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Gabrielle Rabinowitz; Katherine S. Moore; Safinah Ali; Mark Weckel; Irene Lee; Preeti Gupta; Rachel Chaffee – International Journal of STEM Education, 2025
This study evaluates the effectiveness of a machine learning (ML) integrated science curriculum implemented within the Science Research Mentorship Program (SRMP) for high school youth at the American Museum of Natural History (AMNH) over 2 years. The 4-week curriculum focused on ML knowledge gain, skill development, and self-efficacy, particularly…
Descriptors: High School Students, Museums, Science Teaching Centers, Artificial Intelligence
Lyons, Leilah; Mallavarapu, Aditi – Educational Technology & Society, 2021
In this paper we define the concept of collective usability, a complex systems perspective on usability that positions an entire group, not an individual, as the unit of analysis. Shared XR experiences have inherent temporal and spatial properties that produce emergent, collective impacts which can impede learners' engagement. Assembling large…
Descriptors: Computer Simulation, Usability, Educational Technology, Technology Uses in Education
Community for Advancing Discovery Research in Education (CADRE), 2012
When it comes to STEM education, the nation's K-12 public schools cannot do it all. The nature of 21st century proficiency in science, technology, engineering, and mathematics is too complex for any single institution. The good news is that schools do not have to do it alone. Museums, zoos, nature centers, aquariums, and planetariums are among the…
Descriptors: STEM Education, Informal Education, Elementary Secondary Education, Preschool Education