…
Descriptors: Junior High School Students, Educational Technology, Technology Uses in Education, Handheld Devices
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Taylor, Kellie; Baek, Youngkyun – Journal of Educational Computing Research, 2018
The purpose of this study was to determine what collaborative interventions produce positive effects for students working on collaborative robotics projects for science process skills, collaborative problem-solving, and learning motivation. In addition, the study examined the impact students' prior robotics experience had on science process…
Descriptors: Cooperative Learning, Robotics, Problem Solving, Learning Motivation
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Thomas, Michael K.; Ge, Xun; Greene, Barbara A. – Journal of Educational Computing Research, 2011
This study used technology-rich ethnography (TRE) to examine the use of game development in a high school computer programming class for the development of 21st century skills. High school students created games for elementary school students while obtaining formative feedback from their younger clients. Our experience suggests that in the…
Descriptors: Video Games, Ethnography, Programming, Skill Development
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Spires, Hiller A.; Rowe, Jonathan P.; Mott, Bradford W.; Lester, James C. – Journal of Educational Computing Research, 2011
Targeted as a highly desired skill for contemporary work and life, problem solving is central to game-based learning research. In this study, middle grade students achieved significant learning gains from gameplay interactions that required solving a science mystery based on microbiology content. Student trace data results indicated that effective…
Descriptors: Problem Solving, Hypothesis Testing, Microbiology, Educational Technology
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Hsu, Ying-Shao – Journal of Educational Computing Research, 2004
In this study, an interactive process in a Web-based learning environment was planned for the cultivation of students' cooperative learning skills and capacity for scientific inquiry. Based on detailed analyses of students' computer protocols, interview protocols, and test scores, this project sought to analyze the changes in students' scientific…
Descriptors: Scientific Concepts, Internet, Educational Environment, Web Based Instruction
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Bradshaw, Amy C.; Johari, Abbas – Journal of Educational Computing Research, 2003
Although substantial literature exists regarding learning with visuals, most consider text the primary channel with varying amounts of visuals explored as a secondary channel. This study considered the effectiveness of visuals-only procedural guides versus visuals plus added text, using visuals as the primary channel and using visuals developed…
Descriptors: Online Systems, Web Based Instruction, Visual Learning, Hypermedia